聊天频道相关
This commit is contained in:
@@ -10,13 +10,14 @@ message G2Game_EnterRequest // IRouteRequest,Game2G_EnterResponse
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message Game2G_EnterResponse // IRouteResponse
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{
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int64 RoleRouteId = 1; //角色实体的路由id
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RoleSimpleInfo RoleInfo = 2; //角色信息
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}
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///通知游戏服角色进入该聊天服
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message G2Chat_EnterRequest // IRouteRequest,Game2G_EnterResponse
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{
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int64 AccountId = 1; //账号id
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RoleSimpleInfo Role = 1; //角色信息
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int64 GateRouteId = 2;//网关路由地址
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}
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@@ -27,5 +28,5 @@ message Chat2G_EnterResponse // IRouteResponse
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message Chat2G_ChatMessage // IRouteMessage
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{
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string Message = 1; //聊天内容
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ChatMessageInfo Message = 1; //聊天内容
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}
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@@ -43,6 +43,16 @@ message RoleInfo
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repeated SkillInfo Skills = 8; //技能信息
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}
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/// 角色信息
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message RoleSimpleInfo
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{
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int64 RoleId = 1;
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string NickName = 2; //昵称
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string Head = 3; //头像
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string Country = 4; //国家
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int32 Level = 5; //等级
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}
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/// VIP信息
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message VipInfo
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{
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@@ -9,7 +9,8 @@ message ChatUserInfo
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message ChatMessageInfo
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{
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int32 Type = 1; //消息类型
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ChatUserInfo Trigger = 2; //发送者
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repeated string Content = 3; //内容
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int32 Type = 1; //消息类型
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int32 Source = 2; //消息来源
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ChatUserInfo Trigger = 3; //触发者
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repeated byte Content = 4; //内容
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}
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40
Entity/Chat/ChatChannel.cs
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40
Entity/Chat/ChatChannel.cs
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@@ -0,0 +1,40 @@
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using Fantasy.Entitas;
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using MongoDB.Bson.Serialization.Attributes;
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namespace NB.Chat;
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/// <summary>
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/// 聊天频道实体
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/// </summary>
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public class ChatChannel : Entity
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{
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[BsonElement("type")] public uint ChannelType;
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/// <summary>
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/// 频道Id
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/// </summary>
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[BsonElement("cid")] public long ChannelId;
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/// <summary>
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/// 频道名称
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/// </summary>
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[BsonElement("name")] public string Name = "";
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/// <summary>
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/// 创建者
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/// </summary>
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[BsonElement("cr")] public long Creator;
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/// <summary>
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/// 创建时间
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/// </summary>
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[BsonElement("ct")] public long CreateTime;
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/// <summary>
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/// 频道地区
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/// </summary>
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[BsonElement("region")] public int Region;
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[BsonElement("ids")] public readonly HashSet<long> Units = new HashSet<long>();
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}
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@@ -7,5 +7,5 @@ namespace NB.Chat;
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/// </summary>
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public class ChatChannelCenterComponent : Entity
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{
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public readonly Dictionary<long, ChatChannelComponent> Channels = new Dictionary<long, ChatChannelComponent>();
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public readonly Dictionary<long, ChatChannel> Channels = new Dictionary<long, ChatChannel>();
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}
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@@ -1,11 +0,0 @@
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using Fantasy.Entitas;
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namespace NB.Chat;
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/// <summary>
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/// 聊天频道实体
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/// </summary>
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public class ChatChannelComponent : Entity
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{
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public readonly HashSet<long> Units = new HashSet<long>();
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}
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25
Entity/Chat/ChatContentBase.cs
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25
