This commit is contained in:
2025-08-25 23:56:13 +08:00
parent 8c3be0a5bb
commit e0665aae01
15 changed files with 211 additions and 105 deletions

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@@ -3,4 +3,5 @@
&ę" MultiThread* Addressable@<40>VH
(ë" MultiThread*Gate2KCP8 ś@ŤVH
ě" MultiThread*Game@—VH
î" MultiThread*Chat@«VH
î" MultiThread*Chat@«VH
ď" MultiThread*Map@µVH

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@@ -1 +1 @@
{"WorksheetNames":[-8419147776733210060,-3495952183970875596,1720330851179383898,5812538452563588342],"Tables":{"-3495952183970875596":1755183581501,"-1088042625810372120":1753532052628,"1720330851179383898":1753711757684,"3730651590607244245":1753532052629,"5812538452563588342":1753532052630}}
{"WorksheetNames":[-8419147776733210060,-3495952183970875596,1720330851179383898,5812538452563588342],"Tables":{"-3495952183970875596":1756136538067,"-1088042625810372120":1753532052628,"1720330851179383898":1753711757684,"3730651590607244245":1753532052629,"5812538452563588342":1753532052630}}

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@@ -3,5 +3,6 @@
{"Id":1002,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Addressable","NetworkProtocol":null,"OuterPort":0,"InnerPort":11011,"SceneType":2},
{"Id":1003,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Gate","NetworkProtocol":"KCP","OuterPort":20000,"InnerPort":11021,"SceneType":3},
{"Id":1004,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Game","NetworkProtocol":null,"OuterPort":0,"InnerPort":11031,"SceneType":4},
{"Id":1006,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Chat","NetworkProtocol":null,"OuterPort":0,"InnerPort":11051,"SceneType":8}
{"Id":1006,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Chat","NetworkProtocol":null,"OuterPort":0,"InnerPort":11051,"SceneType":8},
{"Id":1007,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Map","NetworkProtocol":null,"OuterPort":0,"InnerPort":11061,"SceneType":5}
]}

