using UnityEngine; public class ExplosionsBillboard : MonoBehaviour { public Camera Camera; public bool Active = true; public bool AutoInitCamera = true; private GameObject myContainer; private Transform t; private Transform camT; private Transform contT; private void Awake() { if (AutoInitCamera) { Camera = Camera.main; Active = true; } t = base.transform; Vector3 localScale = t.parent.transform.localScale; localScale.z = localScale.x; t.parent.transform.localScale = localScale; camT = Camera.transform; Transform parent = t.parent; myContainer = new GameObject { name = "Billboard_" + t.gameObject.name }; contT = myContainer.transform; contT.position = t.position; t.parent = myContainer.transform; contT.parent = parent; } private void Update() { if (Active) { contT.LookAt(contT.position + camT.rotation * Vector3.back, camT.rotation * Vector3.up); } } }