16 lines
270 B
C#
16 lines
270 B
C#
using UnityEngine;
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public class FloatWeight : MonoBehaviour
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{
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public float weight = 0.3f;
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public GameObject model;
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public static float visualSizeFactor = 1f;
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public void Initialize()
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{
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base.transform.localScale = Vector3.one * weight * visualSizeFactor;
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}
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}
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