using UnityEngine; namespace CurvedUI { public class CUI_OrientOnCurvedSpace : MonoBehaviour { public CurvedUISettings mySettings; private void Awake() { mySettings = GetComponentInParent(); } private void Update() { Vector3 pos = mySettings.transform.worldToLocalMatrix.MultiplyPoint3x4(base.transform.parent.position); base.transform.position = mySettings.CanvasToCurvedCanvas(pos); base.transform.rotation = Quaternion.LookRotation(mySettings.CanvasToCurvedCanvasNormal(base.transform.parent.localPosition), base.transform.parent.up); } } }