协议定义
This commit is contained in:
@@ -1,12 +1,26 @@
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syntax = "proto3";
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package Fantasy.Network.Message;
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message GearItemInfo
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message RoleGearItemInfo
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{
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int64 Id = 1; //唯一id
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int32 ConfigId = 2; //配置id
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}
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message RoleGearInfo
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{
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RoleGearItemInfo Rod = 1;
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RoleGearItemInfo Reel = 2;
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RoleGearItemInfo Bobber = 3;
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RoleGearItemInfo Hook = 4;
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RoleGearItemInfo Bait = 5;
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RoleGearItemInfo Lure = 6;
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RoleGearItemInfo Weight = 7;
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RoleGearItemInfo Line = 8;
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RoleGearItemInfo Leader = 9;
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RoleGearItemInfo Feeder = 10;
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}
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message Vector3Info
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{
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float x = 1;
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@@ -21,9 +35,12 @@ message QuaternionInfo
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float w = 4;
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}
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message GearStateInfo
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message RoleFishingInfo
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{
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float LineLength = 1;//线长度
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float ReelSpeed = 2;//收线速度
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bool OpenLight = 3;//打开手电筒
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int RodSetting = 4;
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}
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message RoleStateInfo
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@@ -32,19 +49,14 @@ message RoleStateInfo
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repeated string Args = 2; //状态参数
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}
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message MapRoleInfo
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{
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RoleSimpleInfo Info = 1; //基础信息
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}
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message MapRoleInfo
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{
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int64 Id = 1; //用户id
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MapRolePositionInfo Location = 2; //位置信息
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RoleStateInfo State = 3; //状态信息
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repeated GearItemInfo Gears = 4; //钓组数据
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MapRoleInfo Info = 5; //玩家信息
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GearStateInfo GearStateInfo = 6; //钓组状态信息
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RoleSimpleInfo RoleInfo = 2; //基础信息
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MapRolePositionInfo Location = 3; //位置信息
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RoleStateInfo State = 4; //状态信息
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RoleGearInfo Gears = 5; //钓组数据
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RoleFishingInfo FishingInfo = 6; //钓鱼状态信息
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}
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message MapRolePositionInfo
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@@ -53,6 +65,17 @@ message MapRolePositionInfo
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QuaternionInfo Rotation = 2;
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}
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C2Map_CreateMapRequest // ICustomRouteRequest,Map2C_CreateMapResponse,MapRoute
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{
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int32 MapId = 1;//地图id
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string Password = 2;//进入密码
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}
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message Map2C_CreateMapResponse // ICustomRouteResponse
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{
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repeated MapRoleInfo Roles = 1;//地图玩家列表
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}
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message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
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{
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int32 MapId = 1;//地图id
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@@ -95,14 +118,14 @@ message Map2C_RoleStateNotify // ICustomRouteMessage,MapRoute
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message Map2C_RoleGearStateNotify // ICustomRouteMessage,MapRoute
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{
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int64 Id = 1;
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GearStateInfo State = 2;
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RoleFishingInfo State = 2;
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}
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///玩家钓组变化
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message Map2C_RoleGearChangeNotify // ICustomRouteMessage,MapRoute
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{
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int64 Id = 1;
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repeated GearItemInfo Gears = 2; //钓组数据
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RoleGearInfo Gears = 2; //钓组数据
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}
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///玩家位置变化
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@@ -135,6 +135,7 @@ namespace Fantasy
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Currency.Clear();
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Slots.Clear();
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Skills.Clear();
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MapId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<RoleInfo>(this);
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#endif
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@@ -155,6 +156,8 @@ namespace Fantasy
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public List<KeyValueInt64> Slots = new List<KeyValueInt64>();
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[ProtoMember(8)]
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public List<SkillInfo> Skills = new List<SkillInfo>();
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[ProtoMember(9)]
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public int MapId { get; set; }
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}
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/// <summary>
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/// 角色信息
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@@ -174,6 +177,7 @@ namespace Fantasy
