完成配件安装和拆卸

This commit is contained in:
2025-11-16 22:40:56 +08:00
parent fd3c6ec38d
commit 32dadfcfad
172 changed files with 269 additions and 10128 deletions

5
.gitignore vendored Normal file
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@@ -0,0 +1,5 @@
.idea
Bin
bin
obj
__MACOSX

13
.idea/.idea.Server/.idea/.gitignore generated vendored
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@@ -1,13 +0,0 @@
# 默认忽略的文件
/shelf/
/workspace.xml
# Rider 忽略的文件
/.idea.Server.iml
/modules.xml
/projectSettingsUpdater.xml
/contentModel.xml
# 基于编辑器的 HTTP 客户端请求
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

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@@ -20,8 +20,8 @@ public sealed class PlayerItemContainerComponent : Entity
public Dictionary<long, Item> Items = new Dictionary<long, Item>();
/// <summary>
/// 钓组信息
/// 物品绑定信息
/// </summary>
[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfArrays)]
public Dictionary<long, List<long>> FishingRig = new Dictionary<long, List<long>>();
public Dictionary<long, List<long>> Binding = new Dictionary<long, List<long>>();
}

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@@ -11,15 +11,20 @@ using NBF.ConfigTable;
namespace NBF
{
[ProtoContract]
public sealed partial class BobberConfig : ASerialize, IConfigTable
public sealed partial class BobberConfig : ASerialize, IConfigTable
{
[ProtoMember(1)] public uint Id { get; set; } // Id
[ProtoMember(2)] public uint Displacement { get; set; } // 位移
[ProtoMember(3)] public uint NightLight { get; set; } // 是否夜光
[ProtoIgnore] public uint Key => Id;
[ProtoMember(1)]
public uint Id { get; set; } // Id
[ProtoMember(2)]
public uint Displacement { get; set; } // 位移
[ProtoMember(3)]
public uint NightLight { get; set; } // 是否夜光
[ProtoIgnore]
public uint Key => Id;
#region Static
private static ConfigContext<BobberConfig> Context => ConfigTableHelper.Table<BobberConfig>();
public static BobberConfig Get(uint key)
@@ -31,7 +36,7 @@ namespace NBF
{
return Context.Get(match);
}
public static BobberConfig Fist()
{
return Context.Fist();
@@ -51,7 +56,7 @@ namespace NBF
{
return Context.Last(match);
}
public static int Count()
{
return Context.Count();
@@ -71,12 +76,10 @@ namespace NBF
{
return Context.GetList(match);
}
public static void ParseJson(Newtonsoft.Json.Linq.JArray arr)
{
ConfigTableHelper.ParseLine<BobberConfig>(arr);
}
#endregion
}
}

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@@ -19,7 +19,7 @@ namespace NBF
[ProtoMember(2)]
public string Model { get; set; } // 模型
[ProtoMember(3)]
public uint Type { get; set; } // 类型
public uint Type { get; set; } // 类型
[ProtoMember(4)]
public uint Quality { get; set; } // 品质
[ProtoMember(5)]

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@@ -19,6 +19,8 @@ namespace NBF
[ProtoMember(2)]
public uint[] Hook { get; set; } = Array.Empty<uint>(); // 勾
[ProtoMember(3)]
public uint HookNum { get; set; } // 装配鱼钩数量
[ProtoMember(4)]
public uint EfficacyBase { get; set; } // 吸引力
[ProtoIgnore]
public uint Key => Id;

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@@ -157,8 +157,9 @@ namespace Fantasy
}
public override void Dispose()
{
RodId = default;
ItemId = default;
RigId = default;
OldRigId = default;
IsAdd = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Game_RigChangeRequest>(this);
@@ -170,10 +171,12 @@ namespace Fantasy
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public long RodId { get; set; }
public long ItemId { get; set; }
[ProtoMember(2)]
public long RigId { get; set; }
[ProtoMember(3)]
public long OldRigId { get; set; }
[ProtoMember(4)]
public bool IsAdd { get; set; }
}
/// <summary>

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@@ -483,7 +483,7 @@ namespace Fantasy
}
public override void Dispose()
{
Message = default;
Msg = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_Message>(this);
#endif
@@ -492,7 +492,7 @@ namespace Fantasy
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public ChatMessageInfo Message { get; set; }
public ChatMessageInfo Msg { get; set; }
}
/// <summary>
/// /////////// ******** 工会 *******/////////////

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@@ -1,408 +0,0 @@
{
"runtimeTarget": {
"name": ".NETCoreApp,Version=v9.0",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETCoreApp,Version=v9.0": {
"Entity/1.0.0": {
"dependencies": {
"Fantasy-Net": "2025.2.0",
"Microsoft.IdentityModel.Tokens": "8.14.0",
"System.IdentityModel.Tokens.Jwt": "8.14.0",
"ThirdParty": "1.0.0"
},
"runtime": {
"Entity.dll": {}
}
},
"CommandLineParser/2.9.1": {
"runtime": {
"lib/netstandard2.0/CommandLine.dll": {
"assemblyVersion": "2.9.1.0",
"fileVersion": "2.9.1.0"
}
}
},
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"dependencies": {
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},
"runtime": {
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"assemblyVersion": "1.6.1.0",
"fileVersion": "1.6.1.0"
}
}
},
"Fantasy-Net/2025.2.0": {
"dependencies": {
"CommandLineParser": "2.9.1",
"MongoDB.Bson": "3.5.0",
"MongoDB.Driver": "3.5.0",
"Newtonsoft.Json": "13.0.4",
"protobuf-net": "3.2.56"
},
"runtime": {
"lib/net9.0/Fantasy-Net.dll": {
"assemblyVersion": "1.0.0.0",
"fileVersion": "1.0.0.0"
}
}
},
"Microsoft.Extensions.DependencyInjection.Abstractions/8.0.0": {},
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}
},
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"assemblyVersion": "8.14.0.0",
"fileVersion": "8.14.0.60815"
}
}
},
"Microsoft.IdentityModel.JsonWebTokens/8.14.0": {
"dependencies": {
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},
"runtime": {
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"fileVersion": "8.14.0.60815"
}
}
},
"Microsoft.IdentityModel.Logging/8.14.0": {
"dependencies": {
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},
"runtime": {
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"fileVersion": "8.14.0.60815"
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}
},
"Microsoft.IdentityModel.Tokens/8.14.0": {
"dependencies": {
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"Microsoft.IdentityModel.Logging": "8.14.0"
},
"runtime": {
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"assemblyVersion": "8.14.0.0",
"fileVersion": "8.14.0.60815"
}
}
},
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},
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"MongoDB.Bson": "3.5.0",
"SharpCompress": "0.30.1",
"Snappier": "1.0.0",
"System.Buffers": "4.5.1",
"ZstdSharp.Port": "0.7.3"
},
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"fileVersion": "3.5.0.0"
}
}
},
"Newtonsoft.Json/13.0.4": {
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"assemblyVersion": "13.0.0.0",
"fileVersion": "13.0.4.30916"
}
}
},
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},
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}
}
},
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@@ -1,77 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<fantasy xmlns="http://fantasy.net/config"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://fantasy.net/config Fantasy.xsd">
<!-- ↓这是为了兼容旧版Fantasy的导表Json配置↓, 如果这个XML节点被注释掉, 就会以 Fantasy.config 配置为准 -->
<!--<configTable path="../../../../Config/Json/Server" />-->
<!-- ↓这是目前推荐使用的Fantasy框架启服配置↓ -->
<network inner="TCP" maxMessageSize="1048560" />
<session idleTimeout="8000" idleInterval="5000" />
<server>
<!-- 机器配置 -->
<machines>
<machine id="1" outerIP="127.0.0.1" outerBindIP="127.0.0.1" innerBindIP="127.0.0.1" />
</machines>
<!-- 进程配置 -->
<processes>
<process id="1" machineId="1" startupGroup="0" />
</processes>
<!-- 世界配置 -->
<worlds>
<world id="1" worldName="WorldA">
<database dbType="MongoDB" dbName="fantasy_main" dbConnection="mongodb://127.0.0.1" />
</world>
</worlds>
<!-- 场景配置 -->
<scenes>
<scene id="1001"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Authentication"
networkProtocol="KCP"
outerPort="20001" innerPort="11001" />
<scene id="1002"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Addressable"
networkProtocol=""
outerPort="0" innerPort="11011" />
<scene id="1003"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Gate"
networkProtocol="KCP"
outerPort="20000" innerPort="11021" />
<scene id="1004"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Game"
networkProtocol=""
outerPort="0" innerPort="11031" />
<scene id="1006"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Social"
networkProtocol=""
outerPort="0" innerPort="11051" />
<scene id="1007"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Map"
networkProtocol=""
outerPort="0" innerPort="11061" />
</scenes>
</server>
</fantasy>

