Files
2026-02-21 16:45:37 +08:00

26 lines
420 B
C#

using BehaviorDesigner.Runtime;
using BehaviorDesigner.Runtime.Tasks;
using UnityEngine;
public class FishPullingUp : Action
{
public SharedFloat turnRate;
private Fish fish;
public override void OnStart()
{
base.OnStart();
fish = transform.GetComponent<Fish>();
}
public override TaskStatus OnUpdate()
{
if (Time.timeScale == 0f)
{
return TaskStatus.Running;
}
return TaskStatus.Running;
}
}