using UnityEngine; public class Demo2DJumpAndRun : MonoBehaviour { private void OnJoinedRoom() { if (PhotonNetwork.isMasterClient) { PhotonNetwork.InstantiateSceneObject("Physics Box", new Vector3(-4.5f, 5.5f, 0f), Quaternion.identity, 0, null); PhotonNetwork.InstantiateSceneObject("Physics Box", new Vector3(-4.5f, 4.5f, 0f), Quaternion.identity, 0, null); PhotonNetwork.InstantiateSceneObject("Physics Box", new Vector3(-4.5f, 3.5f, 0f), Quaternion.identity, 0, null); PhotonNetwork.InstantiateSceneObject("Physics Box", new Vector3(4.5f, 5.5f, 0f), Quaternion.identity, 0, null); PhotonNetwork.InstantiateSceneObject("Physics Box", new Vector3(4.5f, 4.5f, 0f), Quaternion.identity, 0, null); PhotonNetwork.InstantiateSceneObject("Physics Box", new Vector3(4.5f, 3.5f, 0f), Quaternion.identity, 0, null); } } }