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@@ -1,24 +1,24 @@
syntax = "proto3";
package Fantasy.Network.Message;
message RoleGearItemInfo
message UnitGearItemInfo
{
int64 Id = 1; //唯一id
int32 ConfigId = 2; //配置id
}
message RoleGearInfo
message UnitGearInfo
{
RoleGearItemInfo Rod = 1;
RoleGearItemInfo Reel = 2;
RoleGearItemInfo Bobber = 3;
RoleGearItemInfo Hook = 4;
RoleGearItemInfo Bait = 5;
RoleGearItemInfo Lure = 6;
RoleGearItemInfo Weight = 7;
RoleGearItemInfo Line = 8;
RoleGearItemInfo Leader = 9;
RoleGearItemInfo Feeder = 10;
UnitGearItemInfo Rod = 1;
UnitGearItemInfo Reel = 2;
UnitGearItemInfo Bobber = 3;
UnitGearItemInfo Hook = 4;
UnitGearItemInfo Bait = 5;
UnitGearItemInfo Lure = 6;
UnitGearItemInfo Weight = 7;
UnitGearItemInfo Line = 8;
UnitGearItemInfo Leader = 9;
UnitGearItemInfo Feeder = 10;
}
message Vector3Info
@@ -35,7 +35,7 @@ message QuaternionInfo
float w = 4;
}
message RoleFishingInfo
message UnitFishingInfo
{
float LineLength = 1;//线长度
float ReelSpeed = 2;//收线速度
@@ -43,37 +43,51 @@ message RoleFishingInfo
int RodSetting = 4;
}
message RoleStateInfo
message UnitStateInfo
{
int32 State = 1; //状态id
repeated string Args = 2; //状态参数
}
message MapRoleInfo
message MapUnitInfo
{
int64 Id = 1; //用户id
RoleSimpleInfo RoleInfo = 2; //基础信息
MapRolePositionInfo Location = 3; //位置信息
RoleStateInfo State = 4; //状态信息
RoleGearInfo Gears = 5; //钓组数据
RoleFishingInfo FishingInfo = 6; //钓鱼状态信息
MapUnitPositionInfo Location = 3; //位置信息
UnitStateInfo State = 4; //状态信息
UnitGearInfo Gears = 5; //钓组数据
UnitFishingInfo FishingInfo = 6; //钓鱼状态信息
repeated KeyValueInt32 KV = 7; //属性信息
}
message MapRolePositionInfo
message MapUnitPositionInfo
{
Vector3Info Position = 1;
QuaternionInfo Rotation = 2;
}
C2Map_CreateMapRequest // ICustomRouteRequest,Map2C_CreateMapResponse,MapRoute
message C2Map_CreateRoomRequest // ICustomRouteRequest,Map2C_CreateRoomResponse,MapRoute
{
int32 MapId = 1;//地图id
int32 MapId = 1;//房间id
string Password = 2;//进入密码
}
message Map2C_CreateMapResponse // ICustomRouteResponse
message Map2C_CreateRoomResponse // ICustomRouteResponse
{
repeated MapRoleInfo Roles = 1;//地图玩家列表
int32 MapId = 1;//地图id
int64 RoomId = 2;//房间id
}
message C2Map_EnterRoomRequest // ICustomRouteRequest,Map2C_EnterRoomResponse,MapRoute
{
int32 MapId = 1;//房间id
string Password = 2;//进入密码
}
message Map2C_EnterRoomResponse // ICustomRouteResponse
{
int32 MapId = 1;//地图id
int64 RoomId = 2;//房间id
}
message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
@@ -84,13 +98,14 @@ message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapR
message Map2C_EnterMapResponse // ICustomRouteResponse
{
repeated MapRoleInfo Roles = 1;//地图玩家列表
repeated MapUnitInfo Roles = 1; //地图玩家列表
int64 MapId = 2; //地图id
}
message C2Map_Move // ICustomRouteMessage,MapRoute
{
MapRolePositionInfo Location = 1;
MapUnitPositionInfo Location = 1;
bool IsStop = 2;
}
@@ -98,7 +113,7 @@ message C2Map_Move // ICustomRouteMessage,MapRoute
///用户进入地图
message Map2C_RoleEnterMapNotify // ICustomRouteMessage,MapRoute
{
MapRoleInfo Info = 1;
MapUnitInfo Info = 1;
}
///用户离开地图
@@ -111,26 +126,26 @@ message Map2C_RoleExitMapNotify // ICustomRouteMessage,MapRoute
message Map2C_RoleStateNotify // ICustomRouteMessage,MapRoute
{
int64 Id = 1;
RoleStateInfo State = 2;
UnitStateInfo State = 2;
}
///玩家钓组状态变化
message Map2C_RoleGearStateNotify // ICustomRouteMessage,MapRoute
{
int64 Id = 1;
RoleFishingInfo State = 2;
UnitFishingInfo State = 2;
}
///玩家钓组变化
message Map2C_RoleGearChangeNotify // ICustomRouteMessage,MapRoute
{
int64 Id = 1;
RoleGearInfo Gears = 2; //钓组数据
UnitGearInfo Gears = 2; //钓组数据
}
///玩家位置变化
message Map2C_MoveNotify
{
int64 Id = 1;
MapRolePositionInfo Location = 2;
MapUnitPositionInfo Location = 2;
}

View File

@@ -18,7 +18,11 @@ message KeyValueStringInt64
string Key = 1; //键
int64 Value = 2; //值
}
message KeyValueInt32
{
int32 Key = 1; //键
int32 Value = 2; //值
}
message KeyValueInt64
{
int64 Key = 1; //键

View File

@@ -2,4 +2,5 @@
GateRoute = 1001 // Gate
SocialRoute = 1002 // Social
GameRoute = 1003 // Game
MapRoute = 1004 // Map
MapRoute = 1004 // Map
RoomRoute = 1005 // Room

