Files
Fishing2Server/Hotfix/Map/Helper/MapUnitFactory.cs

19 lines
458 B
C#

using Fantasy;
using Fantasy.Entitas;
namespace NB.Map;
public static class MapUnitFactory
{
/// <summary>
/// 创建一个新的Player
/// </summary>
/// <param name="scene"></param>
/// <param name="aId">ToKen令牌传递过来的aId</param>
/// <returns></returns>
public static MapUnit Create(Scene scene, long aId)
{
var player = Entity.Create<MapUnit>(scene, aId, true, true);
return player;
}
}