Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/LineSolverInitializer.cs
2026-03-04 09:37:33 +08:00

22 lines
527 B
C#

using Obvious.Soap;
using UnityEngine;
public class LineSolverInitializer : MonoBehaviour
{
[SerializeField]
private GameObject solverObj;
[SerializeField]
private Transform fromPositionInitializer;
[SerializeField]
private ScriptableEventGameObject onCurrentLureInitialized;
private void Start()
{
solverObj.transform.position = fromPositionInitializer.position;
solverObj.SetActive(value: true);
onCurrentLureInitialized.Raise(solverObj.GetComponentInChildren<Lure>(includeInactive: true).gameObject);
}
}