房间创建和进入相关逻辑和协议
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@@ -1,5 +1,6 @@
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syntax = "proto3";
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package Sining.Message;
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///通知游戏服角色进入该游戏服
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message G2Common_EnterRequest // IRouteRequest,G2Common_EnterResponse
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{
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@@ -10,7 +11,7 @@ message G2Common_EnterRequest // IRouteRequest,G2Common_EnterResponse
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message G2Common_EnterResponse // IRouteResponse
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{
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int64 RoleRouteId = 1; //实体的路由id
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int64 UnitRouteId = 1; //实体的路由id
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int32 RouteType = 2; //登陆的场景类型
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}
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@@ -50,3 +51,19 @@ message Club2Chat_CreateChannel // IRouteMessage
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{
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int64 ChannelId = 1; //频道id
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}
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/// 请求进入房间
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message G2Map_EnterRoomRequest // IRouteRequest,Map2G_EnterRoomResponse
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{
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string RoomCode = 1; //房间代码
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int64 AccountId = 2; //账号id
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}
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/// 请求进入房间响应
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message Map2G_EnterRoomResponse // IRouteResponse
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{
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string RoomCode = 1; //房间代码
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repeated MapUnitInfo Units = 2; //房间玩家列表
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}
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