Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/InstantiateCube.cs
2026-02-21 16:45:37 +08:00

27 lines
585 B
C#

using UnityEngine;
public class InstantiateCube : MonoBehaviour
{
public GameObject Prefab;
public int InstantiateType;
public bool showGui;
private void OnClick()
{
if (PhotonNetwork.connectionStateDetailed == ClientState.Joined)
{
switch (InstantiateType)
{
case 0:
PhotonNetwork.Instantiate(Prefab.name, base.transform.position + 3f * Vector3.up, Quaternion.identity, 0);
break;
case 1:
PhotonNetwork.InstantiateSceneObject(Prefab.name, InputToEvent.inputHitPos + new Vector3(0f, 5f, 0f), Quaternion.identity, 0, null);
break;
}
}
}
}