Entity/Chat/ChatContentBase.cs
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@@ -0,0 +1,25 @@
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namespace NB.Chat;
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[Serializable]
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public abstract class ChatContentData
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{
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}
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[Serializable]
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public class ChatContentNormal : ChatContentData
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{
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public string Content = "";
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}
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[Serializable]
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public class ChatContentFished : ChatContentData
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{
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public long Id;
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public int Weight;
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public int Type;
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}
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[Serializable]
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public class ChatContentRecord : ChatContentData
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{
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}
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4
Entity/Chat/ChatMessageRecord.cs
Normal file
4
Entity/Chat/ChatMessageRecord.cs
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@@ -0,0 +1,4 @@
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using Fantasy.Entitas;
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namespace NB.Chat;
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@@ -6,6 +6,16 @@ public sealed class ChatUnit : Entity
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{
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public long GateRouteId;
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public long RoleId;
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public string NickName = string.Empty;
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public string Head = string.Empty;
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public string Country = string.Empty;
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public int Level;
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public override void Dispose()
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{
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if (IsDisposed)
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@@ -13,7 +23,12 @@ public sealed class ChatUnit : Entity
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return;
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}
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RoleId = 0;
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GateRouteId = 0;
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NickName = string.Empty;
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Head = string.Empty;
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Country = string.Empty;
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Level = 0;
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base.Dispose();
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}
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}
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@@ -151,6 +151,38 @@ namespace Fantasy
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public List<SkillInfo> Skills = new List<SkillInfo>();
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}
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/// <summary>
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/// 角色信息
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/// </summary>
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[ProtoContract]
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public partial class RoleSimpleInfo : AMessage, IProto
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{
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public static RoleSimpleInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<RoleSimpleInfo>();
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}
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public override void Dispose()
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{
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RoleId = default;
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NickName = default;
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Head = default;
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Country = default;
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Level = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<RoleSimpleInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public long RoleId { get; set; }
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[ProtoMember(2)]
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public string NickName { get; set; }
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[ProtoMember(3)]
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public string Head { get; set; }
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[ProtoMember(4)]
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public string Country { get; set; }
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[ProtoMember(5)]
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public int Level { get; set; }
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}
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/// <summary>
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/// VIP信息
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/// </summary>
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[ProtoContract]
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@@ -47,6 +47,7 @@ namespace Fantasy
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public override void Dispose()
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{
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Type = default;
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Source = default;
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Trigger = default;
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Content.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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@@ -56,8 +57,10 @@ namespace Fantasy
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[ProtoMember(1)]
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public int Type { get; set; }
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[ProtoMember(2)]
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public ChatUserInfo Trigger { get; set; }
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public int Source { get; set; }
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[ProtoMember(3)]
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public List<string> Content = new List<string>();
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public ChatUserInfo Trigger { get; set; }
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[ProtoMember(4)]
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public List<byte> Content = new List<byte>();