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@@ -76,6 +76,26 @@ namespace Fantasy
public long Value { get; set; }
}
[ProtoContract]
public partial class KeyValueInt32 : AMessage, IProto
{
public static KeyValueInt32 Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<KeyValueInt32>();
}
public override void Dispose()
{
Key = default;
Value = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<KeyValueInt32>(this);
#endif
}
[ProtoMember(1)]
public int Key { get; set; }
[ProtoMember(2)]
public int Value { get; set; }
}
[ProtoContract]
public partial class KeyValueInt64 : AMessage, IProto
{
public static KeyValueInt64 Create(Scene scene)

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@@ -18,18 +18,18 @@ using Fantasy.Serialize;
namespace Fantasy
{
[ProtoContract]
public partial class RoleGearItemInfo : AMessage, IProto
public partial class UnitGearItemInfo : AMessage, IProto
{
public static RoleGearItemInfo Create(Scene scene)
public static UnitGearItemInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<RoleGearItemInfo>();
return scene.MessagePoolComponent.Rent<UnitGearItemInfo>();
}
public override void Dispose()
{
Id = default;
ConfigId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<RoleGearItemInfo>(this);
GetScene().MessagePoolComponent.Return<UnitGearItemInfo>(this);
#endif
}
[ProtoMember(1)]
@@ -38,11 +38,11 @@ namespace Fantasy
public int ConfigId { get; set; }
}
[ProtoContract]
public partial class RoleGearInfo : AMessage, IProto
public partial class UnitGearInfo : AMessage, IProto
{
public static RoleGearInfo Create(Scene scene)
public static UnitGearInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<RoleGearInfo>();
return scene.MessagePoolComponent.Rent<UnitGearInfo>();
}
public override void Dispose()
{
@@ -57,29 +57,29 @@ namespace Fantasy
Leader = default;
Feeder = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<RoleGearInfo>(this);
GetScene().MessagePoolComponent.Return<UnitGearInfo>(this);
#endif
}
[ProtoMember(1)]
public RoleGearItemInfo Rod { get; set; }
public UnitGearItemInfo Rod { get; set; }
[ProtoMember(2)]
public RoleGearItemInfo Reel { get; set; }
public UnitGearItemInfo Reel { get; set; }
[ProtoMember(3)]
public RoleGearItemInfo Bobber { get; set; }
public UnitGearItemInfo Bobber { get; set; }
[ProtoMember(4)]
public RoleGearItemInfo Hook { get; set; }
public UnitGearItemInfo Hook { get; set; }
[ProtoMember(5)]
public RoleGearItemInfo Bait { get; set; }
public UnitGearItemInfo Bait { get; set; }
[ProtoMember(6)]
public RoleGearItemInfo Lure { get; set; }
public UnitGearItemInfo Lure { get; set; }
[ProtoMember(7)]
public RoleGearItemInfo Weight { get; set; }
public UnitGearItemInfo Weight { get; set; }
[ProtoMember(8)]
public RoleGearItemInfo Line { get; set; }
public UnitGearItemInfo Line { get; set; }
[ProtoMember(9)]
public RoleGearItemInfo Leader { get; set; }
public UnitGearItemInfo Leader { get; set; }
[ProtoMember(10)]
public RoleGearItemInfo Feeder { get; set; }
public UnitGearItemInfo Feeder { get; set; }
}
[ProtoContract]
public partial class Vector3Info : AMessage, IProto
@@ -131,11 +131,11 @@ namespace Fantasy
public float w { get; set; }
}
[ProtoContract]
public partial class RoleFishingInfo : AMessage, IProto
public partial class UnitFishingInfo : AMessage, IProto
{
public static RoleFishingInfo Create(Scene scene)
public static UnitFishingInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<RoleFishingInfo>();
return scene.MessagePoolComponent.Rent<UnitFishingInfo>();
}
public override void Dispose()
{
@@ -144,7 +144,7 @@ namespace Fantasy
OpenLight = default;
RodSetting = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<RoleFishingInfo>(this);
GetScene().MessagePoolComponent.Return<UnitFishingInfo>(this);
#endif
}
[ProtoMember(1)]
@@ -157,18 +157,18 @@ namespace Fantasy
public int RodSetting { get; set; }
}
[ProtoContract]
public partial class RoleStateInfo : AMessage, IProto
public partial class UnitStateInfo : AMessage, IProto
{
public static RoleStateInfo Create(Scene scene)
public static UnitStateInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<RoleStateInfo>();
return scene.MessagePoolComponent.Rent<UnitStateInfo>();
}
public override void Dispose()
{
State = default;
Args.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<RoleStateInfo>(this);
GetScene().MessagePoolComponent.Return<UnitStateInfo>(this);
#endif
}
[ProtoMember(1)]
@@ -177,11 +177,11 @@ namespace Fantasy
public List<string> Args = new List<string>();
}
[ProtoContract]
public partial class MapRoleInfo : AMessage, IProto
public partial class MapUnitInfo : AMessage, IProto
{
public static MapRoleInfo Create(Scene scene)
public static MapUnitInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<MapRoleInfo>();
return scene.MessagePoolComponent.Rent<MapUnitInfo>();
