34 lines
784 B
C#
34 lines
784 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class EnviroWeatherCloudConfig
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{
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[Tooltip("Base color of clouds.")]
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public Color FirstColor;
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[Tooltip("Shading color of clouds.")]
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public Color SecondColor;
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[Tooltip("Light influence from direct lighting.")]
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public float DirectLightInfluence = 1f;
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[Tooltip("Light influence from indirect lighting.")]
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public float AmbientLightInfluence = 1f;
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[Tooltip("Density of clouds generated.")]
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public float Density = -0.2f;
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[Tooltip("Coverage rate of clouds generated.")]
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public float Coverage = 1f;
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[Tooltip("Clouds alpha modificator.")]
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public float Alpha = 0.5f;
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[Tooltip("Clouds morph speed modificator.")]
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public float Speed1 = 0.5f;
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[Tooltip("Clouds morph speed modificator.")]
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public float Speed2 = 1f;
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}
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