Files
Fishing2Server/Entity/Generate/NetworkProtocol/InnerMessage.cs

257 lines
7.5 KiB
C#

using ProtoBuf;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
// ReSharper disable InconsistentNaming
// ReSharper disable RedundantUsingDirective
// ReSharper disable RedundantOverriddenMember
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace Fantasy
{
/// <summary>
/// 通知游戏服角色进入该游戏服
/// </summary>
[ProtoContract]
public partial class G2Common_EnterRequest : AMessage, IRouteRequest, IProto
{
public static G2Common_EnterRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2Common_EnterRequest>();
}
public override void Dispose()
{
AccountId = default;
GateRouteId = default;
RouteType = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2Common_EnterRequest>(this);
#endif
}
[ProtoIgnore]
public G2Common_EnterResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Common_EnterRequest; }
[ProtoMember(1)]
public long AccountId { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
[ProtoMember(3)]
public int RouteType { get; set; }
}
[ProtoContract]
public partial class G2Common_EnterResponse : AMessage, IRouteResponse, IProto
{
public static G2Common_EnterResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2Common_EnterResponse>();
}
public override void Dispose()
{
ErrorCode = default;
UnitRouteId = default;
RouteType = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2Common_EnterResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.G2Common_EnterResponse; }
[ProtoMember(1)]
public long UnitRouteId { get; set; }
[ProtoMember(2)]
public int RouteType { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class G2Common_ExitRequest : AMessage, IRouteRequest, IProto
{
public static G2Common_ExitRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2Common_ExitRequest>();
}
public override void Dispose()
{
AccountId = default;
GateRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2Common_ExitRequest>(this);
#endif
}
[ProtoIgnore]
public Common2G_ExitResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Common_ExitRequest; }
[ProtoMember(1)]
public long AccountId { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
}
[ProtoContract]
public partial class Common2G_ExitResponse : AMessage, IRouteResponse, IProto
{
public static Common2G_ExitResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Common2G_ExitResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Common2G_ExitResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.Common2G_ExitResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 获取玩家基础信息
/// </summary>
[ProtoContract]
public partial class S2G_GetPlayerBasicInfoRequest : AMessage, IRouteRequest, IProto
{
public static S2G_GetPlayerBasicInfoRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2G_GetPlayerBasicInfoRequest>();
}
public override void Dispose()
{
IdList.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2G_GetPlayerBasicInfoRequest>(this);
#endif
}
[ProtoIgnore]
public G2S_GetPlayerBasicInfoResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.S2G_GetPlayerBasicInfoRequest; }
[ProtoMember(1)]
public List<long> IdList = new List<long>();
}
/// <summary>
/// 获取玩家基础信息响应
/// </summary>
[ProtoContract]
public partial class G2S_GetPlayerBasicInfoResponse : AMessage, IRouteResponse, IProto
{
public static G2S_GetPlayerBasicInfoResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2S_GetPlayerBasicInfoResponse>();
}
public override void Dispose()
{
ErrorCode = default;
RoleList.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2S_GetPlayerBasicInfoResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.G2S_GetPlayerBasicInfoResponse; }
[ProtoMember(1)]
public List<RoleSimpleInfo> RoleList = new List<RoleSimpleInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class S2G_ChatMessage : AMessage, IRouteMessage, IProto
{
public static S2G_ChatMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2G_ChatMessage>();
}
public override void Dispose()
{
Message = default;
IdList.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2G_ChatMessage>(this);
#endif
}
public uint OpCode() { return InnerOpcode.S2G_ChatMessage; }
[ProtoMember(1)]
public ChatMessageInfo Message { get; set; }
[ProtoMember(2)]
public List<long> IdList = new List<long>();
}
/// <summary>
/// 创建聊天频道
/// </summary>
[ProtoContract]
public partial class Club2Chat_CreateChannel : AMessage, IRouteMessage, IProto
{
public static Club2Chat_CreateChannel Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Club2Chat_CreateChannel>();
}
public override void Dispose()
{
ChannelId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Club2Chat_CreateChannel>(this);
#endif
}
public uint OpCode() { return InnerOpcode.Club2Chat_CreateChannel; }
[ProtoMember(1)]
public long ChannelId { get; set; }
}
/// <summary>
/// 请求进入房间
/// </summary>
[ProtoContract]
public partial class G2Map_EnterRoomRequest : AMessage, IRouteRequest, IProto
{
public static G2Map_EnterRoomRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2Map_EnterRoomRequest>();
}
public override void Dispose()
{
RoomCode = default;
AccountId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2Map_EnterRoomRequest>(this);
#endif
}
[ProtoIgnore]
public Map2G_EnterRoomResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Map_EnterRoomRequest; }
[ProtoMember(1)]
public string RoomCode { get; set; }
[ProtoMember(2)]
public long AccountId { get; set; }
}
/// <summary>
/// 请求进入房间响应
/// </summary>
[ProtoContract]
public partial class Map2G_EnterRoomResponse : AMessage, IRouteResponse, IProto
{
public static Map2G_EnterRoomResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2G_EnterRoomResponse>();
}
public override void Dispose()
{
ErrorCode = default;
RoomCode = default;
Units.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2G_EnterRoomResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.Map2G_EnterRoomResponse; }
[ProtoMember(1)]
public string RoomCode { get; set; }
[ProtoMember(2)]
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
}