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Country = default;
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Level = default;
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Vip = default;
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MapId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<RoleSimpleInfo>(this);
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#endif
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@@ -190,6 +194,8 @@ namespace Fantasy
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public int Level { get; set; }
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[ProtoMember(6)]
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public bool Vip { get; set; }
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[ProtoMember(7)]
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public int MapId { get; set; }
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}
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/// <summary>
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/// VIP信息
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468
Entity/Generate/NetworkProtocol/MapMessage.cs
Normal file
468
Entity/Generate/NetworkProtocol/MapMessage.cs
Normal file
@@ -0,0 +1,468 @@
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using ProtoBuf;
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using System.Collections.Generic;
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using MongoDB.Bson.Serialization.Attributes;
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using Fantasy;
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using Fantasy.Network.Interface;
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using Fantasy.Serialize;
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// ReSharper disable InconsistentNaming
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// ReSharper disable RedundantUsingDirective
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// ReSharper disable RedundantOverriddenMember
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// ReSharper disable PartialTypeWithSinglePart
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// ReSharper disable UnusedAutoPropertyAccessor.Global
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable CheckNamespace
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#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
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#pragma warning disable CS8618
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namespace Fantasy
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{
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[ProtoContract]
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public partial class RoleGearItemInfo : AMessage, IProto
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{
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public static RoleGearItemInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<RoleGearItemInfo>();
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}
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public override void Dispose()
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{
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Id = default;
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ConfigId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<RoleGearItemInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public long Id { get; set; }
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[ProtoMember(2)]
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public int ConfigId { get; set; }
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}
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[ProtoContract]
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public partial class RoleGearInfo : AMessage, IProto
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{
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public static RoleGearInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<RoleGearInfo>();
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}
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public override void Dispose()
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{
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Rod = default;
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Reel = default;
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Bobber = default;
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Hook = default;
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Bait = default;
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Lure = default;
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Weight = default;
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Line = default;
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Leader = default;
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Feeder = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<RoleGearInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public RoleGearItemInfo Rod { get; set; }
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[ProtoMember(2)]
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public RoleGearItemInfo Reel { get; set; }
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[ProtoMember(3)]
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public RoleGearItemInfo Bobber { get; set; }
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[ProtoMember(4)]
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public RoleGearItemInfo Hook { get; set; }
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[ProtoMember(5)]
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public RoleGearItemInfo Bait { get; set; }
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[ProtoMember(6)]
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public RoleGearItemInfo Lure { get; set; }
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[ProtoMember(7)]
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public RoleGearItemInfo Weight { get; set; }
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[ProtoMember(8)]
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public RoleGearItemInfo Line { get; set; }
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[ProtoMember(9)]
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public RoleGearItemInfo Leader { get; set; }
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[ProtoMember(10)]
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public RoleGearItemInfo Feeder { get; set; }
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}
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[ProtoContract]
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public partial class Vector3Info : AMessage, IProto
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{
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public static Vector3Info Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Vector3Info>();
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}
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public override void Dispose()
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{
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x = default;
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y = default;
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z = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Vector3Info>(this);
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#endif
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}
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[ProtoMember(1)]
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public float x { get; set; }
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[ProtoMember(2)]
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public float y { get; set; }
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[ProtoMember(3)]
