Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/RootMotion/FinalIK/Constraint.cs
2026-03-04 09:37:33 +08:00

18 lines
266 B
C#

using System;
using UnityEngine;
namespace RootMotion.FinalIK
{
[Serializable]
public abstract class Constraint
{
public Transform transform;
public float weight;
public bool isValid => transform != null;
public abstract void UpdateConstraint();
}
}