Files
Fishing2Server/Entity/Generate/NetworkProtocol/SocialMessage.cs
2025-11-16 22:40:56 +08:00

958 lines
26 KiB
C#

using ProtoBuf;
using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
// ReSharper disable InconsistentNaming
// ReSharper disable RedundantUsingDirective
// ReSharper disable RedundantOverriddenMember
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace Fantasy
{
/// <summary>
/// /////////// ******** 私聊/邮件 *******/////////////
/// </summary>
/// <summary>
/// 会话信息
/// </summary>
[ProtoContract]
public partial class ConversationInfo : AMessage
{
public static ConversationInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ConversationInfo>();
}
public override void Dispose()
{
RoleInfo = default;
List.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ConversationInfo>(this);
#endif
}
[ProtoMember(1)]
public RoleSimpleInfo RoleInfo { get; set; }
[ProtoMember(2)]
public List<MailInfo> List = new List<MailInfo>();
}
[ProtoContract]
public partial class MailInfo : AMessage
{
public static MailInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<MailInfo>();
}
public override void Dispose()
{
Id = default;
Sender = default;
Content = default;
CreateTime = default;
MailType = default;
MailState = default;
Items.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MailInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public long Sender { get; set; }
[ProtoMember(3)]
public string Content { get; set; }
[ProtoMember(4)]
public long CreateTime { get; set; }
[ProtoMember(5)]
public int MailType { get; set; }
[ProtoMember(6)]
public int MailState { get; set; }
[ProtoMember(7)]
public List<AwardInfo> Items = new List<AwardInfo>();
}
/// <summary>
/// 请求会话列表
/// </summary>
[ProtoContract]
public partial class C2S_GetConversationsRequest : AMessage, ICustomRouteRequest
{
public static C2S_GetConversationsRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_GetConversationsRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_GetConversationsRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_GetConversationsResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_GetConversationsRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
}
/// <summary>
/// 请求会话列表响应
/// </summary>
[ProtoContract]
public partial class S2C_GetConversationsResponse : AMessage, ICustomRouteResponse
{
public static S2C_GetConversationsResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_GetConversationsResponse>();
}
public override void Dispose()
{
ErrorCode = default;
List.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_GetConversationsResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_GetConversationsResponse; }
[ProtoMember(1)]
public List<ConversationInfo> List = new List<ConversationInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送邮件消息
/// </summary>
[ProtoContract]
public partial class C2S_SendMailRequest : AMessage, ICustomRouteRequest
{
public static C2S_SendMailRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_SendMailRequest>();
}
public override void Dispose()
{
Target = default;
Content = default;
Items.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_SendMailRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_SendMailResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_SendMailRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long Target { get; set; }
[ProtoMember(2)]
public string Content { get; set; }
[ProtoMember(3)]
public List<AwardInfo> Items = new List<AwardInfo>();
}
/// <summary>
/// 发送邮件消息响应
/// </summary>
[ProtoContract]
public partial class S2C_SendMailResponse : AMessage, ICustomRouteResponse
{
public static S2C_SendMailResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_SendMailResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_SendMailResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_SendMailResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送删除会话消息
/// </summary>
[ProtoContract]
public partial class C2S_DeleteMailRequest : AMessage, ICustomRouteRequest
{
public static C2S_DeleteMailRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_DeleteMailRequest>();
}
public override void Dispose()
{
Id = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_DeleteMailRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_DeleteMailResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_DeleteMailRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long Id { get; set; }
}
/// <summary>
/// 发送删除会话消息响应
/// </summary>
[ProtoContract]
public partial class S2C_DeleteMailResponse : AMessage, ICustomRouteResponse
{
public static S2C_DeleteMailResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_DeleteMailResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Id = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_DeleteMailResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_DeleteMailResponse; }
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 新邮件推送
/// </summary>
[ProtoContract]
public partial class S2C_HaveMail : AMessage, ICustomRouteMessage
{
public static S2C_HaveMail Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_HaveMail>();
}
public override void Dispose()
{
Mail = default;
Key = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_HaveMail>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_HaveMail; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public MailInfo Mail { get; set; }
[ProtoMember(2)]
public string Key { get; set; }
}
[ProtoContract]
public partial class S2C_MailState : AMessage, ICustomRouteMessage
{
public static S2C_MailState Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_MailState>();
}
public override void Dispose()
{
MailState = default;
MailId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_MailState>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_MailState; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public int MailState { get; set; }
[ProtoMember(2)]
public long MailId { get; set; }
}
/// <summary>
/// /////////// ******** 频道聊天 *******/////////////
/// </summary>
[ProtoContract]
public partial class ChatUserInfo : AMessage
{
public static ChatUserInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ChatUserInfo>();
}
public override void Dispose()
{
Id = default;
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ChatUserInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public long Name { get; set; }
}
[ProtoContract]
public partial class ChatMessageInfo : AMessage
{
public static ChatMessageInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ChatMessageInfo>();
}
public override void Dispose()
{
Type = default;
Source = default;
Trigger = default;
Content = default;
