66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
using Fantasy.Async;
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using Fantasy.Event;
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using Fantasy.Network.HTTP;
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using Microsoft.AspNetCore.Builder;
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using System;
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using Fantasy;
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namespace NBF
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{
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public class GameHttpApplicationHandler : AsyncEventSystem<OnConfigureHttpApplication>
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{
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protected override async FTask Handler(OnConfigureHttpApplication self)
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{
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var app = self.Application;
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// 1. CORS(必须在认证之前)
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app.UseCors("GameClient");
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// 2. 请求日志中间件
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app.Use(async (context, next) =>
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{
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var requestId = Guid.NewGuid().ToString("N");
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context.Items["RequestId"] = requestId;
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var start = DateTime.UtcNow;
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var method = context.Request.Method;
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var path = context.Request.Path;
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var ip = context.Connection.RemoteIpAddress?.ToString();
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Log.Info($"[HTTP-{requestId}] {method} {path} - IP: {ip}");
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try
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{
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await next.Invoke();
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var duration = (DateTime.UtcNow - start).TotalMilliseconds;
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var status = context.Response.StatusCode;
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Log.Info($"[HTTP-{requestId}] {status} - {duration}ms");
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}
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catch (Exception e)
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{
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Log.Error($"[HTTP-{requestId}] 异常: {e.Message}");
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throw;
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}
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});
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// 3. 认证
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app.UseAuthentication();
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// 4. 授权
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app.UseAuthorization();
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// 5. 自定义响应头
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app.Use(async (context, next) =>
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{
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context.Response.Headers.Add("X-Game-Server", "Fantasy");
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context.Response.Headers.Add("X-Server-Version", "1.0.0");
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await next.Invoke();
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});
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Log.Info($"[HTTP] 游戏应用配置完成: Scene {self.Scene.SceneConfigId}");
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await FTask.CompletedTask;
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}
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}
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} |