View File

@@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema"
targetNamespace="http://fantasy.net/config"
xmlns="http://fantasy.net/config"
elementFormDefault="qualified">
<!-- Root element -->
<xs:element name="fantasy">
<xs:annotation>
<xs:documentation>Fantasy框架配置文件根元素</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:sequence>
<xs:element name="configTable" type="configTableType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>配置表路径设置</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="network" type="networkRuntimeType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>网络运行时配置</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="session" type="sessionRuntimeType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>会话运行时配置</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="server" type="serverType" minOccurs="1" maxOccurs="1">
<xs:annotation>
<xs:documentation>服务器配置</xs:documentation>
</xs:annotation>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<!-- ConfigTable type -->
<xs:complexType name="configTableType">
<xs:attribute name="path" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>配置表文件路径</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Server type -->
<xs:complexType name="serverType">
<xs:sequence>
<xs:element name="machines" type="machinesType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>机器配置列表</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="processes" type="processesType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>进程配置列表</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="worlds" type="worldsType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>世界配置列表</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="scenes" type="scenesType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>场景配置列表</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="units" type="unitsType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>单位配置列表</xs:documentation>
</xs:annotation>
</xs:element>
</xs:sequence>
</xs:complexType>
<!-- Machines types -->
<xs:complexType name="machinesType">
<xs:sequence>
<xs:element name="machine" type="machineType" minOccurs="0" maxOccurs="unbounded"/>
</xs:sequence>
</xs:complexType>
<xs:complexType name="machineType">
<xs:attribute name="id" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>机器ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="outerIP" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>外网IP地址</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="outerBindIP" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>外网绑定IP地址</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="innerBindIP" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>内网绑定IP地址</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Processes types -->
<xs:complexType name="processesType">
<xs:sequence>
<xs:element name="process" type="processType" minOccurs="0" maxOccurs="unbounded"/>
</xs:sequence>
</xs:complexType>
<xs:complexType name="processType">
<xs:attribute name="id" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>进程ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="machineId" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>所属机器ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="startupGroup" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>启动分组</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Worlds types -->
<xs:complexType name="worldsType">
<xs:sequence>
<xs:element name="world" type="worldType" minOccurs="0" maxOccurs="unbounded"/>
</xs:sequence>
</xs:complexType>
<!-- database的选择 -->
<xs:complexType name="databaseType">
<xs:attribute name="dbType" use="required">
<xs:annotation>
<xs:documentation>数据库类型</xs:documentation>
</xs:annotation>
<xs:simpleType>
<xs:restriction base="xs:string">
<!-- PostgreSQL -->
<xs:enumeration value="PostgreSQL"/>
<xs:enumeration value="Postgres"/>
<xs:enumeration value="PgSQL"/>
<xs:enumeration value="Pg"/>
<xs:enumeration value="PG"/>
<!-- MongoDB -->
<xs:enumeration value="MongoDB"/>
<xs:enumeration value="Mongo"/>
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="dbName" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>数据库名称</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="dbConnection" type="xs:string" use="optional">
<xs:annotation>
<xs:documentation>数据库连接字符串</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<xs:complexType name="worldType">
<!-- 每个world允许包含1或n个database -->
<xs:sequence>
<xs:annotation>
<xs:documentation>世界中配置的数据库</xs:documentation>
</xs:annotation>
<xs:element name="database" type="databaseType" minOccurs="1" maxOccurs="unbounded"/>
</xs:sequence>
<!-- world需要id和worldName -->
<xs:attribute name="id" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>世界ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="worldName" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>世界名称</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Scenes types -->
<xs:complexType name="scenesType">
<xs:sequence>
<xs:element name="scene" type="sceneType" minOccurs="0" maxOccurs="unbounded"/>
</xs:sequence>
</xs:complexType>
<xs:complexType name="sceneType">
<xs:attribute name="id" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>场景ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="processConfigId" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>进程配置ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="worldConfigId" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>世界配置ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="sceneRuntimeMode" use="required">
<xs:annotation>
<xs:documentation>场景运行模式</xs:documentation>
</xs:annotation>
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="MainThread"/>
<xs:enumeration value="MultiThread"/>
<xs:enumeration value="ThreadPool"/>
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="sceneTypeString" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>场景类型字符串</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="networkProtocol" use="optional">
<xs:annotation>
<xs:documentation>网络协议类型</xs:documentation>
</xs:annotation>
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="TCP"/>
<xs:enumeration value="KCP"/>
<xs:enumeration value="WebSocket"/>
<xs:enumeration value="HTTP"/>
<xs:enumeration value=""/>
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="outerPort" type="xs:unsignedInt" use="optional" default="0">
<xs:annotation>
<xs:documentation>外网端口</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="innerPort" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>内网端口</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Network Runtime type -->
<xs:complexType name="networkRuntimeType">
<xs:attribute name="inner" use="optional" default="TCP">
<xs:annotation>
<xs:documentation>服务器内部网络协议</xs:documentation>
</xs:annotation>
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="TCP"/>
<xs:enumeration value="KCP"/>
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxMessageSize" type="xs:int" use="optional" default="1048560">
<xs:annotation>
<xs:documentation>消息体最大长度(字节)默认1048560字节(约1.02MB)</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Session Runtime type -->
<xs:complexType name="sessionRuntimeType">
<xs:attribute name="idleTimeout" type="xs:int" use="optional" default="8000">
<xs:annotation>
<xs:documentation>Session idle check timeout (in milliseconds)</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="idleInterval" type="xs:int" use="optional" default="5000">
<xs:annotation>
<xs:documentation>Session idle check interval (in milliseconds)</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Units types -->
<xs:complexType name="unitsType">
<xs:sequence>
<xs:element name="unit" type="unitType" minOccurs="0" maxOccurs="unbounded"/>
</xs:sequence>
</xs:complexType>
<xs:complexType name="unitType">
<xs:sequence>
<xs:element name="dic" type="unitDicType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>单位字典数据</xs:documentation>
</xs:annotation>
</xs:element>
</xs:sequence>
<xs:attribute name="id" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>单位ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="name" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>单位名称</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="model" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>单位模型</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<xs:complexType name="unitDicType">
<xs:sequence>
<xs:element name="item" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="key" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>字典键</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="value" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>字典值</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:schema>

View File

@@ -1,4 +0,0 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0")]

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@@ -1,23 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Entity")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+7b10d4cb317c9f310649a9cb4afe3882d4b12624")]
[assembly: System.Reflection.AssemblyProductAttribute("Entity")]
[assembly: System.Reflection.AssemblyTitleAttribute("Entity")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// 由 MSBuild WriteCodeFragment 类生成。

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@@ -1 +0,0 @@
4925a41a1713fbdc3c4b16a99814eedf9add8ff230ff3e204d8dc265b8ca499e

View File

@@ -1,15 +0,0 @@
is_global = true
build_property.TargetFramework = net9.0
build_property.TargetPlatformMinVersion =
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Entity
build_property.ProjectDir = D:\work\Fishing2Server\Entity\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
build_property.EffectiveAnalysisLevelStyle = 9.0
build_property.EnableCodeStyleSeverity =

View File

@@ -1,8 +0,0 @@
// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;

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@@ -1 +0,0 @@
6062551d1ab69f267bcbdefc9b276d4b2471f6b61b2a4e2cc6c5f261ac8ee2b5

View File

@@ -1,17 +0,0 @@
D:\work\Fishing2ServerNew\Fishing2\Server\Entity\bin\Debug\net9.0\Fantasy.config
D:\work\Fishing2ServerNew\Fishing2\Server\Entity\bin\Debug\net9.0\Fantasy.xsd
D:\work\Fishing2ServerNew\Fishing2\Server\Entity\bin\Debug\net9.0\Entity.deps.json
D:\work\Fishing2ServerNew\Fishing2\Server\Entity\bin\Debug\net9.0\Entity.dll
D:\work\Fishing2ServerNew\Fishing2\Server\Entity\bin\Debug\net9.0\Entity.pdb
D:\work\Fishing2ServerNew\Fishing2\Server\Entity\obj\Debug\net9.0\Entity.csproj.AssemblyReference.cache
D:\work\Fishing2ServerNew\Fishing2\Server\Entity\obj\Debug\net9.0\Entity.GeneratedMSBuildEditorConfig.editorconfig
D:\work\Fishing2ServerNew\Fishing2\Server\Entity\obj\Debug\net9.0\Entity.AssemblyInfoInputs.cache
D:\work\Fishing2ServerNew\Fishing2\Server\Entity\obj\Debug\net9.0\Entity.AssemblyInfo.cs
D:\work\Fishing2ServerNew\Fishing2\Server\Entity\obj\Debug\net9.0\Entity.csproj.CoreCompileInputs.cache
D:\work\Fishing2ServerNew\Fishing2\Server\Entity\obj\Debug\net9.0\Entity.dll
D:\work\Fishing2ServerNew\Fishing2\Server\Entity\obj\Debug\net9.0\refint\Entity.dll
D:\work\Fishing2ServerNew\Fishing2\Server\Entity\obj\Debug\net9.0\Entity.pdb
D:\work\Fishing2ServerNew\Fishing2\Server\Entity\obj\Debug\net9.0\ref\Entity.dll
D:\work\Fishing2ServerNew\Fishing2\Server\Entity\bin\Debug\net9.0\ThirdParty.dll
D:\work\Fishing2ServerNew\Fishing2\Server\Entity\bin\Debug\net9.0\ThirdParty.pdb
D:\work\Fishing2ServerNew\Fishing2\Server\Entity\obj\Debug\net9.0\Entity.csproj.Up2Date

Binary file not shown.