SendTime = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ChatMessageInfo>(this);
#endif
}
[ProtoMember(1)]
public int Type { get; set; }
[ProtoMember(2)]
public long Source { get; set; }
[ProtoMember(3)]
public ChatUserInfo Trigger { get; set; }
[ProtoMember(4)]
public string Content { get; set; }
[ProtoMember(5)]
public long SendTime { get; set; }
}
/// <summary>
/// 创建频道
/// </summary>
[ProtoContract]
public partial class C2S_CreateChannelRequest : AMessage, ICustomRouteRequest
{
public static C2S_CreateChannelRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_CreateChannelRequest>();
}
public override void Dispose()
{
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_CreateChannelRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_CreateChannelResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_CreateChannelRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public string Name { get; set; }
}
/// <summary>
/// 创建频道响应
/// </summary>
[ProtoContract]
public partial class S2C_CreateChannelResponse : AMessage, ICustomRouteResponse
{
public static S2C_CreateChannelResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_CreateChannelResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ChannelId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_CreateChannelResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_CreateChannelResponse; }
[ProtoMember(1)]
public long ChannelId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求进入频道
/// </summary>
[ProtoContract]
public partial class C2S_JoinChannelRequest : AMessage, ICustomRouteRequest
{
public static C2S_JoinChannelRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_JoinChannelRequest>();
}
public override void Dispose()
{
Target = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_JoinChannelRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_JoinChannelResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_JoinChannelRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long Target { get; set; }
}
/// <summary>
/// 进入频道响应
/// </summary>
[ProtoContract]
public partial class S2C_JoinChannelResponse : AMessage, ICustomRouteResponse
{
public static S2C_JoinChannelResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_JoinChannelResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_JoinChannelResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_JoinChannelResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送消息
/// </summary>
[ProtoContract]
public partial class C2S_SendMessageRequest : AMessage, ICustomRouteRequest
{
public static C2S_SendMessageRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_SendMessageRequest>();
}
public override void Dispose()
{
Message = default;
Target = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_SendMessageRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_SendMessageResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_SendMessageRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public string Message { get; set; }
[ProtoMember(2)]
public long Target { get; set; }
}
/// <summary>
/// 发送消息响应
/// </summary>
[ProtoContract]
public partial class S2C_SendMessageResponse : AMessage, ICustomRouteResponse
{
public static S2C_SendMessageResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_SendMessageResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_SendMessageResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_SendMessageResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 推送消息
/// </summary>
[ProtoContract]
public partial class S2C_Message : AMessage, ICustomRouteMessage
{
public static S2C_Message Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_Message>();
}
public override void Dispose()
{
Msg = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_Message>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_Message; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public ChatMessageInfo Msg { get; set; }
}
/// <summary>
/// /////////// ******** 工会 *******/////////////
/// </summary>
[ProtoContract]
public partial class ClubInfo : AMessage
{
public static ClubInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ClubInfo>();
}
public override void Dispose()
{
Id = default;
Name = default;
CreateTime = default;
OwnerId = default;
MemberCount = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ClubInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public string Name { get; set; }
[ProtoMember(3)]
public long CreateTime { get; set; }
[ProtoMember(4)]
public long OwnerId { get; set; }
[ProtoMember(5)]
public int MemberCount { get; set; }
}
/// <summary>
/// 请求创建工会
/// </summary>
[ProtoContract]
public partial class C2S_CreateClubRequest : AMessage, ICustomRouteRequest
{
public static C2S_CreateClubRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_CreateClubRequest>();
}
public override void Dispose()
{
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_CreateClubRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_CreateClubResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_CreateClubRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public string Name { get; set; }
}
/// <summary>
/// 创建工会响应
/// </summary>
[ProtoContract]
public partial class S2C_CreateClubResponse : AMessage, ICustomRouteResponse
{
public static S2C_CreateClubResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_CreateClubResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Club = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_CreateClubResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_CreateClubResponse; }
[ProtoMember(1)]
public ClubInfo Club { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求工会信息
/// </summary>
[ProtoContract]
public partial class C2S_GetClubInfoRequest : AMessage, ICustomRouteRequest
{
public static C2S_GetClubInfoRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_GetClubInfoRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_GetClubInfoRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_GetClubInfoResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_GetClubInfoRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应工会信息
/// </summary>
[ProtoContract]
public partial class S2C_GetClubInfoResponse : AMessage, ICustomRouteResponse
{
public static S2C_GetClubInfoResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_GetClubInfoResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_GetClubInfoResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_GetClubInfoResponse; }
[ProtoMember(1)]
public string Name { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求工会成员列表
/// </summary>
[ProtoContract]
