using Obvious.Soap; using UnityEngine; public class LineSolverInitializer : MonoBehaviour { [SerializeField] private GameObject solverObj; [SerializeField] private Transform fromPositionInitializer; [SerializeField] private ScriptableEventGameObject onCurrentLureInitialized; private void Start() { solverObj.transform.position = fromPositionInitializer.position; solverObj.SetActive(value: true); onCurrentLureInitialized.Raise(solverObj.GetComponentInChildren(includeInactive: true).gameObject); } }