Files
2026-02-21 16:45:37 +08:00

16 lines
270 B
C#

using UnityEngine;
public class FloatWeight : MonoBehaviour
{
public float weight = 0.3f;
public GameObject model;
public static float visualSizeFactor = 1f;
public void Initialize()
{
base.transform.localScale = Vector3.one * weight * visualSizeFactor;
}
}