using BitStrap; using UnityEngine; using UnityEngine.UI; public class FriendListWidget : MonoBehaviour { public Image avatarImage; public Image stateImage; public Text nameText; public Text stateText; public Text levelText; public Button showStatsBtn; public Button inviteBtn; [ReadOnly] public SteamStatsManager.SteamUser steamUser; [HideInInspector] public PlayersGUI playersGUI; public void RefreshWidget() { if (steamUser != null) { if ((bool)steamUser.avatarMedium) { avatarImage.sprite = Sprite.Create(steamUser.avatarMedium, new Rect(0f, 0f, steamUser.avatarMedium.width, steamUser.avatarMedium.height), new Vector2(0.5f, 0.5f)); } else { avatarImage.sprite = null; } stateImage.color = SteamStatsManager.Instance.GetUserStateColor(steamUser); nameText.text = steamUser.friendName; levelText.text = Utilities.GetTranslation("LEADERBOARDS/LEVEL") + " " + steamUser.level; inviteBtn.interactable = (bool)GameController.Instance && PhotonNetwork.room != null; } } public void ShowStats() { playersGUI.steamUserWidget.steamUser = steamUser; playersGUI.steamUserWidget.photonPlayer = null; playersGUI.ChangeState(PlayersGUI.State.STATS); } public void InviteFriend() { SteamStatsManager.Instance.InviteFriend(steamUser); } }