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public float z { get; set; }
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}
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[ProtoContract]
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public partial class QuaternionInfo : AMessage, IProto
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{
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public static QuaternionInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<QuaternionInfo>();
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}
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public override void Dispose()
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{
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x = default;
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y = default;
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z = default;
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w = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<QuaternionInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public float x { get; set; }
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[ProtoMember(2)]
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public float y { get; set; }
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[ProtoMember(3)]
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public float z { get; set; }
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[ProtoMember(4)]
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public float w { get; set; }
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}
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[ProtoContract]
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public partial class RoleFishingInfo : AMessage, IProto
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{
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public static RoleFishingInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<RoleFishingInfo>();
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}
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public override void Dispose()
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{
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LineLength = default;
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ReelSpeed = default;
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OpenLight = default;
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RodSetting = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<RoleFishingInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public float LineLength { get; set; }
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[ProtoMember(2)]
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public float ReelSpeed { get; set; }
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[ProtoMember(3)]
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public bool OpenLight { get; set; }
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[ProtoMember(4)]
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public int RodSetting { get; set; }
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}
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[ProtoContract]
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public partial class RoleStateInfo : AMessage, IProto
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{
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public static RoleStateInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<RoleStateInfo>();
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}
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public override void Dispose()
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{
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State = default;
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Args.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<RoleStateInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public int State { get; set; }
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[ProtoMember(2)]
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public List<string> Args = new List<string>();
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}
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[ProtoContract]
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public partial class MapRoleInfo : AMessage, IProto
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{
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public static MapRoleInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<MapRoleInfo>();
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}
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public override void Dispose()
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{
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Id = default;
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RoleInfo = default;
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Location = default;
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State = default;
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Gears = default;
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FishingInfo = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<MapRoleInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public long Id { get; set; }
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[ProtoMember(2)]
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public RoleSimpleInfo RoleInfo { get; set; }
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[ProtoMember(3)]
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public MapRolePositionInfo Location { get; set; }
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[ProtoMember(4)]
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public RoleStateInfo State { get; set; }
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[ProtoMember(5)]
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public RoleGearInfo Gears { get; set; }
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[ProtoMember(6)]
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public RoleFishingInfo FishingInfo { get; set; }
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}
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[ProtoContract]
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public partial class MapRolePositionInfo : AMessage, IProto
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{
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public static MapRolePositionInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<MapRolePositionInfo>();
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}
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public override void Dispose()
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{
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Position = default;
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Rotation = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<MapRolePositionInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public Vector3Info Position { get; set; }
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[ProtoMember(2)]
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public QuaternionInfo Rotation { get; set; }
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}
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[ProtoContract]
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public partial class Map2C_CreateMapResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static Map2C_CreateMapResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Map2C_CreateMapResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Roles.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Map2C_CreateMapResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Map2C_CreateMapResponse; }
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[ProtoMember(1)]
