Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/ExplosionsBillboard.cs
2026-02-21 16:45:37 +08:00

50 lines
937 B
C#

using UnityEngine;
public class ExplosionsBillboard : MonoBehaviour
{
public Camera Camera;
public bool Active = true;
public bool AutoInitCamera = true;
private GameObject myContainer;
private Transform t;
private Transform camT;
private Transform contT;
private void Awake()
{
if (AutoInitCamera)
{
Camera = Camera.main;
Active = true;
}
t = base.transform;
Vector3 localScale = t.parent.transform.localScale;
localScale.z = localScale.x;
t.parent.transform.localScale = localScale;
camT = Camera.transform;
Transform parent = t.parent;
myContainer = new GameObject
{
name = "Billboard_" + t.gameObject.name
};
contT = myContainer.transform;
contT.position = t.position;
t.parent = myContainer.transform;
contT.parent = parent;
}
private void Update()
{
if (Active)
{
contT.LookAt(contT.position + camT.rotation * Vector3.back, camT.rotation * Vector3.up);
}
}
}