Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/Demo2DJumpAndRun.cs
2026-02-21 16:45:37 +08:00

18 lines
842 B
C#

using UnityEngine;
public class Demo2DJumpAndRun : MonoBehaviour
{
private void OnJoinedRoom()
{
if (PhotonNetwork.isMasterClient)
{
PhotonNetwork.InstantiateSceneObject("Physics Box", new Vector3(-4.5f, 5.5f, 0f), Quaternion.identity, 0, null);
PhotonNetwork.InstantiateSceneObject("Physics Box", new Vector3(-4.5f, 4.5f, 0f), Quaternion.identity, 0, null);
PhotonNetwork.InstantiateSceneObject("Physics Box", new Vector3(-4.5f, 3.5f, 0f), Quaternion.identity, 0, null);
PhotonNetwork.InstantiateSceneObject("Physics Box", new Vector3(4.5f, 5.5f, 0f), Quaternion.identity, 0, null);
PhotonNetwork.InstantiateSceneObject("Physics Box", new Vector3(4.5f, 4.5f, 0f), Quaternion.identity, 0, null);
PhotonNetwork.InstantiateSceneObject("Physics Box", new Vector3(4.5f, 3.5f, 0f), Quaternion.identity, 0, null);
}
}
}