Binary file not shown.

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@@ -1,156 +0,0 @@
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"projects": {
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View File

@@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\FIREBAT\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.14.0</NuGetToolVersion>
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<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\FIREBAT\.nuget\packages\" />
<SourceRoot Include="C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages\" />
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<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<Import Project="$(NuGetPackageRoot)fantasy-net\2025.2.0\build\Fantasy-Net.props" Condition="Exists('$(NuGetPackageRoot)fantasy-net\2025.2.0\build\Fantasy-Net.props')" />
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@@ -1,7 +0,0 @@
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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<Import Project="$(NuGetPackageRoot)microsoft.extensions.logging.abstractions\8.0.0\buildTransitive\net6.0\Microsoft.Extensions.Logging.Abstractions.targets" Condition="Exists('$(NuGetPackageRoot)microsoft.extensions.logging.abstractions\8.0.0\buildTransitive\net6.0\Microsoft.Extensions.Logging.Abstractions.targets')" />
<Import Project="$(NuGetPackageRoot)fantasy-net\2025.2.0\buildTransitive\Fantasy-Net.targets" Condition="Exists('$(NuGetPackageRoot)fantasy-net\2025.2.0\buildTransitive\Fantasy-Net.targets')" />
</ImportGroup>
</Project>

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@@ -1,34 +0,0 @@
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"projectFilePath": "D:\\work\\Fishing2Server\\Entity\\Entity.csproj",
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@@ -1 +0,0 @@
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@@ -1 +0,0 @@
17628533859030116

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@@ -1 +0,0 @@
17628541514897177

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@@ -12,7 +12,7 @@ public class C2A_LoginRequestHandler : MessageRPC<C2A_LoginRequest, A2C_LoginRes
protected override async FTask Run(Session session, C2A_LoginRequest request, A2C_LoginResponse response,
Action reply)
{
if (!session.CheckInterval(2000))
if (!session.CheckInterval(20000))
{
// 返回这个3代表操作过于频繁。
response.ErrorCode = ErrorCode.ErrFrequent;

View File

@@ -0,0 +1,75 @@
using Fantasy;
using Fantasy.Async;
using Fantasy.Network.Interface;
namespace NB.Game;
public class C2Game_RigChangeRequestHandler : RouteRPC<Player, C2Game_RigChangeRequest, Game2C_RigChangeResponse>
{
protected override async FTask Run(Player entity, C2Game_RigChangeRequest request,
Game2C_RigChangeResponse response, Action reply)
{
var itemContainer = entity.GetComponent<PlayerItemContainerComponent>();
if (itemContainer == null)
{
response.ErrorCode = ErrorCode.ErrArgs;
return;
}
if (!itemContainer.Items.TryGetValue(request.ItemId, out var item))
{
response.ErrorCode = ErrorCode.ErrArgs;
return;
}
if (request.IsAdd)
{
//安装配件需要检查配件是否已被使用
var usable = true;
foreach (var bindInfo in itemContainer.Binding)
{
if (bindInfo.Value.Any(useId => useId == request.RigId))
{
usable = false;
}
if (!usable) break;
}
if (!usable)
{
response.ErrorCode = ErrorCode.ErrArgs;
return;
}
}
//检查是否可用配件
if (!itemContainer.Binding.TryGetValue(item.Id, out var list))
{
list = new List<long>();
itemContainer.Binding[item.Id] = list;
}
if (request.IsAdd)
{
if (request.OldRigId > 0)
{
if (list.Contains(request.OldRigId))
{
list.Remove(request.OldRigId);
}
}
list.Add(request.RigId);
}
else
{
list.Remove(request.RigId);
}
await itemContainer.Save();
response.Rigs = itemContainer.GetRigInfo(request.ItemId);
}
}

View File

@@ -120,7 +120,8 @@ public static class PlayerItemContainerComponentSystem
await self.Save();
}
public static async FTask Add(this PlayerItemContainerComponent self, uint configId, int count, bool needSave = true)
public static async FTask Add(this PlayerItemContainerComponent self, uint configId, int count,
bool needSave = true)
{
var item = ItemFactory.Create(self.Scene, configId, count);
self.Items.Add(item.Id, item);
@@ -159,11 +160,29 @@ public static class PlayerItemContainerComponentSystem
//
// return ret;
// }
public static ItemBindInfo GetRigInfo(this PlayerItemContainerComponent self, long id)
{
if (self.Binding.TryGetValue(id, out var info))
{
ItemBindInfo gearInfo = new ItemBindInfo();
gearInfo.Item = id;
if (info != null)
{
gearInfo.BindItems.AddRange(info);
}
return gearInfo;
}
return new ItemBindInfo() { Item = id };
}
public static List<ItemBindInfo> GetRigInfos(this PlayerItemContainerComponent self)
{
List<ItemBindInfo> ret = new List<ItemBindInfo>(self.FishingRig.Count);
foreach (var (rod, rigs) in self.FishingRig)
List<ItemBindInfo> ret = new List<ItemBindInfo>(self.Binding.Count);
foreach (var (rod, rigs) in self.Binding)
{
ItemBindInfo gearInfo = new ItemBindInfo();
gearInfo.Item = rod;
@@ -174,6 +193,5 @@ public static class PlayerItemContainerComponentSystem
return ret;
}
#endregion
}

View File

@@ -90,7 +90,7 @@ public static class PlayerManageComponentSystem
}
// account.Statistics.LoginTime = TimeHelper.Now;
account.SetTestData();
// account.SetTestData();
await account.Save();

View File

@@ -69,37 +69,37 @@ public static class PlayerSystem
public static void SetTestData(this Player player)
{
Dictionary<int, List<int>> rigDic = new Dictionary<int, List<int>>()
{
{ 30001, [50001, 60001, 70002, 90001, 100001] },
{ 30002, [40001, 50001, 60001, 70002, 00001, 100001] },
{ 30003, [40001, 60001, 80001] }
};
var itemContainer = player.GetComponent<PlayerItemContainerComponent>();
//添加测试数据
if (itemContainer != null && itemContainer.FishingRig.Count < 1)
{
foreach (var (rod, list) in rigDic)
{
if (itemContainer.GetFistItemByConfigId(rod, out var item) && item != null)
{
var childs = new List<long>();
foreach (var i in list)
{
if (itemContainer.GetFistItemByConfigId(i, out var itemChild) && itemChild != null)
{
childs.Add(itemChild.Id);
}
}
itemContainer.FishingRig[item.Id] = childs;
}
}
itemContainer.Save();
}
// Dictionary<int, List<int>> rigDic = new Dictionary<int, List<int>>()
// {
// { 30001, [50001, 60001, 70002, 90001, 100001] },
// { 30002, [40001, 50001, 60001, 70002, 00001, 100001] },
// { 30003, [40001, 60001, 80001] }
// };
//
// var itemContainer = player.GetComponent<PlayerItemContainerComponent>();
//
// //添加测试数据
// if (itemContainer != null && itemContainer.FishingRig.Count < 1)
// {
// foreach (var (rod, list) in rigDic)
// {
// if (itemContainer.GetFistItemByConfigId(rod, out var item) && item != null)
// {
// var childs = new List<long>();
// foreach (var i in list)
// {
// if (itemContainer.GetFistItemByConfigId(i, out var itemChild) && itemChild != null)
// {
// childs.Add(itemChild.Id);
// }
// }
//
// itemContainer.FishingRig[item.Id] = childs;
// }
// }
//
// itemContainer.Save();
// }
}

