using Fantasy.Entitas; namespace NB.Chat; public sealed class ChatUnit : Entity { public long GateRouteId; public long RoleId; public string NickName = string.Empty; public string Head = string.Empty; public string Country = string.Empty; public int Level; public override void Dispose() { if (IsDisposed) { return; } RoleId = 0; GateRouteId = 0; NickName = string.Empty; Head = string.Empty; Country = string.Empty; Level = 0; base.Dispose(); } }