Files
Fishing2Server/Config/NetworkProtocol/Inner/InnerMessage.proto

69 lines
1.6 KiB
Protocol Buffer

syntax = "proto3";
package Sining.Message;
///通知游戏服角色进入该游戏服
message G2Common_EnterRequest // IRouteRequest,G2Common_EnterResponse
{
int64 AccountId = 1; //账号id
int64 GateRouteId = 2; //网关路由地址
int32 RouteType = 3; //登陆的路由类型
}
message G2Common_EnterResponse // IRouteResponse
{
int64 UnitRouteId = 1; //实体的路由id
int32 RouteType = 2; //登陆的场景类型
}
message G2Common_ExitRequest // IRouteRequest,Common2G_ExitResponse
{
int64 AccountId = 1; //账号id
int64 GateRouteId = 2;//网关路由地址
}
message Common2G_ExitResponse // IRouteResponse
{
}
///获取玩家基础信息
message S2G_GetPlayerBasicInfoRequest // IRouteRequest,G2S_GetPlayerBasicInfoResponse
{
repeated int64 IdList = 1; // 查询列表
}
///获取玩家基础信息响应
message G2S_GetPlayerBasicInfoResponse // IRouteResponse
{
repeated RoleSimpleInfo RoleList = 1;
}
message S2G_ChatMessage // IRouteMessage
{
ChatMessageInfo Message = 1; //聊天内容
repeated int64 IdList = 2; // 群发列表
}
///创建聊天频道
message Club2Chat_CreateChannel // IRouteMessage
{
int64 ChannelId = 1; //频道id
}
/// 请求进入房间
message G2Map_EnterRoomRequest // IRouteRequest,Map2G_EnterRoomResponse
{
string RoomCode = 1; //房间代码
int64 AccountId = 2; //账号id
}
/// 请求进入房间响应
message Map2G_EnterRoomResponse // IRouteResponse
{
string RoomCode = 1; //房间代码
repeated MapUnitInfo Units = 2; //房间玩家列表
}