}
public override void Dispose()
{
@@ -191,8 +191,9 @@ namespace Fantasy
State = default;
Gears = default;
FishingInfo = default;
KV.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MapRoleInfo>(this);
GetScene().MessagePoolComponent.Return<MapUnitInfo>(this);
#endif
}
[ProtoMember(1)]
@@ -200,27 +201,29 @@ namespace Fantasy
[ProtoMember(2)]
public RoleSimpleInfo RoleInfo { get; set; }
[ProtoMember(3)]
public MapRolePositionInfo Location { get; set; }
public MapUnitPositionInfo Location { get; set; }
[ProtoMember(4)]
public RoleStateInfo State { get; set; }
public UnitStateInfo State { get; set; }
[ProtoMember(5)]
public RoleGearInfo Gears { get; set; }
public UnitGearInfo Gears { get; set; }
[ProtoMember(6)]
public RoleFishingInfo FishingInfo { get; set; }
public UnitFishingInfo FishingInfo { get; set; }
[ProtoMember(7)]
public List<KeyValueInt32> KV = new List<KeyValueInt32>();
}
[ProtoContract]
public partial class MapRolePositionInfo : AMessage, IProto
public partial class MapUnitPositionInfo : AMessage, IProto
{
public static MapRolePositionInfo Create(Scene scene)
public static MapUnitPositionInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<MapRolePositionInfo>();
return scene.MessagePoolComponent.Rent<MapUnitPositionInfo>();
}
public override void Dispose()
{
Position = default;
Rotation = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MapRolePositionInfo>(this);
GetScene().MessagePoolComponent.Return<MapUnitPositionInfo>(this);
#endif
}
[ProtoMember(1)]
@@ -229,24 +232,52 @@ namespace Fantasy
public QuaternionInfo Rotation { get; set; }
}
[ProtoContract]
public partial class Map2C_CreateMapResponse : AMessage, ICustomRouteResponse, IProto
public partial class C2Map_CreateRoomRequest : AMessage, ICustomRouteRequest, IProto
{
public static Map2C_CreateMapResponse Create(Scene scene)
public static C2Map_CreateRoomRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_CreateMapResponse>();
return scene.MessagePoolComponent.Rent<C2Map_CreateRoomRequest>();
}
public override void Dispose()
{
MapId = default;
Password = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Map_CreateRoomRequest>(this);
#endif
}
[ProtoIgnore]
public Map2C_CreateRoomResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Map_CreateRoomRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public string Password { get; set; }
}
[ProtoContract]
public partial class Map2C_CreateRoomResponse : AMessage, ICustomRouteResponse, IProto
{
public static Map2C_CreateRoomResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_CreateRoomResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Roles.Clear();
MapId = default;
RoomId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_CreateMapResponse>(this);
GetScene().MessagePoolComponent.Return<Map2C_CreateRoomResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_CreateMapResponse; }
public uint OpCode() { return OuterOpcode.Map2C_CreateRoomResponse; }
[ProtoMember(1)]
public List<MapRoleInfo> Roles = new List<MapRoleInfo>();
public int MapId { get; set; }
[ProtoMember(2)]
public long RoomId { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
@@ -285,14 +316,17 @@ namespace Fantasy
{
ErrorCode = default;
Roles.Clear();
MapId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_EnterMapResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
[ProtoMember(1)]
public List<MapRoleInfo> Roles = new List<MapRoleInfo>();
public List<MapUnitInfo> Roles = new List<MapUnitInfo>();
[ProtoMember(2)]
public long MapId { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
@@ -314,7 +348,7 @@ namespace Fantasy
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public MapRolePositionInfo Location { get; set; }
public MapUnitPositionInfo Location { get; set; }
[ProtoMember(2)]
public bool IsStop { get; set; }
}
@@ -339,7 +373,7 @@ namespace Fantasy
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public MapRoleInfo Info { get; set; }
public MapUnitInfo Info { get; set; }
}
/// <summary>
/// 用户离开地图
@@ -388,7 +422,7 @@ namespace Fantasy
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public RoleStateInfo State { get; set; }
public UnitStateInfo State { get; set; }
}
/// <summary>
/// 玩家钓组状态变化
@@ -414,7 +448,7 @@ namespace Fantasy
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public RoleFishingInfo State { get; set; }
public UnitFishingInfo State { get; set; }
}
/// <summary>
/// 玩家钓组变化
@@ -440,7 +474,7 @@ namespace Fantasy
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public RoleGearInfo Gears { get; set; }
public UnitGearInfo Gears { get; set; }
}
/// <summary>
/// 玩家位置变化
@@ -463,6 +497,6 @@ namespace Fantasy
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public MapRolePositionInfo Location { get; set; }
public MapUnitPositionInfo Location { get; set; }
}
}

