using System.Collections.Generic; using BitStrap; using UnityEngine; public class ChangeLayers : MonoBehaviour { public string layerName = "Default"; public bool recursively = true; public List objects = new List(); private void Start() { Refresh(); } [Button] public void Refresh() { for (int i = 0; i < objects.Count; i++) { Utilities.SetLayerRecursively(objects[i], layerName); } } }