using System; using UnityEngine; [Serializable] public class EnviroWeatherCloudConfig { [Tooltip("Base color of clouds.")] public Color FirstColor; [Tooltip("Shading color of clouds.")] public Color SecondColor; [Tooltip("Light influence from direct lighting.")] public float DirectLightInfluence = 1f; [Tooltip("Light influence from indirect lighting.")] public float AmbientLightInfluence = 1f; [Tooltip("Density of clouds generated.")] public float Density = -0.2f; [Tooltip("Coverage rate of clouds generated.")] public float Coverage = 1f; [Tooltip("Clouds alpha modificator.")] public float Alpha = 0.5f; [Tooltip("Clouds morph speed modificator.")] public float Speed1 = 0.5f; [Tooltip("Clouds morph speed modificator.")] public float Speed2 = 1f; }