using UnityEngine; using UnityEngine.UI; public class BTN_OptionsUnderwaterBlur : MonoBehaviour { private Slider slider; public Text text; private RenderSettingsMy renderSettings; private void Start() { } private void OnEnable() { Refresh(); } public void Refresh() { if ((bool)GlobalSettings.Instance) { renderSettings = GlobalSettings.Instance.renderSettings; } slider = GetComponent(); if ((bool)renderSettings) { slider.value = renderSettings.underwaterBlur; } } public void UpdateValue() { if ((bool)renderSettings) { renderSettings.underwaterBlur = slider.value; renderSettings.RefreshPostprocesses(); } } }