Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/FriendListWidget.cs
2026-02-21 16:45:37 +08:00

58 lines
1.3 KiB
C#

using BitStrap;
using UnityEngine;
using UnityEngine.UI;
public class FriendListWidget : MonoBehaviour
{
public Image avatarImage;
public Image stateImage;
public Text nameText;
public Text stateText;
public Text levelText;
public Button showStatsBtn;
public Button inviteBtn;
[ReadOnly]
public SteamStatsManager.SteamUser steamUser;
[HideInInspector]
public PlayersGUI playersGUI;
public void RefreshWidget()
{
if (steamUser != null)
{
if ((bool)steamUser.avatarMedium)
{
avatarImage.sprite = Sprite.Create(steamUser.avatarMedium, new Rect(0f, 0f, steamUser.avatarMedium.width, steamUser.avatarMedium.height), new Vector2(0.5f, 0.5f));
}
else
{
avatarImage.sprite = null;
}
stateImage.color = SteamStatsManager.Instance.GetUserStateColor(steamUser);
nameText.text = steamUser.friendName;
levelText.text = Utilities.GetTranslation("LEADERBOARDS/LEVEL") + " " + steamUser.level;
inviteBtn.interactable = (bool)GameController.Instance && PhotonNetwork.room != null;
}
}
public void ShowStats()
{
playersGUI.steamUserWidget.steamUser = steamUser;
playersGUI.steamUserWidget.photonPlayer = null;
playersGUI.ChangeState(PlayersGUI.State.STATS);
}
public void InviteFriend()
{
SteamStatsManager.Instance.InviteFriend(steamUser);
}
}