22 lines
594 B
C#
22 lines
594 B
C#
using UnityEngine;
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namespace CurvedUI
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{
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public class CUI_OrientOnCurvedSpace : MonoBehaviour
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{
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public CurvedUISettings mySettings;
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private void Awake()
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{
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mySettings = GetComponentInParent<CurvedUISettings>();
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}
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private void Update()
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{
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Vector3 pos = mySettings.transform.worldToLocalMatrix.MultiplyPoint3x4(base.transform.parent.position);
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base.transform.position = mySettings.CanvasToCurvedCanvas(pos);
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base.transform.rotation = Quaternion.LookRotation(mySettings.CanvasToCurvedCanvasNormal(base.transform.parent.localPosition), base.transform.parent.up);
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}
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}
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}
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