10 lines
230 B
C#
10 lines
230 B
C#
using UnityEngine;
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public class IgnoreUiRaycastWhenInactive : MonoBehaviour, ICanvasRaycastFilter
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{
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public bool IsRaycastLocationValid(Vector2 screenPoint, Camera eventCamera)
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{
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return base.gameObject.activeInHierarchy;
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}
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}
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