43 lines
678 B
C#
43 lines
678 B
C#
using UnityEngine;
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using UnityEngine.UI;
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public class BTN_OptionsUnderwaterBlur : MonoBehaviour
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{
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private Slider slider;
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public Text text;
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private RenderSettingsMy renderSettings;
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private void Start()
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{
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}
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private void OnEnable()
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{
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Refresh();
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}
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public void Refresh()
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{
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if ((bool)GlobalSettings.Instance)
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{
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renderSettings = GlobalSettings.Instance.renderSettings;
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}
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slider = GetComponent<Slider>();
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if ((bool)renderSettings)
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{
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slider.value = renderSettings.underwaterBlur;
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}
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}
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public void UpdateValue()
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{
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if ((bool)renderSettings)
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{
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renderSettings.underwaterBlur = slider.value;
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renderSettings.RefreshPostprocesses();
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}
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}
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}
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