using BehaviorDesigner.Runtime; using BehaviorDesigner.Runtime.Tasks; using UnityEngine; public class FishPullingUp : Action { public SharedFloat turnRate; private Fish fish; public override void OnStart() { base.OnStart(); fish = transform.GetComponent(); } public override TaskStatus OnUpdate() { if (Time.timeScale == 0f) { return TaskStatus.Running; } return TaskStatus.Running; } }