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}
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}
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@@ -54,6 +54,7 @@ namespace Fantasy
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{
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ErrorCode = default;
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RoleRouteId = default;
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RoleInfo = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2G_EnterResponse>(this);
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#endif
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@@ -62,6 +63,8 @@ namespace Fantasy
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[ProtoMember(1)]
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public long RoleRouteId { get; set; }
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[ProtoMember(2)]
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public RoleSimpleInfo RoleInfo { get; set; }
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[ProtoMember(3)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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@@ -76,7 +79,7 @@ namespace Fantasy
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}
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public override void Dispose()
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{
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AccountId = default;
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Role = default;
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GateRouteId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2Chat_EnterRequest>(this);
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@@ -86,7 +89,7 @@ namespace Fantasy
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public Game2G_EnterResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2Chat_EnterRequest; }
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[ProtoMember(1)]
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public long AccountId { get; set; }
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public RoleSimpleInfo Role { get; set; }
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[ProtoMember(2)]
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public long GateRouteId { get; set; }
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}
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@@ -127,6 +130,6 @@ namespace Fantasy
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}
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public uint OpCode() { return InnerOpcode.Chat2G_ChatMessage; }
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[ProtoMember(1)]
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public string Message { get; set; }
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public ChatMessageInfo Message { get; set; }
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}
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}
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@@ -10,7 +10,7 @@ public sealed class
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protected override async FTask Run(ChatUnit chatUnit, C2Chat_SendMessageRequest request,
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Caht2C_SendMessageResponse response, Action reply)
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{
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ChatSceneHelper.Broadcast(chatUnit.Scene, request.Message);
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// ChatSceneHelper.Broadcast(chatUnit.Scene, request.Message);
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await FTask.CompletedTask;
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}
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}
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@@ -5,16 +5,18 @@ using NB.Game;
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namespace NB.Chat;
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public class G2Chat_EnterRequestHandler: RouteRPC<Scene, G2Chat_EnterRequest, Chat2G_EnterResponse>
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public class G2Chat_EnterRequestHandler : RouteRPC<Scene, G2Chat_EnterRequest, Chat2G_EnterResponse>
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{
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protected override async FTask Run(Scene scene, G2Chat_EnterRequest request, Chat2G_EnterResponse response,
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Action reply)
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{
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Log.Debug($"收到 G2Chat_EnterRequestHandler {request.AccountId}");
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var roleId = request.Role.RoleId;
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Log.Debug($"收到 G2Chat_EnterRequestHandler {roleId}");
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// 在缓存中检查该账号是否存在
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var chatUnitManageComponent = scene.GetComponent<ChatUnitManageComponent>();
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var account = await chatUnitManageComponent.Online(scene, request.AccountId, request.GateRouteId);
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var account = await chatUnitManageComponent.Online(scene, request.Role, request.GateRouteId);
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response.RoleRouteId = account.RuntimeId;
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await FTask.CompletedTask;
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@@ -1,39 +0,0 @@
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using Fantasy;
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namespace NB.Chat;
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public static class ChatChannelHelper
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{
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/// <summary>
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/// 申请一个频道
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="channelId"></param>
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/// <returns></returns>
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public static ChatChannelComponent Apply(Scene scene, long channelId)
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{
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return scene.GetComponent<ChatChannelCenterComponent>().Apply(channelId);
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}
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/// <summary>
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/// 尝试获取一个频道
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="channelId"></param>
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/// <param name="channel"></param>
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/// <returns></returns>
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public static bool TryGet(Scene scene, long channelId, out ChatChannelComponent? channel)
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{
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return scene.GetComponent<ChatChannelCenterComponent>().TryGet(channelId, out channel);
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}
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/// <summary>
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/// 解散频道
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="channelId"></param>
