using UnityEngine; public class DynamicSnow_Height_C : MonoBehaviour { private GameObject uniStormSystem; public UniStormWeatherSystem_C uniStormSystemScript; public float snowAmount; private void Start() { if (base.transform.position.y > 375f) { Shader.SetGlobalFloat("_LayerStrength", 0.6f); } } private void Update() { } }