18 lines
266 B
C#
18 lines
266 B
C#
using System;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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[Serializable]
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public abstract class Constraint
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{
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public Transform transform;
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public float weight;
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public bool isValid => transform != null;
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public abstract void UpdateConstraint();
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}
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}
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