public partial class C2S_GetMemberListRequest : AMessage, ICustomRouteRequest
{
public static C2S_GetMemberListRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_GetMemberListRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_GetMemberListRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_GetMemberListResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_GetMemberListRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应工会成员列表
/// </summary>
[ProtoContract]
public partial class S2C_GetMemberListResponse : AMessage, ICustomRouteResponse
{
public static S2C_GetMemberListResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_GetMemberListResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Members.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_GetMemberListResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_GetMemberListResponse; }
[ProtoMember(1)]
public List<RoleSimpleInfo> Members = new List<RoleSimpleInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 获取工会列表请求
/// </summary>
[ProtoContract]
public partial class C2S_GetClubListRequest : AMessage, ICustomRouteRequest
{
public static C2S_GetClubListRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_GetClubListRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_GetClubListRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_GetClubListResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_GetClubListRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
}
/// <summary>
/// 获取工会列表响应
/// </summary>
[ProtoContract]
public partial class S2C_GetClubListResponse : AMessage, ICustomRouteResponse
{
public static S2C_GetClubListResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_GetClubListResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Clubs.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_GetClubListResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_GetClubListResponse; }
[ProtoMember(1)]
public List<ClubInfo> Clubs = new List<ClubInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求加入工会
/// </summary>
[ProtoContract]
public partial class C2S_JoinClubRequest : AMessage, ICustomRouteRequest
{
public static C2S_JoinClubRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_JoinClubRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_JoinClubRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_JoinClubResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_JoinClubRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应加入工会
/// </summary>
[ProtoContract]
public partial class S2C_JoinClubResponse : AMessage, ICustomRouteResponse
{
public static S2C_JoinClubResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_JoinClubResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Club = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_JoinClubResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_JoinClubResponse; }
[ProtoMember(1)]
public ClubInfo Club { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求退出工会
/// </summary>
[ProtoContract]
public partial class C2S_LeaveClubRequest : AMessage, ICustomRouteRequest
{
public static C2S_LeaveClubRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_LeaveClubRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_LeaveClubRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_LeaveClubResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_LeaveClubRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应退出工会
/// </summary>
[ProtoContract]
public partial class S2C_LeaveClubResponse : AMessage, ICustomRouteResponse
{
public static S2C_LeaveClubResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_LeaveClubResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_LeaveClubResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_LeaveClubResponse; }
[ProtoMember(1)]
public long ClubId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求解散工会
/// </summary>
[ProtoContract]
public partial class C2S_DissolveClubRequest : AMessage, ICustomRouteRequest
{
public static C2S_DissolveClubRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_DissolveClubRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_DissolveClubRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_DissolveClubResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_DissolveClubRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应解散工会
/// </summary>
[ProtoContract]
public partial class S2C_DissolveClubResponse : AMessage, ICustomRouteResponse
{
public static S2C_DissolveClubResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_DissolveClubResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_DissolveClubResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_DissolveClubResponse; }
[ProtoMember(1)]
public long ClubId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求操作申请
/// </summary>
[ProtoContract]
public partial class C2S_DisposeJoinRequest : AMessage, ICustomRouteRequest
{
public static C2S_DisposeJoinRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_DisposeJoinRequest>();
}
public override void Dispose()
{
ClubId = default;
ApplicantId = default;
Agree = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_DisposeJoinRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_DisposeJoinResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_DisposeJoinRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
[ProtoMember(2)]
public long ApplicantId { get; set; }
[ProtoMember(3)]
public int Agree { get; set; }
}
/// <summary>
/// 响应操作申请
/// </summary>
[ProtoContract]
public partial class S2C_DisposeJoinResponse : AMessage, ICustomRouteResponse
{
public static S2C_DisposeJoinResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_DisposeJoinResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ClubId = default;
ApplicantId = default;
Agree = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_DisposeJoinResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_DisposeJoinResponse; }
[ProtoMember(1)]
public long ClubId { get; set; }
[ProtoMember(2)]
public long ApplicantId { get; set; }
[ProtoMember(3)]
public int Agree { get; set; }
[ProtoMember(4)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 推送消息
/// </summary>
[ProtoContract]
public partial class S2C_ClubChange : AMessage, ICustomRouteMessage
{
public static S2C_ClubChange Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_ClubChange>();
}
public override void Dispose()
{
Club = default;
ChangeType = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_ClubChange>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_ClubChange; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public ClubInfo Club { get; set; }
[ProtoMember(2)]
public int ChangeType { get; set; }
}
}