房间创建和进入相关逻辑和协议

This commit is contained in:
2025-08-27 00:04:40 +08:00
parent 7325e268ce
commit f6d85a1e0a
45 changed files with 1246 additions and 729 deletions

View File

@@ -1,44 +1,3 @@
syntax = "proto3";
package Fantasy.Network.Message;
/// 请求创建房间
message C2Game_CreateRoomRequest // ICustomRouteRequest,Game2C_CreateRoomResponse,MapRoute
{
int32 MapId = 1;//地图id
string Password = 2;//进入密码
}
/// 请求创建房间成功
message Game2C_CreateRoomResponse // ICustomRouteResponse
{
int32 MapId = 1;//地图id
int64 RoomId = 2;//房间id
}
/// 请求进入地图
message C2Game_EnterMapRequest // ICustomRouteRequest,Game2C_EnterMapResponse,MapRoute
{
int32 MapId = 1; //房间id
int32 Type = 2; //进入地图方式
}
/// 请求进入地图响应
message Game2C_EnterMapResponse // ICustomRouteResponse
{
int32 MapId = 1; //地图id
int Pos = 2; //位置
}
/// 请求进入房间
message C2Game_EnterRoomRequest // ICustomRouteRequest,Game2C_EnterRoomResponse,MapRoute
{
int32 MapId = 1;//房间id
string Password = 2;//进入密码
}
/// 请求进入房间响应
message Game2C_EnterRoomResponse // ICustomRouteResponse
{
int32 MapId = 1;//地图id
int64 RoomId = 2;//房间id
}