View File

@@ -13,7 +13,7 @@ public class S2G_ChatMessageHandler : Route<Scene, S2G_ChatMessage>
{
var chatMessage = new S2C_Message()
{
Message = message.Message,
Msg = message.Message,
};
var idList = message.IdList;
bool isAll = !(idList != null && idList.Count > 0);

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@@ -1,77 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<fantasy xmlns="http://fantasy.net/config"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://fantasy.net/config Fantasy.xsd">
<!-- ↓这是为了兼容旧版Fantasy的导表Json配置↓, 如果这个XML节点被注释掉, 就会以 Fantasy.config 配置为准 -->
<!--<configTable path="../../../../Config/Json/Server" />-->
<!-- ↓这是目前推荐使用的Fantasy框架启服配置↓ -->
<network inner="TCP" maxMessageSize="1048560" />
<session idleTimeout="8000" idleInterval="5000" />
<server>
<!-- 机器配置 -->
<machines>
<machine id="1" outerIP="127.0.0.1" outerBindIP="127.0.0.1" innerBindIP="127.0.0.1" />
</machines>
<!-- 进程配置 -->
<processes>
<process id="1" machineId="1" startupGroup="0" />
</processes>
<!-- 世界配置 -->
<worlds>
<world id="1" worldName="WorldA">
<database dbType="MongoDB" dbName="fantasy_main" dbConnection="mongodb://127.0.0.1" />
</world>
</worlds>
<!-- 场景配置 -->
<scenes>
<scene id="1001"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Authentication"
networkProtocol="KCP"
outerPort="20001" innerPort="11001" />
<scene id="1002"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Addressable"
networkProtocol=""
outerPort="0" innerPort="11011" />
<scene id="1003"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Gate"
networkProtocol="KCP"
outerPort="20000" innerPort="11021" />
<scene id="1004"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Game"
networkProtocol=""
outerPort="0" innerPort="11031" />
<scene id="1006"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Social"
networkProtocol=""
outerPort="0" innerPort="11051" />
<scene id="1007"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Map"
networkProtocol=""
outerPort="0" innerPort="11061" />
</scenes>
</server>
</fantasy>

View File

@@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema"
targetNamespace="http://fantasy.net/config"
xmlns="http://fantasy.net/config"
elementFormDefault="qualified">
<!-- Root element -->
<xs:element name="fantasy">
<xs:annotation>
<xs:documentation>Fantasy框架配置文件根元素</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:sequence>
<xs:element name="configTable" type="configTableType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>配置表路径设置</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="network" type="networkRuntimeType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>网络运行时配置</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="session" type="sessionRuntimeType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>会话运行时配置</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="server" type="serverType" minOccurs="1" maxOccurs="1">
<xs:annotation>
<xs:documentation>服务器配置</xs:documentation>
</xs:annotation>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<!-- ConfigTable type -->
<xs:complexType name="configTableType">
<xs:attribute name="path" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>配置表文件路径</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Server type -->
<xs:complexType name="serverType">
<xs:sequence>
<xs:element name="machines" type="machinesType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>机器配置列表</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="processes" type="processesType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>进程配置列表</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="worlds" type="worldsType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>世界配置列表</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="scenes" type="scenesType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>场景配置列表</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="units" type="unitsType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>单位配置列表</xs:documentation>
</xs:annotation>
</xs:element>
</xs:sequence>
</xs:complexType>
<!-- Machines types -->
<xs:complexType name="machinesType">
<xs:sequence>
<xs:element name="machine" type="machineType" minOccurs="0" maxOccurs="unbounded"/>
</xs:sequence>
</xs:complexType>
<xs:complexType name="machineType">
<xs:attribute name="id" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>机器ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="outerIP" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>外网IP地址</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="outerBindIP" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>外网绑定IP地址</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="innerBindIP" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>内网绑定IP地址</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Processes types -->
<xs:complexType name="processesType">
<xs:sequence>
<xs:element name="process" type="processType" minOccurs="0" maxOccurs="unbounded"/>
</xs:sequence>
</xs:complexType>
<xs:complexType name="processType">
<xs:attribute name="id" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>进程ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="machineId" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>所属机器ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="startupGroup" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>启动分组</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Worlds types -->
<xs:complexType name="worldsType">
<xs:sequence>
<xs:element name="world" type="worldType" minOccurs="0" maxOccurs="unbounded"/>
</xs:sequence>
</xs:complexType>
<!-- database的选择 -->
<xs:complexType name="databaseType">
<xs:attribute name="dbType" use="required">
<xs:annotation>
<xs:documentation>数据库类型</xs:documentation>
</xs:annotation>
<xs:simpleType>
<xs:restriction base="xs:string">
<!-- PostgreSQL -->
<xs:enumeration value="PostgreSQL"/>
<xs:enumeration value="Postgres"/>
<xs:enumeration value="PgSQL"/>
<xs:enumeration value="Pg"/>
<xs:enumeration value="PG"/>
<!-- MongoDB -->
<xs:enumeration value="MongoDB"/>
<xs:enumeration value="Mongo"/>
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="dbName" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>数据库名称</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="dbConnection" type="xs:string" use="optional">
<xs:annotation>
<xs:documentation>数据库连接字符串</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<xs:complexType name="worldType">
<!-- 每个world允许包含1或n个database -->
<xs:sequence>
<xs:annotation>
<xs:documentation>世界中配置的数据库</xs:documentation>
</xs:annotation>
<xs:element name="database" type="databaseType" minOccurs="1" maxOccurs="unbounded"/>
</xs:sequence>
<!-- world需要id和worldName -->
<xs:attribute name="id" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>世界ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="worldName" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>世界名称</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Scenes types -->
<xs:complexType name="scenesType">
<xs:sequence>
<xs:element name="scene" type="sceneType" minOccurs="0" maxOccurs="unbounded"/>
</xs:sequence>
</xs:complexType>
<xs:complexType name="sceneType">
<xs:attribute name="id" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>场景ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="processConfigId" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>进程配置ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="worldConfigId" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>世界配置ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="sceneRuntimeMode" use="required">
<xs:annotation>
<xs:documentation>场景运行模式</xs:documentation>
</xs:annotation>
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="MainThread"/>
<xs:enumeration value="MultiThread"/>
<xs:enumeration value="ThreadPool"/>
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="sceneTypeString" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>场景类型字符串</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="networkProtocol" use="optional">
<xs:annotation>
<xs:documentation>网络协议类型</xs:documentation>
</xs:annotation>
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="TCP"/>
<xs:enumeration value="KCP"/>
<xs:enumeration value="WebSocket"/>
<xs:enumeration value="HTTP"/>
<xs:enumeration value=""/>
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="outerPort" type="xs:unsignedInt" use="optional" default="0">
<xs:annotation>
<xs:documentation>外网端口</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="innerPort" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>内网端口</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Network Runtime type -->
<xs:complexType name="networkRuntimeType">
<xs:attribute name="inner" use="optional" default="TCP">
<xs:annotation>
<xs:documentation>服务器内部网络协议</xs:documentation>
</xs:annotation>
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="TCP"/>
<xs:enumeration value="KCP"/>
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxMessageSize" type="xs:int" use="optional" default="1048560">
<xs:annotation>
<xs:documentation>消息体最大长度(字节)默认1048560字节(约1.02MB)</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Session Runtime type -->
<xs:complexType name="sessionRuntimeType">
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@@ -1,4 +0,0 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0")]

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@@ -1,23 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Hotfix")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+7b10d4cb317c9f310649a9cb4afe3882d4b12624")]
[assembly: System.Reflection.AssemblyProductAttribute("Hotfix")]
[assembly: System.Reflection.AssemblyTitleAttribute("Hotfix")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// 由 MSBuild WriteCodeFragment 类生成。

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1a6c20277d8c32971e19ca0e610451e7396ebd99499eddc93137e652e7e5490e

View File

@@ -1,15 +0,0 @@
is_global = true
build_property.TargetFramework = net9.0
build_property.TargetPlatformMinVersion =
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Hotfix
build_property.ProjectDir = D:\work\Fishing2Server\Hotfix\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
build_property.EffectiveAnalysisLevelStyle = 9.0
build_property.EnableCodeStyleSeverity =

View File

@@ -1,8 +0,0 @@
// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;

