46 lines
821 B
C#
46 lines
821 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
[Serializable]
|
|
public class EnviroWeatherTemplate
|
|
{
|
|
public string Name;
|
|
|
|
public bool Spring = true;
|
|
|
|
public float possibiltyInSpring = 100f;
|
|
|
|
public bool Summer = true;
|
|
|
|
public float possibiltyInSummer = 100f;
|
|
|
|
public bool Autumn = true;
|
|
|
|
public float possibiltyInAutumn = 100f;
|
|
|
|
public bool winter = true;
|
|
|
|
public float possibiltyInWinter = 100f;
|
|
|
|
public List<ParticleSystem> effectParticleSystems = new List<ParticleSystem>();
|
|
|
|
public List<float> effectEmmisionRates = new List<float>();
|
|
|
|
public bool isLightningStorm;
|
|
|
|
public EnviroWeatherCloudConfig cloudConfig;
|
|
|
|
public float fogDistance;
|
|
|
|
public float sunLightMod;
|
|
|
|
public float WindStrenght = 0.5f;
|
|
|
|
public float wetnessLevel;
|
|
|
|
public float snowLevel;
|
|
|
|
public AudioClip Sfx;
|
|
}
|