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@@ -2,8 +2,9 @@ namespace Fantasy
{
public static partial class OuterOpcode
{
public const uint Map2C_CreateMapResponse = 2415929105;
public const uint C2Map_EnterMapRequest = 2281711377;
public const uint C2Map_CreateRoomRequest = 2281711377;
public const uint Map2C_CreateRoomResponse = 2415929105;
public const uint C2Map_EnterMapRequest = 2281711378;
public const uint Map2C_EnterMapResponse = 2415929106;
public const uint C2Map_Move = 2147493649;
public const uint Map2C_RoleEnterMapNotify = 2147493650;
@@ -16,38 +17,38 @@ namespace Fantasy
public const uint C2G_LoginRequest = 268445458;
public const uint G2C_LoginResponse = 402663186;
public const uint G2C_RepeatLogin = 134227729;
public const uint C2Game_GetRoleInfoRequest = 2281711378;
public const uint C2Game_GetRoleInfoRequest = 2281711379;
public const uint Game2C_GetRoleInfoResponse = 2415929107;
public const uint C2S_GetConversationsRequest = 2281711379;
public const uint C2S_GetConversationsRequest = 2281711380;
public const uint S2C_GetConversationsResponse = 2415929108;
public const uint C2S_SendMailRequest = 2281711380;
public const uint C2S_SendMailRequest = 2281711381;
public const uint S2C_SendMailResponse = 2415929109;
public const uint C2S_DeleteMailRequest = 2281711381;
public const uint C2S_DeleteMailRequest = 2281711382;
public const uint S2C_DeleteMailResponse = 2415929110;
public const uint S2C_HaveMail = 2147493655;
public const uint S2C_MailState = 2147493656;
public const uint C2S_CreateChannelRequest = 2281711382;
public const uint C2S_CreateChannelRequest = 2281711383;
public const uint S2C_CreateChannelResponse = 2415929111;
public const uint C2S_JoinChannelRequest = 2281711383;
public const uint C2S_JoinChannelRequest = 2281711384;
public const uint S2C_JoinChannelResponse = 2415929112;
public const uint C2S_SendMessageRequest = 2281711384;
public const uint C2S_SendMessageRequest = 2281711385;
public const uint S2C_SendMessageResponse = 2415929113;
public const uint S2C_Message = 2147493657;
public const uint C2S_CreateClubRequest = 2281711385;
public const uint C2S_CreateClubRequest = 2281711386;
public const uint S2C_CreateClubResponse = 2415929114;
public const uint C2S_GetClubInfoRequest = 2281711386;
public const uint C2S_GetClubInfoRequest = 2281711387;
public const uint S2C_GetClubInfoResponse = 2415929115;
public const uint C2S_GetMemberListRequest = 2281711387;
public const uint C2S_GetMemberListRequest = 2281711388;
public const uint S2C_GetMemberListResponse = 2415929116;
public const uint C2S_GetClubListRequest = 2281711388;
public const uint C2S_GetClubListRequest = 2281711389;
public const uint S2C_GetClubListResponse = 2415929117;
public const uint C2S_JoinClubRequest = 2281711389;
public const uint C2S_JoinClubRequest = 2281711390;
public const uint S2C_JoinClubResponse = 2415929118;
public const uint C2S_LeaveClubRequest = 2281711390;
public const uint C2S_LeaveClubRequest = 2281711391;
public const uint S2C_LeaveClubResponse = 2415929119;
public const uint C2S_DissolveClubRequest = 2281711391;
public const uint C2S_DissolveClubRequest = 2281711392;
public const uint S2C_DissolveClubResponse = 2415929120;
public const uint C2S_DisposeJoinRequest = 2281711392;
public const uint C2S_DisposeJoinRequest = 2281711393;
public const uint S2C_DisposeJoinResponse = 2415929121;
public const uint S2C_ClubChange = 2147493658;
}

