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15
Hotfix/Map/Handler/C2Map_CreateRoomRequestHandler.cs
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15
Hotfix/Map/Handler/C2Map_CreateRoomRequestHandler.cs
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network.Interface;
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namespace NB.Map;
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public class C2Map_CreateRoomRequestHandler : RouteRPC<Scene, C2Map_CreateRoomRequest, Map2C_CreateRoomResponse>
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{
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protected override async FTask Run(Scene entity, C2Map_CreateRoomRequest request, Map2C_CreateRoomResponse response,
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Action reply)
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{
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Log.Info($"创建房间=== map:{request.MapId} pass:{request.Password}");
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await FTask.CompletedTask;
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}
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}
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