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public List<MapRoleInfo> Roles = new List<MapRoleInfo>();
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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[ProtoContract]
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public partial class C2Map_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Map_EnterMapRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Map_EnterMapRequest>();
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}
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public override void Dispose()
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{
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MapId = default;
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RoomId = default;
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||||
#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Map_EnterMapRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Map2C_EnterMapResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Map_EnterMapRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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[ProtoMember(1)]
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public int MapId { get; set; }
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[ProtoMember(2)]
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||||
public long RoomId { get; set; }
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||||
}
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||||
[ProtoContract]
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||||
public partial class Map2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto
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{
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||||
public static Map2C_EnterMapResponse Create(Scene scene)
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{
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||||
return scene.MessagePoolComponent.Rent<Map2C_EnterMapResponse>();
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||||
}
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||||
public override void Dispose()
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||||
{
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||||
ErrorCode = default;
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||||
Roles.Clear();
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||||
#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Map2C_EnterMapResponse>(this);
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||||
#endif
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||||
}
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||||
public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
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||||
[ProtoMember(1)]
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||||
public List<MapRoleInfo> Roles = new List<MapRoleInfo>();
|
||||
[ProtoMember(2)]
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||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
[ProtoContract]
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||||
public partial class C2Map_Move : AMessage, ICustomRouteMessage, IProto
|
||||
{
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||||
public static C2Map_Move Create(Scene scene)
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||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Map_Move>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
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||||
Location = default;
|
||||
IsStop = default;
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||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Map_Move>(this);
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||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.C2Map_Move; }
|
||||
[ProtoIgnore]
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||||
public int RouteType => Fantasy.RouteType.MapRoute;
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||||
[ProtoMember(1)]
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||||
public MapRolePositionInfo Location { get; set; }
|
||||
[ProtoMember(2)]
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||||
public bool IsStop { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 用户进入地图
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Map2C_RoleEnterMapNotify : AMessage, ICustomRouteMessage, IProto
|
||||
{
|
||||
public static Map2C_RoleEnterMapNotify Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2C_RoleEnterMapNotify>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Info = default;
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||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_RoleEnterMapNotify>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RoleEnterMapNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
[ProtoMember(1)]
|
||||
public MapRoleInfo Info { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 用户离开地图
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Map2C_RoleExitMapNotify : AMessage, ICustomRouteMessage, IProto
|
||||
{
|
||||
public static Map2C_RoleExitMapNotify Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2C_RoleExitMapNotify>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_RoleExitMapNotify>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RoleExitMapNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 玩家状态变化同步
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Map2C_RoleStateNotify : AMessage, ICustomRouteMessage, IProto
|
||||
{
|
||||
public static Map2C_RoleStateNotify Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2C_RoleStateNotify>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
State = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_RoleStateNotify>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RoleStateNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public RoleStateInfo State { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 玩家钓组状态变化
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Map2C_RoleGearStateNotify : AMessage, ICustomRouteMessage, IProto
|
||||
{
|
||||
public static Map2C_RoleGearStateNotify Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2C_RoleGearStateNotify>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
State = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_RoleGearStateNotify>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RoleGearStateNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public RoleFishingInfo State { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 玩家钓组变化
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Map2C_RoleGearChangeNotify : AMessage, ICustomRouteMessage, IProto
|
||||
{
|
||||
public static Map2C_RoleGearChangeNotify Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2C_RoleGearChangeNotify>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
Gears = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_RoleGearChangeNotify>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RoleGearChangeNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public RoleGearInfo Gears { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 玩家位置变化
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Map2C_MoveNotify : AMessage, IProto
|
||||
{
|
||||
public static Map2C_MoveNotify Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2C_MoveNotify>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
Location = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_MoveNotify>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public MapRolePositionInfo Location { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -100,14 +100,14 @@ namespace Fantasy
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
GameAccountInfo = default;
|
||||
RoleId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_LoginResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_LoginResponse; }
|
||||
[ProtoMember(1)]
|
||||
public GameAccountInfo GameAccountInfo { get; set; }
|
||||
