Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/DynamicSnow_Height_C.cs
2026-02-21 16:45:37 +08:00

23 lines
349 B
C#

using UnityEngine;
public class DynamicSnow_Height_C : MonoBehaviour
{
private GameObject uniStormSystem;
public UniStormWeatherSystem_C uniStormSystemScript;
public float snowAmount;
private void Start()
{
if (base.transform.position.y > 375f)
{
Shader.SetGlobalFloat("_LayerStrength", 0.6f);
}
}
private void Update()
{
}
}