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@@ -10,6 +10,7 @@
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<ItemGroup>
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<PackageReference Include="Fantasy-Net" Version="2025.2.1423" />
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<PackageReference Include="Microsoft.AspNetCore.Authentication.JwtBearer" Version="9.0.14" />
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<PackageReference Include="Microsoft.IdentityModel.Tokens" Version="8.14.0" />
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<PackageReference Include="System.IdentityModel.Tokens.Jwt" Version="8.14.0" />
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</ItemGroup>
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@@ -57,13 +57,11 @@
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networkProtocol=""
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outerPort="0" innerPort="11031" />
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<!-- <scene id="1007" -->
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<!-- processConfigId="1" -->
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<!-- worldConfigId="1" -->
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<!-- sceneRuntimeMode="MultiThread" -->
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<!-- sceneTypeString="Map" -->
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<!-- networkProtocol="" -->
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<!-- outerPort="0" innerPort="11061" /> -->
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<!-- HTTP场景:对外API接口 -->
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<scene id="8001" processConfigId="1" worldConfigId="1"
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sceneRuntimeMode="MultiThread" sceneTypeString="API"
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networkProtocol="HTTP" outerPort="6052" innerPort="11004" />
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</scenes>
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</server>
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</fantasy>
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66
Hotfix/Api/GameHttpApplicationHandler.cs
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66
Hotfix/Api/GameHttpApplicationHandler.cs
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@@ -0,0 +1,66 @@
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using Fantasy.Async;
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using Fantasy.Event;
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using Fantasy.Network.HTTP;
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using Microsoft.AspNetCore.Builder;
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using System;
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using Fantasy;
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namespace NBF
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{
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public class GameHttpApplicationHandler : AsyncEventSystem<OnConfigureHttpApplication>
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{
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protected override async FTask Handler(OnConfigureHttpApplication self)
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{
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var app = self.Application;
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// 1. CORS(必须在认证之前)
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app.UseCors("GameClient");
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// 2. 请求日志中间件
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app.Use(async (context, next) =>
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{
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var requestId = Guid.NewGuid().ToString("N");
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context.Items["RequestId"] = requestId;
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var start = DateTime.UtcNow;
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var method = context.Request.Method;
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var path = context.Request.Path;
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var ip = context.Connection.RemoteIpAddress?.ToString();
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Log.Info($"[HTTP-{requestId}] {method} {path} - IP: {ip}");
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try
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{
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await next.Invoke();
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var duration = (DateTime.UtcNow - start).TotalMilliseconds;
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var status = context.Response.StatusCode;
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Log.Info($"[HTTP-{requestId}] {status} - {duration}ms");
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}
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catch (Exception e)
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{
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Log.Error($"[HTTP-{requestId}] 异常: {e.Message}");
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throw;
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}
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});
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// 3. 认证
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app.UseAuthentication();
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// 4. 授权
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app.UseAuthorization();
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// 5. 自定义响应头
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app.Use(async (context, next) =>
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{
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context.Response.Headers.Add("X-Game-Server", "Fantasy");
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context.Response.Headers.Add("X-Server-Version", "1.0.0");
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await next.Invoke();
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});
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Log.Info($"[HTTP] 游戏应用配置完成: Scene {self.Scene.SceneConfigId}");
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await FTask.CompletedTask;
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}
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}
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}
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89
Hotfix/Api/GameHttpServicesHandler.cs
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89
Hotfix/Api/GameHttpServicesHandler.cs
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@@ -0,0 +1,89 @@
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using Fantasy.Async;
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using Fantasy.Event;
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using Fantasy.Network.HTTP;
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using Microsoft.AspNetCore.Authentication.JwtBearer;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.IdentityModel.Tokens;
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using System.Text;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace NBF;
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public class GameHttpServicesHandler : AsyncEventSystem<OnConfigureHttpServices>
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{
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protected override async FTask Handler(OnConfigureHttpServices self)
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{
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// 1. 配置 JSON 序列化
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self.MvcBuilder.AddJsonOptions(options =>
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{
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options.JsonSerializerOptions.PropertyNamingPolicy = JsonNamingPolicy.CamelCase;
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options.JsonSerializerOptions.WriteIndented = true;
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options.JsonSerializerOptions.DefaultIgnoreCondition =
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JsonIgnoreCondition.WhenWritingNull;
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options.JsonSerializerOptions.Converters.Add(new JsonStringEnumConverter());
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});
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// 2. 添加全局过滤器
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self.MvcBuilder.AddMvcOptions(options =>
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{
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options.Filters.Add<GameExceptionFilter>();
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options.Filters.Add<ModelValidationFilter>();
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});
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// 3. 配置 JWT 认证
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var jwtSecret = "YourSuperSecretKeyForJwtTokenGeneration123!";
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self.Builder.Services.AddAuthentication(JwtBearerDefaults.AuthenticationScheme)
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.AddJwtBearer(options =>
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{
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options.TokenValidationParameters = new TokenValidationParameters
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{
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ValidateIssuer = true,
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ValidateAudience = true,