public long RoleId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
@@ -129,29 +129,6 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_RepeatLogin; }
|
||||
}
|
||||
/// <summary>
|
||||
/// GameAccount实体类
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class GameAccountInfo : AMessage, IProto
|
||||
{
|
||||
public static GameAccountInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<GameAccountInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
CreateTime = default;
|
||||
LoginTime = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<GameAccountInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public long CreateTime { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public long LoginTime { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class C2Game_GetRoleInfoRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
@@ -181,15 +158,18 @@ namespace Fantasy
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Roles = default;
|
||||
RoleInfo = default;
|
||||
RoomId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Game2C_GetRoleInfoResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Game2C_GetRoleInfoResponse; }
|
||||
[ProtoMember(1)]
|
||||
public RoleSimpleInfo Roles { get; set; }
|
||||
public RoleInfo RoleInfo { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public long RoomId { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,44 +2,53 @@ namespace Fantasy
|
||||
{
|
||||
public static partial class OuterOpcode
|
||||
{
|
||||
public const uint Map2C_CreateMapResponse = 2415929105;
|
||||
public const uint C2Map_EnterMapRequest = 2281711377;
|
||||
public const uint Map2C_EnterMapResponse = 2415929106;
|
||||
public const uint C2Map_Move = 2147493649;
|
||||
public const uint Map2C_RoleEnterMapNotify = 2147493650;
|
||||
public const uint Map2C_RoleExitMapNotify = 2147493651;
|
||||
public const uint Map2C_RoleStateNotify = 2147493652;
|
||||
public const uint Map2C_RoleGearStateNotify = 2147493653;
|
||||
public const uint Map2C_RoleGearChangeNotify = 2147493654;
|
||||
public const uint C2A_LoginRequest = 268445457;
|
||||
public const uint A2C_LoginResponse = 402663185;
|
||||
public const uint C2G_LoginRequest = 268445458;
|
||||
public const uint G2C_LoginResponse = 402663186;
|
||||
public const uint G2C_RepeatLogin = 134227729;
|
||||
public const uint C2Game_GetRoleInfoRequest = 2281711377;
|
||||
public const uint Game2C_GetRoleInfoResponse = 2415929105;
|
||||
public const uint C2S_GetConversationsRequest = 2281711378;
|
||||
public const uint S2C_GetConversationsResponse = 2415929106;
|
||||
public const uint C2S_SendMailRequest = 2281711379;
|
||||
public const uint S2C_SendMailResponse = 2415929107;
|
||||
public const uint C2S_DeleteMailRequest = 2281711380;
|
||||
public const uint S2C_DeleteMailResponse = 2415929108;
|
||||
public const uint S2C_HaveMail = 2147493649;
|
||||
public const uint S2C_MailState = 2147493650;
|
||||
public const uint C2S_CreateChannelRequest = 2281711381;
|
||||
public const uint S2C_CreateChannelResponse = 2415929109;
|
||||
public const uint C2S_JoinChannelRequest = 2281711382;
|
||||
public const uint S2C_JoinChannelResponse = 2415929110;
|
||||
public const uint C2S_SendMessageRequest = 2281711383;
|
||||
public const uint S2C_SendMessageResponse = 2415929111;
|
||||
public const uint S2C_Message = 2147493651;
|
||||
public const uint C2S_CreateClubRequest = 2281711384;
|
||||
public const uint S2C_CreateClubResponse = 2415929112;
|
||||
public const uint C2S_GetClubInfoRequest = 2281711385;
|
||||
public const uint S2C_GetClubInfoResponse = 2415929113;
|
||||
public const uint C2S_GetMemberListRequest = 2281711386;
|
||||
public const uint S2C_GetMemberListResponse = 2415929114;
|
||||
public const uint C2S_GetClubListRequest = 2281711387;
|
||||
public const uint S2C_GetClubListResponse = 2415929115;
|
||||
public const uint C2S_JoinClubRequest = 2281711388;
|
||||
public const uint S2C_JoinClubResponse = 2415929116;
|
||||
public const uint C2S_LeaveClubRequest = 2281711389;
|
||||
public const uint S2C_LeaveClubResponse = 2415929117;
|
||||
public const uint C2S_DissolveClubRequest = 2281711390;
|
||||
public const uint S2C_DissolveClubResponse = 2415929118;
|
||||
public const uint C2S_DisposeJoinRequest = 2281711391;
|
||||
public const uint S2C_DisposeJoinResponse = 2415929119;
|
||||
public const uint S2C_ClubChange = 2147493652;
|
||||
public const uint C2Game_GetRoleInfoRequest = 2281711378;
|
||||
public const uint Game2C_GetRoleInfoResponse = 2415929107;
|
||||
public const uint C2S_GetConversationsRequest = 2281711379;
|
||||
public const uint S2C_GetConversationsResponse = 2415929108;
|
||||
public const uint C2S_SendMailRequest = 2281711380;
|
||||
public const uint S2C_SendMailResponse = 2415929109;
|
||||
public const uint C2S_DeleteMailRequest = 2281711381;
|
||||
public const uint S2C_DeleteMailResponse = 2415929110;
|
||||
public const uint S2C_HaveMail = 2147493655;
|
||||
public const uint S2C_MailState = 2147493656;
|
||||
public const uint C2S_CreateChannelRequest = 2281711382;
|
||||
public const uint S2C_CreateChannelResponse = 2415929111;
|
||||
public const uint C2S_JoinChannelRequest = 2281711383;
|
||||
public const uint S2C_JoinChannelResponse = 2415929112;
|
||||
public const uint C2S_SendMessageRequest = 2281711384;
|
||||
public const uint S2C_SendMessageResponse = 2415929113;
|
||||
public const uint S2C_Message = 2147493657;
|
||||
public const uint C2S_CreateClubRequest = 2281711385;
|
||||
public const uint S2C_CreateClubResponse = 2415929114;
|
||||
public const uint C2S_GetClubInfoRequest = 2281711386;
|
||||
public const uint S2C_GetClubInfoResponse = 2415929115;
|
||||
public const uint C2S_GetMemberListRequest = 2281711387;
|
||||
public const uint S2C_GetMemberListResponse = 2415929116;
|
||||
public const uint C2S_GetClubListRequest = 2281711388;
|
||||
public const uint S2C_GetClubListResponse = 2415929117;
|
||||
public const uint C2S_JoinClubRequest = 2281711389;
|
||||
public const uint S2C_JoinClubResponse = 2415929118;
|
||||
public const uint C2S_LeaveClubRequest = 2281711390;
|
||||
public const uint S2C_LeaveClubResponse = 2415929119;
|
||||
public const uint C2S_DissolveClubRequest = 2281711391;
|
||||
public const uint S2C_DissolveClubResponse = 2415929120;
|
||||
public const uint C2S_DisposeJoinRequest = 2281711392;
|
||||
public const uint S2C_DisposeJoinResponse = 2415929121;
|
||||
public const uint S2C_ClubChange = 2147493658;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,5 +6,6 @@ namespace Fantasy
|
||||
public const int GateRoute = 1001; // Gate
|
||||
public const int SocialRoute = 1002; // Social
|
||||
public const int GameRoute = 1003; // Game
|
||||
public const int MapRoute = 1004; // Map
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Fantasy.Entitas;
|
||||
using Unity.Mathematics;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
@@ -7,4 +8,13 @@ namespace NB.Map;
|
||||
/// </summary>
|
||||
public class MapUnit : Entity
|
||||
{
|
||||
/// <summary>
|
||||
/// 位置
|
||||
/// </summary>
|
||||
public float3 Position;
|
||||
|
||||
/// <summary>
|
||||
/// 旋转
|
||||
/// </summary>
|
||||
public float4 Rotation;
|
||||
}
|
||||
@@ -142,25 +142,7 @@ public static class PlayerHelper
|
||||
|
||||
|
||||
#region 结构转换
|
||||
|
||||
/// <summary>
|
||||
/// 获得GameAccountInfo
|
||||
/// </summary>
|
||||
/// <param name="self"></param>
|
||||
/// <returns></returns>
|
||||
public static GameAccountInfo GetGameAccountInfo(this Player self)
|
||||
{
|
||||
// 其实可以不用每次都NEW一个新的GameAccountInfo
|
||||
// 可以在当前账号下创建一个GameAccountInfo,每次变动会提前通知这个GameAccountInfo
|
||||
// 又或者每次调用该方法的时候,把值重新赋值一下。
|
||||
|
||||
return new GameAccountInfo()
|
||||
{
|
||||
// CreateTime = self.Statistics.CreateTime,
|
||||
// LoginTime = self.Statistics.LoginTime
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
public static RoleSimpleInfo GetRoleSimpleInfo(this Player self)
|
||||
{
|
||||
return new RoleSimpleInfo()
|
||||
|
||||
Reference in New Issue
Block a user