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public static void Disband(Scene scene, long channelId)
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{
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scene.GetComponent<ChatChannelCenterComponent>().Disband(channelId);
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}
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}
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@@ -6,17 +6,29 @@ namespace NB.Chat;
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public static class ChatSceneHelper
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{
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#region 消息发送
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/// <summary>
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/// 广播消息
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/// 广播记录更新
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="record"></param>
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public static void BroadcastRecord(Scene scene, ChatContentRecord record)
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{
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}
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/// <summary>
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/// 广播消息给所有人
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="message"></param>
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public static void Broadcast(Scene scene, string message)
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public static void Broadcast(Scene scene, ChatMessageInfo message)
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{
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Log.Info("广播消息===");
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//发送给所有Gate服务器,让Gate转发给其他客户端
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var gateConfigs = SceneConfigData.Instance.GetSceneBySceneType(SceneType.Gate);
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var sendMessage = new Chat2G_ChatMessage()
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{
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Message = message
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@@ -29,7 +41,12 @@ public static class ChatSceneHelper
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}
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}
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public static async FTask<long> Online(Scene scene, long accountID, long gateRuntimeId)
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#endregion
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#region 上线下线
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public static async FTask<long> Online(Scene scene, RoleSimpleInfo roleSimple, long gateRuntimeId)
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{
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var gameSceneConfig = GetSceneConfig();
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var gameRouteId = gameSceneConfig.RouteId;
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@@ -37,7 +54,7 @@ public static class ChatSceneHelper
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var gameResponse = (Chat2G_EnterResponse)await scene.NetworkMessagingComponent.CallInnerRoute(
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gameRouteId, new G2Chat_EnterRequest()
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{
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AccountId = accountID,
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Role = roleSimple,
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GateRouteId = gateRuntimeId
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});
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@@ -48,14 +65,13 @@ public static class ChatSceneHelper
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return gameResponse.RoleRouteId;
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}
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private static SceneConfig GetSceneConfig()
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{
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var gameSceneConfigs = SceneConfigData.Instance.GetSceneBySceneType(SceneType.Chat);
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return gameSceneConfigs.First();
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}
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#endregion
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}
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@@ -1,23 +1,27 @@
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using Fantasy.Entitas;
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using Fantasy.Helper;
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namespace NB.Chat;
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public static class ChatChannelCenterComponentSystem
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{
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/// <summary>
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/// 申请
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/// 申请创建一个频道
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/// </summary>
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/// <param name="self"></param>
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/// <param name="unit"></param>
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/// <param name="channelId"></param>
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/// <returns></returns>
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public static ChatChannelComponent Apply(this ChatChannelCenterComponent self, long channelId)
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public static ChatChannel Apply(this ChatChannelCenterComponent self, ChatUnit unit, long channelId)
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{
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if (self.Channels.TryGetValue(channelId, out var channel))
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{
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return channel;
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}
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channel = Entity.Create<ChatChannelComponent>(self.Scene, channelId, true, true);
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channel = Entity.Create<ChatChannel>(self.Scene, channelId, true, true);
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channel.Creator = unit.RoleId;
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channel.CreateTime = TimeHelper.Now;
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self.Channels.Add(channelId, channel);
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return channel;
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}
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@@ -29,7 +33,7 @@ public static class ChatChannelCenterComponentSystem
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/// <param name="channelId"></param>
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/// <param name="channel"></param>
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/// <returns></returns>
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public static bool TryGet(this ChatChannelCenterComponent self, long channelId, out ChatChannelComponent? channel)
