using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class EnviroWeatherTemplate { public string Name; public bool Spring = true; public float possibiltyInSpring = 100f; public bool Summer = true; public float possibiltyInSummer = 100f; public bool Autumn = true; public float possibiltyInAutumn = 100f; public bool winter = true; public float possibiltyInWinter = 100f; public List effectParticleSystems = new List(); public List effectEmmisionRates = new List(); public bool isLightningStorm; public EnviroWeatherCloudConfig cloudConfig; public float fogDistance; public float sunLightMod; public float WindStrenght = 0.5f; public float wetnessLevel; public float snowLevel; public AudioClip Sfx; }