房间创建和进入相关逻辑和协议
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@@ -5,6 +5,7 @@ using NB.Authentication;
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using NB.Chat;
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using NB.Game;
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using NB.Gate;
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using NB.Map;
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namespace NB;
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@@ -50,6 +51,9 @@ public class OnSceneCreate_Init : AsyncEventSystem<OnCreateScene>
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case SceneType.Map:
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{
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Log.Info("创建地图场景===");
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scene.AddComponent<MapUnitManageComponent>();
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scene.AddComponent<RoomManageComponent>();
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scene.AddComponent<MapManageComponent>();
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break;
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}
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}
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