View File

@@ -1 +0,0 @@
41f40879fae108427ac2e9e835099cef2ff8300cd2385f9434498ed95c00e0de

View File

@@ -1,19 +0,0 @@
D:\work\Fishing2ServerNew\Fishing2\Server\Hotfix\bin\Debug\net9.0\Fantasy.config
D:\work\Fishing2ServerNew\Fishing2\Server\Hotfix\bin\Debug\net9.0\Fantasy.xsd
D:\work\Fishing2ServerNew\Fishing2\Server\Hotfix\bin\Debug\net9.0\Hotfix.deps.json
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2025-11-11 14:39:56.8481
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╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═╝ ╚═╝ ╚═╝╚═════╝ ╚═╝
Version : Fantasy 2.0 Official version
==========================================================================
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2025-11-11 14:51:01.5083
==========================================================================
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╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═╝ ╚═╝ ╚═╝╚═════╝ ╚═╝
Version : Fantasy 2.0 Official version
==========================================================================
2025-11-11 14:51:01.6269 Current inner network protocol:TCP
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2025-11-11 15:09:56.1103
==========================================================================
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██║ ██║ ██║██║ ╚████║ ██║ ██║ ██║██████╔╝ ██║
╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═╝ ╚═╝ ╚═╝╚═════╝ ╚═╝
Version : Fantasy 2.0 Official version
==========================================================================
2025-11-11 15:09:56.2193 Current inner network protocol:TCP
2025-11-11 15:09:56.2193 Max Message Size(byte):1048560
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2025-11-11 15:15:12.1015
==========================================================================
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██╔══╝ ██╔══██║██║╚██╗██║ ██║ ██╔══██║╚════██║ ╚██╔╝
██║ ██║ ██║██║ ╚████║ ██║ ██║ ██║██████╔╝ ██║
╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═╝ ╚═╝ ╚═╝╚═════╝ ╚═╝
Version : Fantasy 2.0 Official version
==========================================================================
2025-11-11 15:15:12.2186 Current inner network protocol:TCP
2025-11-11 15:15:12.2186 Max Message Size(byte):1048560
2025-11-11 15:15:12.2186 Current session idle timeout:8000
2025-11-11 15:15:12.2186 Session-check interval:5000
2025-11-11 15:15:13.4932 SceneConfigId = 1001 networkTarget = Inner TCPServer Listen 127.0.0.1:11001
2025-11-11 15:15:14.1458 SceneConfigId = 1001 networkTarget = Outer KCPServer Listen 127.0.0.1:20001
2025-11-11 15:15:14.1567 (OnCreateSceneEvent.cs:12) Scene created: SceneType=1, SceneId=67371008 SceneConfigId=1001
2025-11-11 15:15:14.7815 SceneConfigId = 1002 networkTarget = Inner TCPServer Listen 127.0.0.1:11011
2025-11-11 15:15:14.7815 (OnCreateSceneEvent.cs:12) Scene created: SceneType=1, SceneId=134479872 SceneConfigId=1002
2025-11-11 15:15:15.4072 SceneConfigId = 1003 networkTarget = Inner TCPServer Listen 127.0.0.1:11021
2025-11-11 15:15:16.0081 SceneConfigId = 1003 networkTarget = Outer KCPServer Listen 127.0.0.1:20000
2025-11-11 15:15:16.0081 (OnCreateSceneEvent.cs:12) Scene created: SceneType=2, SceneId=201588736 SceneConfigId=1003
2025-11-11 15:15:16.0325 (OnCreateSceneEvent.cs:53) 初始化 Gate 场景: 201588736
2025-11-11 15:15:16.6539 SceneConfigId = 1004 networkTarget = Inner TCPServer Listen 127.0.0.1:11031
2025-11-11 15:15:16.6539 (OnCreateSceneEvent.cs:12) Scene created: SceneType=3, SceneId=268697600 SceneConfigId=1004
2025-11-11 15:15:17.3013 SceneConfigId = 1006 networkTarget = Inner TCPServer Listen 127.0.0.1:11051
2025-11-11 15:15:17.3031 (OnCreateSceneEvent.cs:12) Scene created: SceneType=4, SceneId=402915328 SceneConfigId=1006
2025-11-11 15:15:17.9310 SceneConfigId = 1007 networkTarget = Inner TCPServer Listen 127.0.0.1:11061
2025-11-11 15:15:17.9310 Process:1 Startup Complete SceneCount:6
2025-11-11 15:15:17.9310 (OnCreateSceneEvent.cs:12) Scene created: SceneType=5, SceneId=470024192 SceneConfigId=1007
2025-11-11 15:21:16.0456
==========================================================================
███████╗ █████╗ ███╗ ██╗████████╗ █████╗ ██████╗ ██╗ ██╗
██╔════╝██╔══██╗████╗ ██║╚══██╔══╝██╔══██╗██╔════╝ ╚██╗ ██╔╝
█████╗ ███████║██╔██╗ ██║ ██║ ███████║╚█████╗ ╚████╔╝
██╔══╝ ██╔══██║██║╚██╗██║ ██║ ██╔══██║╚════██║ ╚██╔╝
██║ ██║ ██║██║ ╚████║ ██║ ██║ ██║██████╔╝ ██║
╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═╝ ╚═╝ ╚═╝╚═════╝ ╚═╝
Version : Fantasy 2.0 Official version
==========================================================================
2025-11-11 15:21:16.1627 Current inner network protocol:TCP
2025-11-11 15:21:16.1627 Max Message Size(byte):1048560
2025-11-11 15:21:16.1627 Current session idle timeout:8000
2025-11-11 15:21:16.1627 Session-check interval:5000
2025-11-11 15:21:17.3250 SceneConfigId = 1001 networkTarget = Inner TCPServer Listen 127.0.0.1:11001
2025-11-11 15:21:17.9730 SceneConfigId = 1001 networkTarget = Outer KCPServer Listen 127.0.0.1:20001
2025-11-11 15:21:17.9852 (OnCreateSceneEvent.cs:13) Scene created: SceneType=1, SceneId=67371008 SceneConfigId=1001
2025-11-11 15:21:18.6143 SceneConfigId = 1002 networkTarget = Inner TCPServer Listen 127.0.0.1:11011
2025-11-11 15:21:18.6143 (OnCreateSceneEvent.cs:13) Scene created: SceneType=1, SceneId=134479872 SceneConfigId=1002
2025-11-11 15:21:19.2440 SceneConfigId = 1003 networkTarget = Inner TCPServer Listen 127.0.0.1:11021
2025-11-11 15:21:19.8390 SceneConfigId = 1003 networkTarget = Outer KCPServer Listen 127.0.0.1:20000
2025-11-11 15:21:19.8626 (OnCreateSceneEvent.cs:13) Scene created: SceneType=2, SceneId=201588736 SceneConfigId=1003
2025-11-11 15:21:19.8626 (OnCreateSceneEvent.cs:173) 初始化 Addressable 场景: 201588736
2025-11-11 15:21:20.4949 SceneConfigId = 1004 networkTarget = Inner TCPServer Listen 127.0.0.1:11031
2025-11-11 15:21:20.4949 (OnCreateSceneEvent.cs:13) Scene created: SceneType=3, SceneId=268697600 SceneConfigId=1004
2025-11-11 15:21:20.5214 (OnCreateSceneEvent.cs:52) 初始化 Gate 场景: 268697600
2025-11-11 15:21:21.1476 SceneConfigId = 1006 networkTarget = Inner TCPServer Listen 127.0.0.1:11051
2025-11-11 15:21:21.1476 (OnCreateSceneEvent.cs:13) Scene created: SceneType=4, SceneId=402915328 SceneConfigId=1006
2025-11-11 15:21:21.1704 (OnCreateSceneEvent.cs:107) 初始化 Game 场景: 402915328
2025-11-11 15:21:21.7961 SceneConfigId = 1007 networkTarget = Inner TCPServer Listen 127.0.0.1:11061
2025-11-11 15:21:21.7961 Process:1 Startup Complete SceneCount:6
2025-11-11 15:21:21.7961 (OnCreateSceneEvent.cs:13) Scene created: SceneType=5, SceneId=470024192 SceneConfigId=1007
2025-11-11 15:21:21.7961 (OnCreateSceneEvent.cs:94) 初始化 Map 场景: 470024192

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@@ -1,10 +0,0 @@
2025-11-11 15:09:58.0219 (OnCreateSceneEvent.cs:42) 未处理的 SceneType: 1
2025-11-11 15:09:58.6893 (OnCreateSceneEvent.cs:42) 未处理的 SceneType: 1
2025-11-11 15:10:00.6647 (OnCreateSceneEvent.cs:42) 未处理的 SceneType: 3
2025-11-11 15:10:01.3316 (OnCreateSceneEvent.cs:42) 未处理的 SceneType: 4
2025-11-11 15:10:01.9900 (OnCreateSceneEvent.cs:42) 未处理的 SceneType: 5
2025-11-11 15:15:14.1567 (OnCreateSceneEvent.cs:42) 未处理的 SceneType: 1
2025-11-11 15:15:14.7815 (OnCreateSceneEvent.cs:42) 未处理的 SceneType: 1
2025-11-11 15:15:16.6783 (OnCreateSceneEvent.cs:42) 未处理的 SceneType: 3
2025-11-11 15:15:17.3031 (OnCreateSceneEvent.cs:42) 未处理的 SceneType: 4
2025-11-11 15:15:17.9310 (OnCreateSceneEvent.cs:42) 未处理的 SceneType: 5

