Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/EnviroWeatherTemplate.cs
2026-02-21 16:45:37 +08:00

46 lines
821 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class EnviroWeatherTemplate
{
public string Name;
public bool Spring = true;
public float possibiltyInSpring = 100f;
public bool Summer = true;
public float possibiltyInSummer = 100f;
public bool Autumn = true;
public float possibiltyInAutumn = 100f;
public bool winter = true;
public float possibiltyInWinter = 100f;
public List<ParticleSystem> effectParticleSystems = new List<ParticleSystem>();
public List<float> effectEmmisionRates = new List<float>();
public bool isLightningStorm;
public EnviroWeatherCloudConfig cloudConfig;
public float fogDistance;
public float sunLightMod;
public float WindStrenght = 0.5f;
public float wetnessLevel;
public float snowLevel;
public AudioClip Sfx;
}