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ValidateLifetime = true,
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ValidateIssuerSigningKey = true,
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ValidIssuer = "GameServer",
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ValidAudience = "GameClient",
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IssuerSigningKey = new SymmetricSecurityKey(
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Encoding.UTF8.GetBytes(jwtSecret)),
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ClockSkew = TimeSpan.Zero
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};
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});
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// 4. 配置授权策略
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self.Builder.Services.AddAuthorization(options =>
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{
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options.AddPolicy("Player", policy =>
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policy.RequireRole("Player", "Admin"));
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options.AddPolicy("Admin", policy =>
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policy.RequireRole("Admin"));
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options.AddPolicy("VIP", policy =>
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policy.RequireClaim("VIPLevel"));
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});
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// 5. 配置 CORS
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self.Builder.Services.AddCors(options =>
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{
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options.AddPolicy("GameClient", builder =>
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{
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builder.WithOrigins(
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"https://game.example.com",
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"https://cdn.game.example.com"
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)
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.AllowAnyMethod()
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.AllowAnyHeader()
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.AllowCredentials();
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});
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});
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// 6. 注册游戏服务
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self.Builder.Services.AddSingleton<IPlayerService, PlayerService>();
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self.Builder.Services.AddSingleton<IGuildService, GuildService>();
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self.Builder.Services.AddScoped<IAuthService, AuthService>();
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self.Builder.Services.AddScoped<IGameRepository, GameRepository>();
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Log.Info($"[HTTP] 游戏服务配置完成: Scene {self.Scene.SceneConfigId}");
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await FTask.CompletedTask;
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}
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}
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89
Hotfix/Api/PlayerController.cs
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89
Hotfix/Api/PlayerController.cs
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@@ -0,0 +1,89 @@
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using Fantasy;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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namespace NBF.Controllers
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{
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[ApiController]
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[Route("api/[controller]")]
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public class PlayerController : ControllerBase
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{
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private readonly Scene _scene;
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private readonly IPlayerService _playerService;
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public PlayerController(Scene scene, IPlayerService playerService)
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{
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_scene = scene;
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_playerService = playerService;
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}
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/// <summary>
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/// 获取玩家信息(需要认证)
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/// </summary>
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[HttpGet("{playerId}")]
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[Authorize(Policy = "Player")]
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public async Task<IActionResult> GetPlayer(long playerId)
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{
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var player = await _playerService.GetPlayerAsync(playerId);
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if (player == null)
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{
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return NotFound(new { error = "Player not found" });
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}
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return Ok(new
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{
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playerId = player.Id,
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name = player.Name,
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level = player.Level,
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exp = player.Exp
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});
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}
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/// <summary>
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/// 登录接口(无需认证)
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/// </summary>
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[HttpPost("login")]
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[AllowAnonymous]
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public async Task<IActionResult> Login([FromBody] LoginRequest request)
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{
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var (success, token, playerId) = await _playerService.LoginAsync(
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request.Username, request.Password);
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if (!success)
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{
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return Unauthorized(new { error = "Invalid credentials" });
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}
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return Ok(new
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{
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token = token,
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playerId = playerId,
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expiresIn = 3600
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});
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}
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/// <summary>
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/// 管理员接口(需要 Admin 角色)
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/// </summary>
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[HttpPost("ban/{playerId}")]
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[Authorize(Policy = "Admin")]
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public async Task<IActionResult> BanPlayer(long playerId, [FromBody] BanRequest request)
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{
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await _playerService.BanPlayerAsync(playerId, request.Reason, request.Duration);
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return Ok(new { message = "Player banned successfully" });
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}
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}
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public class LoginRequest
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{
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public string Username { get; set; }
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public string Password { get; set; }
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}
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public class BanRequest
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{
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public string Reason { get; set; }
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public int Duration { get; set; } // 分钟
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}
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}
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6
Hotfix/Api/PlayerService.cs
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6
Hotfix/Api/PlayerService.cs
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@@ -0,0 +1,6 @@
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namespace NBF;
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public class PlayerService : IPlayerService
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{
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}
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Reference in New Issue
Block a user