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@@ -1,39 +0,0 @@
2025-11-11 16:50:19.9307
==========================================================================
███████╗ █████╗ ███╗ ██╗████████╗ █████╗ ██████╗ ██╗ ██╗
██╔════╝██╔══██╗████╗ ██║╚══██╔══╝██╔══██╗██╔════╝ ╚██╗ ██╔╝
█████╗ ███████║██╔██╗ ██║ ██║ ███████║╚█████╗ ╚████╔╝
██╔══╝ ██╔══██║██║╚██╗██║ ██║ ██╔══██║╚════██║ ╚██╔╝
██║ ██║ ██║██║ ╚████║ ██║ ██║ ██║██████╔╝ ██║
╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═╝ ╚═╝ ╚═╝╚═════╝ ╚═╝
Version : Fantasy 2.0 Official version
==========================================================================
2025-11-11 16:50:20.0695 Current inner network protocol:TCP
2025-11-11 16:50:20.0695 Max Message Size(byte):1048560
2025-11-11 16:50:20.0695 Current session idle timeout:8000
2025-11-11 16:50:20.0695 Session-check interval:5000
2025-11-11 16:50:21.8247 SceneConfigId = 1001 networkTarget = Inner TCPServer Listen 127.0.0.1:11001
2025-11-11 16:50:22.6382 SceneConfigId = 1001 networkTarget = Outer KCPServer Listen 127.0.0.1:20001
2025-11-11 16:50:22.6535 (OnCreateSceneEvent.cs:15) Scene created: SceneType=1, SceneId=67371008 SceneConfigId=1001
2025-11-11 16:50:22.6535 (OnCreateSceneEvent.cs:178) 初始化 Addressable 场景: 67371008
2025-11-11 16:50:23.5178 SceneConfigId = 1002 networkTarget = Inner TCPServer Listen 127.0.0.1:11011
2025-11-11 16:50:23.5230 (OnCreateSceneEvent.cs:15) Scene created: SceneType=1, SceneId=134479872 SceneConfigId=1002
2025-11-11 16:50:23.5230 (OnCreateSceneEvent.cs:178) 初始化 Addressable 场景: 134479872
2025-11-11 16:50:24.3026 SceneConfigId = 1003 networkTarget = Inner TCPServer Listen 127.0.0.1:11021
2025-11-11 16:50:24.9543 SceneConfigId = 1003 networkTarget = Outer KCPServer Listen 127.0.0.1:20000
2025-11-11 16:50:24.9543 (OnCreateSceneEvent.cs:15) Scene created: SceneType=2, SceneId=201588736 SceneConfigId=1003
2025-11-11 16:50:24.9543 (OnCreateSceneEvent.cs:57) 初始化 Gate 场景: 201588736
2025-11-11 16:50:25.6167 SceneConfigId = 1004 networkTarget = Inner TCPServer Listen 127.0.0.1:11031
2025-11-11 16:50:25.6167 (OnCreateSceneEvent.cs:15) Scene created: SceneType=3, SceneId=268697600 SceneConfigId=1004
2025-11-11 16:50:25.6404 (OnCreateSceneEvent.cs:112) 初始化 Game 场景: 268697600
2025-11-11 16:50:26.2863 SceneConfigId = 1006 networkTarget = Inner TCPServer Listen 127.0.0.1:11051
2025-11-11 16:50:26.2863 (OnCreateSceneEvent.cs:15) Scene created: SceneType=4, SceneId=402915328 SceneConfigId=1006
2025-11-11 16:50:26.2863 (OnCreateSceneEvent.cs:105) 初始化 Social 场景: 402915328
2025-11-11 16:50:26.9385 SceneConfigId = 1007 networkTarget = Inner TCPServer Listen 127.0.0.1:11061
2025-11-11 16:50:26.9385 Process:1 Startup Complete SceneCount:6
2025-11-11 16:50:26.9385 (OnCreateSceneEvent.cs:15) Scene created: SceneType=5, SceneId=470024192 SceneConfigId=1007
2025-11-11 16:50:26.9385 (OnCreateSceneEvent.cs:99) 初始化 Map 场景: 470024192

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@@ -1,5 +0,0 @@
2025-11-11 17:41:21.9158 (C2A_LoginRequestHandler.cs:66) Login 当前的服务器是:1001
2025-11-11 17:41:22.4012 (PlayerManageComponentSystem.cs:44) 检查账号是否在缓存中
2025-11-11 17:41:22.4377 (PlayerManageComponentSystem.cs:59) 检查到账号在数据库中
2025-11-11 17:41:22.5206 (PlayerManageComponentSystem.cs:71) 把当前账号添加到缓存中
2025-11-11 17:41:22.5812 (C2G_LoginRequestHandler.cs:44) 当前的Gate服务器:1003 accountId:445703427981574146

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@@ -1,5 +0,0 @@
2025-11-11 17:37:04.6575 System.NullReferenceException: Object reference not set to an instance of an object.
at NB.Authentication.AuthenticationComponentSystem.Login(AuthenticationComponent self, String userName, String password) in D:\work\Fishing2ServerNew\Fishing2\Server\Hotfix\Authentication\System\AuthenticationComponentSystem.cs:line 101
at NB.Authentication.AuthenticationHelper.Login(Scene scene, String userName, String password) in D:\work\Fishing2ServerNew\Fishing2\Server\Hotfix\Authentication\System\AuthenticationHelper.cs:line 18
at NB.Authentication.Handler.C2A_LoginRequestHandler.Run(Session session, C2A_LoginRequest request, A2C_LoginResponse response, Action reply) in D:\work\Fishing2ServerNew\Fishing2\Server\Hotfix\Authentication\Handler\C2A_LoginRequestHandler.cs:line 25
at Fantasy.Network.Interface.MessageRPC`2.Handle(Session session, UInt32 rpcId, UInt32 messageTypeCode, Object message)