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@@ -7,5 +7,6 @@ namespace Fantasy
public const int SocialRoute = 1002; // Social
public const int GameRoute = 1003; // Game
public const int MapRoute = 1004; // Map
public const int RoomRoute = 1005; // Room
}
}

View File

@@ -1,6 +1,7 @@
using Fantasy;
using Fantasy.Async;
using Fantasy.Network;
using Fantasy.Platform.Net;
using NB.Chat;
using NB.Game;
@@ -67,6 +68,11 @@ public static class GateLoginHelper
routeComponent.AddAddress(RouteType.SocialRoute, chatRouteId);
gateUnit.ChatSceneRouteId = sceneRouteId;
Log.Info($"连接聊天服成功gameRouteId:{gameRouteId}");
var gameSceneConfigs = SceneConfigData.Instance.GetSceneBySceneType(SceneType.Map);
var mapSceneConfig = gameSceneConfigs.First();
routeComponent.AddAddress(RouteType.MapRoute, mapSceneConfig.RouteId);
return ErrorCode.Successful;
}

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@@ -13,6 +13,8 @@
</ItemGroup>
<ItemGroup>
<Folder Include="Map\Helper\" />
<Folder Include="Map\System\" />
<Folder Include="Social\Chat\" />
<Folder Include="Social\Club\" />
<Folder Include="Social\Mail\Handler\Inner\" />

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@@ -0,0 +1,15 @@
using Fantasy;
using Fantasy.Async;
using Fantasy.Network.Interface;
namespace NB.Map;
public class C2Map_CreateRoomRequestHandler : RouteRPC<Scene, C2Map_CreateRoomRequest, Map2C_CreateRoomResponse>
{
protected override async FTask Run(Scene entity, C2Map_CreateRoomRequest request, Map2C_CreateRoomResponse response,
Action reply)
{
Log.Info($"创建房间=== map:{request.MapId} pass:{request.Password}");
await FTask.CompletedTask;
}
}

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@@ -47,6 +47,11 @@ public class OnSceneCreate_Init : AsyncEventSystem<OnCreateScene>
scene.AddComponent<MailManageComponent>();
break;
}
case SceneType.Map:
{
Log.Info("创建地图场景===");
break;
}
}
await FTask.CompletedTask;