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public static bool TryGet(this ChatChannelCenterComponent self, long channelId, out ChatChannel? channel)
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{
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return self.Channels.TryGetValue(channelId, out channel);
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}
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@@ -13,21 +13,29 @@ public static class ChatUnitManageComponentSystem
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/// </summary>
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/// <param name="self"></param>
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/// <param name="scene"></param>
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/// <param name="accountId"></param>
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/// <param name="roleSimpleInfo"></param>
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/// <param name="gateRouteId"></param>
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public static async FTask<ChatUnit> Online(this ChatUnitManageComponent self, Scene scene, long accountId,
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public static async FTask<ChatUnit?> Online(this ChatUnitManageComponent self, Scene scene, RoleSimpleInfo roleSimpleInfo,
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long gateRouteId)
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{
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var accountId = roleSimpleInfo.RoleId;
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if (!self.TryGet(accountId, out var account))
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{
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account = ChatUnitFactory.Create(scene, accountId);
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self.Add(account);
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}
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account.GateRouteId = gateRouteId;
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if (account != null)
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{
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account.GateRouteId = gateRouteId;
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account.RoleId = accountId;
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account.Head = roleSimpleInfo.Head;
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account.Level = roleSimpleInfo.Level;
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account.NickName = roleSimpleInfo.NickName;
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account.Country = roleSimpleInfo.Country;
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}
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await FTask.CompletedTask;
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return account;
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}
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@@ -23,6 +23,7 @@ public class G2Game_EnterRequestHandler : RouteRPC<Scene, G2Game_EnterRequest, G
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var account = await gameAccountManageComponent.Online(scene, request.AccountId, request.GateRouteId);
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response.RoleRouteId = account.RuntimeId;
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response.RoleInfo = account.GetRoleSimpleInfo();
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await FTask.CompletedTask;
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}
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}
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@@ -15,7 +15,7 @@ public static class GameSceneHelper
|
||||
return gameSceneConfigs.First();
|
||||
}
|
||||
|
||||
public static async FTask<long> Online(Scene scene, long accountID, long gateRuntimeId)
|
||||
public static async FTask<(long, RoleSimpleInfo?)> Online(Scene scene, long accountID, long gateRuntimeId)
|
||||
{
|
||||
var gameSceneConfig = GetSceneConfig();
|
||||
var gameRouteId = gameSceneConfig.RouteId;
|
||||
@@ -29,9 +29,9 @@ public static class GameSceneHelper
|
||||
|
||||
if (gameResponse.ErrorCode != 0)
|
||||
{
|
||||
return 0;
|
||||
return (0, null);
|
||||
}
|
||||
|
||||
return gameResponse.RoleRouteId;
|
||||
|
||||
return (gameResponse.RoleRouteId, gameResponse.RoleInfo);
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,8 @@ namespace NB.Game;
|
||||
|
||||
public static class PlayerHelper
|
||||
{
|
||||
#region MyRegion
|
||||
|
||||
public static void InitializeChildEntity(this Player self)
|
||||
{
|
||||
if (self.Basic == null)
|
||||
@@ -141,6 +143,11 @@ public static class PlayerHelper
|
||||
account.SetTimeout(timeOut, account.Disconnect);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region 结构转换
|
||||
|
||||
/// <summary>
|
||||
/// 获得GameAccountInfo
|
||||
/// </summary>
|
||||
@@ -158,4 +165,37 @@ public static class PlayerHelper
|
||||
LoginTime = self.Statistics.LoginTime
|
||||
};
|
||||
}
|
||||
|
||||
public static RoleSimpleInfo GetRoleSimpleInfo(this Player self)
|
||||
{
|
||||
return new RoleSimpleInfo()
|
||||
{
|
||||
RoleId = self.Id,
|
||||
NickName = self.Basic.NickName,
|
||||
Head = self.Basic.Head,
|
||||
Country = self.Basic.Country,
|
||||
Level = self.Basic.Level
|
||||
};
|
||||
}
|
||||
|
||||
public static RoleInfo GetRoleInfo(this Player self)
|
||||
{
|
||||
var info = new RoleInfo();
|
||||
info.BaseInfo = GetRoleBaseInfo(self);
|
||||
return info;
|
||||
}
|
||||
|
||||
public static RoleBaseInfo GetRoleBaseInfo(this Player self)
|
||||
{
|
||||
return new RoleBaseInfo()
|
||||
{
|
||||
NickName = self.Basic.NickName,
|
||||
Head = self.Basic.Head,
|
||||
Country = self.Basic.Country,
|
||||
Level = self.Basic.Level,
|
||||
Exp = self.Basic.Exp,
|
||||
};
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -43,22 +43,25 @@ public static class GateLoginHelper
|
||||
|
||||
|
||||
//安排游戏服务器,并通知进入
|
||||
var gameRouteId = await GameSceneHelper.Online(session.Scene, gateUnit.AccountID, session.RuntimeId);
|
||||
if (gameRouteId <= 0)
|
||||
var (gameRouteId, roleSimpleInfo) =
|
||||
await GameSceneHelper.Online(session.Scene, gateUnit.AccountID, session.RuntimeId);
|
||||
if (gameRouteId <= 0 || roleSimpleInfo == null)
|
||||
{
|
||||
return ErrorCode.OnlineSceneFailed;
|
||||
}
|
||||
|
||||
Log.Info($"连接游戏服成功,gameRouteId:{gameRouteId}");
|
||||
routeComponent.AddAddress(RouteType.GameRoute, gameRouteId);
|
||||
gateUnit.GameSceneRouteId = gameRouteId;
|
||||
|
||||
|
||||
// //安排进入的聊天服
|
||||
var chatRouteId = await ChatSceneHelper.Online(session.Scene, gateUnit.AccountID, session.RuntimeId);
|
||||
|
||||
//安排进入的聊天服
|
||||
var chatRouteId = await ChatSceneHelper.Online(session.Scene, roleSimpleInfo, session.RuntimeId);
|
||||
if (chatRouteId <= 0)
|
||||
{
|
||||
return ErrorCode.OnlineSceneFailed;
|
||||
}
|
||||
|
||||
routeComponent.AddAddress(RouteType.ChatRoute, chatRouteId);
|
||||
gateUnit.ChatSceneRouteId = chatRouteId;
|
||||
Log.Info($"连接聊天服成功,gameRouteId:{gameRouteId}");
|
||||
@@ -66,7 +69,7 @@ public static class GateLoginHelper
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region 下线
|
||||
|
||||
/// <summary>
|
||||
@@ -82,5 +85,4 @@ public static class GateLoginHelper
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
@@ -12,4 +12,8 @@
|
||||
<ProjectReference Include="..\Fantasy\Fantasy.Net\Fantasy.Net\Fantasy.Net.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Utils\" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
Reference in New Issue
Block a user