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@@ -1,105 +0,0 @@
2025-11-11 17:31:29.7488
==========================================================================
███████╗ █████╗ ███╗ ██╗████████╗ █████╗ ██████╗ ██╗ ██╗
██╔════╝██╔══██╗████╗ ██║╚══██╔══╝██╔══██╗██╔════╝ ╚██╗ ██╔╝
█████╗ ███████║██╔██╗ ██║ ██║ ███████║╚█████╗ ╚████╔╝
██╔══╝ ██╔══██║██║╚██╗██║ ██║ ██╔══██║╚════██║ ╚██╔╝
██║ ██║ ██║██║ ╚████║ ██║ ██║ ██║██████╔╝ ██║
╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═╝ ╚═╝ ╚═╝╚═════╝ ╚═╝
Version : Fantasy 2.0 Official version
==========================================================================
2025-11-11 17:31:29.8486 Current inner network protocol:TCP
2025-11-11 17:31:29.8486 Max Message Size(byte):1048560
2025-11-11 17:31:29.8486 Current session idle timeout:8000
2025-11-11 17:31:29.8486 Session-check interval:5000
2025-11-11 17:31:31.0914 SceneConfigId = 1001 networkTarget = Inner TCPServer Listen 127.0.0.1:11001
2025-11-11 17:31:31.7608 SceneConfigId = 1001 networkTarget = Outer KCPServer Listen 127.0.0.1:20001
2025-11-11 17:31:31.7934 (OnCreateSceneEvent.cs:21) Scene created: SceneType=1, SceneId=67371008 SceneConfigId=1001
2025-11-11 17:31:31.7934 (AuthenticationComponentSystem.cs:40) 鉴权服务器启动成功Position:0 AuthenticationCount:1
2025-11-11 17:31:32.5156 SceneConfigId = 1002 networkTarget = Inner TCPServer Listen 127.0.0.1:11011
2025-11-11 17:31:32.5395 (OnCreateSceneEvent.cs:21) Scene created: SceneType=2, SceneId=134479872 SceneConfigId=1002
2025-11-11 17:31:32.5395 (OnCreateSceneEvent.cs:221) 初始化 Addressable 场景: 134479872
2025-11-11 17:31:33.2217 SceneConfigId = 1003 networkTarget = Inner TCPServer Listen 127.0.0.1:11021
2025-11-11 17:31:33.8288 SceneConfigId = 1003 networkTarget = Outer KCPServer Listen 127.0.0.1:20000
2025-11-11 17:31:33.8288 (OnCreateSceneEvent.cs:21) Scene created: SceneType=3, SceneId=201588736 SceneConfigId=1003
2025-11-11 17:31:33.8540 (OnCreateSceneEvent.cs:76) 初始化 Gate 场景: 201588736
2025-11-11 17:31:34.4841 SceneConfigId = 1004 networkTarget = Inner TCPServer Listen 127.0.0.1:11031
2025-11-11 17:31:34.4841 (OnCreateSceneEvent.cs:21) Scene created: SceneType=4, SceneId=268697600 SceneConfigId=1004
2025-11-11 17:31:34.5094 (OnCreateSceneEvent.cs:152) 初始化 Game 场景: 268697600
2025-11-11 17:31:35.1456 SceneConfigId = 1006 networkTarget = Inner TCPServer Listen 127.0.0.1:11051
2025-11-11 17:31:35.1456 (OnCreateSceneEvent.cs:21) Scene created: SceneType=5, SceneId=402915328 SceneConfigId=1006
2025-11-11 17:31:35.1700 (OnCreateSceneEvent.cs:141) 初始化 Social 场景: 402915328
2025-11-11 17:31:35.8223 SceneConfigId = 1007 networkTarget = Inner TCPServer Listen 127.0.0.1:11061
2025-11-11 17:31:35.8223 Process:1 Startup Complete SceneCount:6
2025-11-11 17:31:35.8223 (OnCreateSceneEvent.cs:21) Scene created: SceneType=6, SceneId=470024192 SceneConfigId=1007
2025-11-11 17:31:35.8223 (OnCreateSceneEvent.cs:123) 初始化 Map 场景: 470024192
2025-11-11 17:31:35.8223 (OnCreateSceneEvent.cs:124) 创建地图场景===
2025-11-11 17:31:35.8223 (OnCreateSceneEvent.cs:133) 测试房间代码 = 13AHVL
2025-11-11 17:37:04.3480 (C2A_LoginRequestHandler.cs:24) 登录服场景 67371008 4311744512 1001
2025-11-11 17:41:05.5613
==========================================================================
███████╗ █████╗ ███╗ ██╗████████╗ █████╗ ██████╗ ██╗ ██╗
██╔════╝██╔══██╗████╗ ██║╚══██╔══╝██╔══██╗██╔════╝ ╚██╗ ██╔╝
█████╗ ███████║██╔██╗ ██║ ██║ ███████║╚█████╗ ╚████╔╝
██╔══╝ ██╔══██║██║╚██╗██║ ██║ ██╔══██║╚════██║ ╚██╔╝
██║ ██║ ██║██║ ╚████║ ██║ ██║ ██║██████╔╝ ██║
╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═╝ ╚═╝ ╚═╝╚═════╝ ╚═╝
Version : Fantasy 2.0 Official version
==========================================================================
2025-11-11 17:41:05.6797 Current inner network protocol:TCP
2025-11-11 17:41:05.6797 Max Message Size(byte):1048560
2025-11-11 17:41:05.6797 Current session idle timeout:8000
2025-11-11 17:41:05.6797 Session-check interval:5000
2025-11-11 17:41:06.3043 dbName:fantasy_main Initialize the db database and connect to the target.
2025-11-11 17:41:06.7567 dbName:fantasy_main Database connection successful.
2025-11-11 17:41:07.4480 SceneConfigId = 1001 networkTarget = Inner TCPServer Listen 127.0.0.1:11001
2025-11-11 17:41:08.0920 SceneConfigId = 1001 networkTarget = Outer KCPServer Listen 127.0.0.1:20001
2025-11-11 17:41:08.0983 dbName:fantasy_main Initialize the db database and connect to the target.
2025-11-11 17:41:08.0983 dbName:fantasy_main Database connection successful.
2025-11-11 17:41:08.0983 (OnCreateSceneEvent.cs:21) Scene created: SceneType=1, SceneId=67371008 SceneConfigId=1001
2025-11-11 17:41:08.0983 (AuthenticationComponentSystem.cs:40) 鉴权服务器启动成功Position:0 AuthenticationCount:1
2025-11-11 17:41:08.7704 SceneConfigId = 1002 networkTarget = Inner TCPServer Listen 127.0.0.1:11011
2025-11-11 17:41:08.7704 (OnCreateSceneEvent.cs:21) Scene created: SceneType=2, SceneId=134479872 SceneConfigId=1002
2025-11-11 17:41:08.7704 dbName:fantasy_main Initialize the db database and connect to the target.
2025-11-11 17:41:08.7704 (OnCreateSceneEvent.cs:221) 初始化 Addressable 场景: 134479872
2025-11-11 17:41:08.7704 dbName:fantasy_main Database connection successful.
2025-11-11 17:41:09.4204 SceneConfigId = 1003 networkTarget = Inner TCPServer Listen 127.0.0.1:11021
2025-11-11 17:41:10.0569 SceneConfigId = 1003 networkTarget = Outer KCPServer Listen 127.0.0.1:20000
2025-11-11 17:41:10.0569 (OnCreateSceneEvent.cs:21) Scene created: SceneType=3, SceneId=201588736 SceneConfigId=1003
2025-11-11 17:41:10.0809 dbName:fantasy_main Initialize the db database and connect to the target.
2025-11-11 17:41:10.0809 (OnCreateSceneEvent.cs:76) 初始化 Gate 场景: 201588736
2025-11-11 17:41:10.0809 dbName:fantasy_main Database connection successful.
2025-11-11 17:41:10.7352 SceneConfigId = 1004 networkTarget = Inner TCPServer Listen 127.0.0.1:11031
2025-11-11 17:41:10.7578 (OnCreateSceneEvent.cs:21) Scene created: SceneType=4, SceneId=268697600 SceneConfigId=1004
2025-11-11 17:41:10.7578 dbName:fantasy_main Initialize the db database and connect to the target.
2025-11-11 17:41:10.7578 (OnCreateSceneEvent.cs:152) 初始化 Game 场景: 268697600
2025-11-11 17:41:10.7578 dbName:fantasy_main Database connection successful.
2025-11-11 17:41:11.4079 SceneConfigId = 1006 networkTarget = Inner TCPServer Listen 127.0.0.1:11051
2025-11-11 17:41:11.4089 (OnCreateSceneEvent.cs:21) Scene created: SceneType=5, SceneId=402915328 SceneConfigId=1006
2025-11-11 17:41:11.4089 dbName:fantasy_main Initialize the db database and connect to the target.
2025-11-11 17:41:11.4089 (OnCreateSceneEvent.cs:141) 初始化 Social 场景: 402915328
2025-11-11 17:41:11.4089 dbName:fantasy_main Database connection successful.
2025-11-11 17:41:12.0503 SceneConfigId = 1007 networkTarget = Inner TCPServer Listen 127.0.0.1:11061
2025-11-11 17:41:12.0503 Process:1 Startup Complete SceneCount:6
2025-11-11 17:41:12.0503 (OnCreateSceneEvent.cs:21) Scene created: SceneType=6, SceneId=470024192 SceneConfigId=1007
2025-11-11 17:41:12.0503 (OnCreateSceneEvent.cs:123) 初始化 Map 场景: 470024192
2025-11-11 17:41:12.0503 (OnCreateSceneEvent.cs:124) 创建地图场景===
2025-11-11 17:41:12.0503 (OnCreateSceneEvent.cs:133) 测试房间代码 = 13AHVL
2025-11-11 17:41:21.0963 (C2A_LoginRequestHandler.cs:24) 登录服场景 67371008 4311744512 1001
2025-11-11 17:41:22.5377 (G2Common_EnterRequestHandler.cs:52) 登录到游戏服成功id=-7928855407626289152
2025-11-11 17:41:22.5720 (G2Common_EnterRequestHandler.cs:68) 登录到社交服成功id=-7928856498547982336
2025-11-11 17:41:22.5720 (G2Common_EnterRequestHandler.cs:84) 登录到地图服成功id=-7928856494253015040
2025-11-11 17:41:27.5033 (GateLoginHelper.cs:63) 断线的session id=-7928854312409628672
2025-11-11 17:41:27.5033 (G2Common_ExitRequestHandler.cs:43) 退出游戏服成功==
2025-11-11 17:41:27.5033 (ChatUnitManageComponentSystem.cs:62) 退出当前聊天服==
2025-11-11 17:41:27.5033 (G2Common_ExitRequestHandler.cs:51) 退出聊天服成功==
2025-11-11 17:41:27.5214 (G2Common_ExitRequestHandler.cs:57) 退出房间服成功==
2025-11-11 17:41:27.5214 (GateUnitManageComponentSystem.cs:49) accountId:445703427981574146 下线成功

