Files
Fishing2Server/Entity/Chat/ChatUnit.cs
2025-08-08 18:21:11 +08:00

34 lines
584 B
C#

using Fantasy.Entitas;
namespace NB.Chat;
public sealed class ChatUnit : Entity
{
public long GateRouteId;
public long RoleId;
public string NickName = string.Empty;
public string Head = string.Empty;
public string Country = string.Empty;
public int Level;
public override void Dispose()
{
if (IsDisposed)
{
return;
}
RoleId = 0;
GateRouteId = 0;
NickName = string.Empty;
Head = string.Empty;
Country = string.Empty;
Level = 0;
base.Dispose();
}
}