Files
2026-02-21 16:45:37 +08:00

27 lines
437 B
C#

using System.Collections.Generic;
using BitStrap;
using UnityEngine;
public class ChangeLayers : MonoBehaviour
{
public string layerName = "Default";
public bool recursively = true;
public List<GameObject> objects = new List<GameObject>();
private void Start()
{
Refresh();
}
[Button]
public void Refresh()
{
for (int i = 0; i < objects.Count; i++)
{
Utilities.SetLayerRecursively(objects[i], layerName);
}
}
}