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@@ -1,77 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<fantasy xmlns="http://fantasy.net/config"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://fantasy.net/config Fantasy.xsd">
<!-- ↓这是为了兼容旧版Fantasy的导表Json配置↓, 如果这个XML节点被注释掉, 就会以 Fantasy.config 配置为准 -->
<!--<configTable path="../../../../Config/Json/Server" />-->
<!-- ↓这是目前推荐使用的Fantasy框架启服配置↓ -->
<network inner="TCP" maxMessageSize="1048560" />
<session idleTimeout="8000" idleInterval="5000" />
<server>
<!-- 机器配置 -->
<machines>
<machine id="1" outerIP="127.0.0.1" outerBindIP="127.0.0.1" innerBindIP="127.0.0.1" />
</machines>
<!-- 进程配置 -->
<processes>
<process id="1" machineId="1" startupGroup="0" />
</processes>
<!-- 世界配置 -->
<worlds>
<world id="1" worldName="WorldA">
<database dbType="MongoDB" dbName="fantasy_main" dbConnection="mongodb://127.0.0.1" />
</world>
</worlds>
<!-- 场景配置 -->
<scenes>
<scene id="1001"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Authentication"
networkProtocol="KCP"
outerPort="20001" innerPort="11001" />
<scene id="1002"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Addressable"
networkProtocol=""
outerPort="0" innerPort="11011" />
<scene id="1003"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Gate"
networkProtocol="KCP"
outerPort="20000" innerPort="11021" />
<scene id="1004"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Game"
networkProtocol=""
outerPort="0" innerPort="11031" />
<scene id="1006"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Social"
networkProtocol=""
outerPort="0" innerPort="11051" />
<scene id="1007"
processConfigId="1"
worldConfigId="1"
sceneRuntimeMode="MultiThread"
sceneTypeString="Map"
networkProtocol=""
outerPort="0" innerPort="11061" />
</scenes>
</server>
</fantasy>

View File

@@ -1,345 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema"
targetNamespace="http://fantasy.net/config"
xmlns="http://fantasy.net/config"
elementFormDefault="qualified">
<!-- Root element -->
<xs:element name="fantasy">
<xs:annotation>
<xs:documentation>Fantasy框架配置文件根元素</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:sequence>
<xs:element name="configTable" type="configTableType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>配置表路径设置</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="network" type="networkRuntimeType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>网络运行时配置</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="session" type="sessionRuntimeType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>会话运行时配置</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="server" type="serverType" minOccurs="1" maxOccurs="1">
<xs:annotation>
<xs:documentation>服务器配置</xs:documentation>
</xs:annotation>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<!-- ConfigTable type -->
<xs:complexType name="configTableType">
<xs:attribute name="path" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>配置表文件路径</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Server type -->
<xs:complexType name="serverType">
<xs:sequence>
<xs:element name="machines" type="machinesType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>机器配置列表</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="processes" type="processesType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>进程配置列表</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="worlds" type="worldsType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>世界配置列表</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="scenes" type="scenesType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>场景配置列表</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="units" type="unitsType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>单位配置列表</xs:documentation>
</xs:annotation>
</xs:element>
</xs:sequence>
</xs:complexType>
<!-- Machines types -->
<xs:complexType name="machinesType">
<xs:sequence>
<xs:element name="machine" type="machineType" minOccurs="0" maxOccurs="unbounded"/>
</xs:sequence>
</xs:complexType>
<xs:complexType name="machineType">
<xs:attribute name="id" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>机器ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="outerIP" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>外网IP地址</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="outerBindIP" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>外网绑定IP地址</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="innerBindIP" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>内网绑定IP地址</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Processes types -->
<xs:complexType name="processesType">
<xs:sequence>
<xs:element name="process" type="processType" minOccurs="0" maxOccurs="unbounded"/>
</xs:sequence>
</xs:complexType>
<xs:complexType name="processType">
<xs:attribute name="id" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>进程ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="machineId" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>所属机器ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="startupGroup" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>启动分组</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Worlds types -->
<xs:complexType name="worldsType">
<xs:sequence>
<xs:element name="world" type="worldType" minOccurs="0" maxOccurs="unbounded"/>
</xs:sequence>
</xs:complexType>
<!-- database的选择 -->
<xs:complexType name="databaseType">
<xs:attribute name="dbType" use="required">
<xs:annotation>
<xs:documentation>数据库类型</xs:documentation>
</xs:annotation>
<xs:simpleType>
<xs:restriction base="xs:string">
<!-- PostgreSQL -->
<xs:enumeration value="PostgreSQL"/>
<xs:enumeration value="Postgres"/>
<xs:enumeration value="PgSQL"/>
<xs:enumeration value="Pg"/>
<xs:enumeration value="PG"/>
<!-- MongoDB -->
<xs:enumeration value="MongoDB"/>
<xs:enumeration value="Mongo"/>
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="dbName" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>数据库名称</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="dbConnection" type="xs:string" use="optional">
<xs:annotation>
<xs:documentation>数据库连接字符串</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<xs:complexType name="worldType">
<!-- 每个world允许包含1或n个database -->
<xs:sequence>
<xs:annotation>
<xs:documentation>世界中配置的数据库</xs:documentation>
</xs:annotation>
<xs:element name="database" type="databaseType" minOccurs="1" maxOccurs="unbounded"/>
</xs:sequence>
<!-- world需要id和worldName -->
<xs:attribute name="id" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>世界ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="worldName" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>世界名称</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Scenes types -->
<xs:complexType name="scenesType">
<xs:sequence>
<xs:element name="scene" type="sceneType" minOccurs="0" maxOccurs="unbounded"/>
</xs:sequence>
</xs:complexType>
<xs:complexType name="sceneType">
<xs:attribute name="id" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>场景ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="processConfigId" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>进程配置ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="worldConfigId" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>世界配置ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="sceneRuntimeMode" use="required">
<xs:annotation>
<xs:documentation>场景运行模式</xs:documentation>
</xs:annotation>
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="MainThread"/>
<xs:enumeration value="MultiThread"/>
<xs:enumeration value="ThreadPool"/>
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="sceneTypeString" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>场景类型字符串</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="networkProtocol" use="optional">
<xs:annotation>
<xs:documentation>网络协议类型</xs:documentation>
</xs:annotation>
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="TCP"/>
<xs:enumeration value="KCP"/>
<xs:enumeration value="WebSocket"/>
<xs:enumeration value="HTTP"/>
<xs:enumeration value=""/>
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="outerPort" type="xs:unsignedInt" use="optional" default="0">
<xs:annotation>
<xs:documentation>外网端口</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="innerPort" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>内网端口</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Network Runtime type -->
<xs:complexType name="networkRuntimeType">
<xs:attribute name="inner" use="optional" default="TCP">
<xs:annotation>
<xs:documentation>服务器内部网络协议</xs:documentation>
</xs:annotation>
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="TCP"/>
<xs:enumeration value="KCP"/>
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxMessageSize" type="xs:int" use="optional" default="1048560">
<xs:annotation>
<xs:documentation>消息体最大长度(字节)默认1048560字节(约1.02MB)</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Session Runtime type -->
<xs:complexType name="sessionRuntimeType">
<xs:attribute name="idleTimeout" type="xs:int" use="optional" default="8000">
<xs:annotation>
<xs:documentation>Session idle check timeout (in milliseconds)</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="idleInterval" type="xs:int" use="optional" default="5000">
<xs:annotation>
<xs:documentation>Session idle check interval (in milliseconds)</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<!-- Units types -->
<xs:complexType name="unitsType">
<xs:sequence>
<xs:element name="unit" type="unitType" minOccurs="0" maxOccurs="unbounded"/>
</xs:sequence>
</xs:complexType>
<xs:complexType name="unitType">
<xs:sequence>
<xs:element name="dic" type="unitDicType" minOccurs="0" maxOccurs="1">
<xs:annotation>
<xs:documentation>单位字典数据</xs:documentation>
</xs:annotation>
</xs:element>
</xs:sequence>
<xs:attribute name="id" type="xs:unsignedInt" use="required">
<xs:annotation>
<xs:documentation>单位ID</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="name" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>单位名称</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="model" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>单位模型</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
<xs:complexType name="unitDicType">
<xs:sequence>
<xs:element name="item" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="key" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>字典键</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="value" type="xs:string" use="required">
<xs:annotation>
<xs:documentation>字典值</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:schema>

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@@ -1,457 +0,0 @@
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"signature": ""
},
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@@ -1,18 +0,0 @@
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