地图
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@@ -3,4 +3,5 @@
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&ę"MultiThread*Addressable@<40>VH
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(ë"MultiThread*Gate2KCP8 ś@ŤVH
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ě"MultiThread*Game@—VH
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î"MultiThread*Chat@«VH
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î"MultiThread*Chat@«VH
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ď"MultiThread*Map@µVH
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@@ -1 +1 @@
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{"WorksheetNames":[-8419147776733210060,-3495952183970875596,1720330851179383898,5812538452563588342],"Tables":{"-3495952183970875596":1755183581501,"-1088042625810372120":1753532052628,"1720330851179383898":1753711757684,"3730651590607244245":1753532052629,"5812538452563588342":1753532052630}}
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{"WorksheetNames":[-8419147776733210060,-3495952183970875596,1720330851179383898,5812538452563588342],"Tables":{"-3495952183970875596":1756136538067,"-1088042625810372120":1753532052628,"1720330851179383898":1753711757684,"3730651590607244245":1753532052629,"5812538452563588342":1753532052630}}
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@@ -3,5 +3,6 @@
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{"Id":1002,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Addressable","NetworkProtocol":null,"OuterPort":0,"InnerPort":11011,"SceneType":2},
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{"Id":1003,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Gate","NetworkProtocol":"KCP","OuterPort":20000,"InnerPort":11021,"SceneType":3},
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{"Id":1004,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Game","NetworkProtocol":null,"OuterPort":0,"InnerPort":11031,"SceneType":4},
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{"Id":1006,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Chat","NetworkProtocol":null,"OuterPort":0,"InnerPort":11051,"SceneType":8}
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{"Id":1006,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Chat","NetworkProtocol":null,"OuterPort":0,"InnerPort":11051,"SceneType":8},
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{"Id":1007,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Map","NetworkProtocol":null,"OuterPort":0,"InnerPort":11061,"SceneType":5}
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]}
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@@ -1,24 +1,24 @@
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syntax = "proto3";
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package Fantasy.Network.Message;
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message RoleGearItemInfo
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message UnitGearItemInfo
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{
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int64 Id = 1; //唯一id
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int32 ConfigId = 2; //配置id
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}
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message RoleGearInfo
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message UnitGearInfo
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{
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RoleGearItemInfo Rod = 1;
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RoleGearItemInfo Reel = 2;
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RoleGearItemInfo Bobber = 3;
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RoleGearItemInfo Hook = 4;
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RoleGearItemInfo Bait = 5;
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RoleGearItemInfo Lure = 6;
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RoleGearItemInfo Weight = 7;
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RoleGearItemInfo Line = 8;
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RoleGearItemInfo Leader = 9;
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RoleGearItemInfo Feeder = 10;
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UnitGearItemInfo Rod = 1;
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UnitGearItemInfo Reel = 2;
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UnitGearItemInfo Bobber = 3;
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UnitGearItemInfo Hook = 4;
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UnitGearItemInfo Bait = 5;
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UnitGearItemInfo Lure = 6;
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UnitGearItemInfo Weight = 7;
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UnitGearItemInfo Line = 8;
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UnitGearItemInfo Leader = 9;
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UnitGearItemInfo Feeder = 10;
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}
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message Vector3Info
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@@ -35,7 +35,7 @@ message QuaternionInfo
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float w = 4;
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}
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message RoleFishingInfo
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message UnitFishingInfo
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{
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float LineLength = 1;//线长度
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float ReelSpeed = 2;//收线速度
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@@ -43,37 +43,51 @@ message RoleFishingInfo
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int RodSetting = 4;
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}
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message RoleStateInfo
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message UnitStateInfo
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{
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int32 State = 1; //状态id
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repeated string Args = 2; //状态参数
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}
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message MapRoleInfo
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message MapUnitInfo
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{
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int64 Id = 1; //用户id
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RoleSimpleInfo RoleInfo = 2; //基础信息
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MapRolePositionInfo Location = 3; //位置信息
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RoleStateInfo State = 4; //状态信息
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RoleGearInfo Gears = 5; //钓组数据
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RoleFishingInfo FishingInfo = 6; //钓鱼状态信息
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MapUnitPositionInfo Location = 3; //位置信息
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UnitStateInfo State = 4; //状态信息
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UnitGearInfo Gears = 5; //钓组数据
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UnitFishingInfo FishingInfo = 6; //钓鱼状态信息
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repeated KeyValueInt32 KV = 7; //属性信息
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}
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message MapRolePositionInfo
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message MapUnitPositionInfo
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{
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Vector3Info Position = 1;
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QuaternionInfo Rotation = 2;
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}
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C2Map_CreateMapRequest // ICustomRouteRequest,Map2C_CreateMapResponse,MapRoute
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message C2Map_CreateRoomRequest // ICustomRouteRequest,Map2C_CreateRoomResponse,MapRoute
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{
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int32 MapId = 1;//地图id
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int32 MapId = 1;//房间id
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string Password = 2;//进入密码
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}
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message Map2C_CreateMapResponse // ICustomRouteResponse
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message Map2C_CreateRoomResponse // ICustomRouteResponse
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{
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repeated MapRoleInfo Roles = 1;//地图玩家列表
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int32 MapId = 1;//地图id
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int64 RoomId = 2;//房间id
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}
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message C2Map_EnterRoomRequest // ICustomRouteRequest,Map2C_EnterRoomResponse,MapRoute
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{
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int32 MapId = 1;//房间id
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string Password = 2;//进入密码
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}
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message Map2C_EnterRoomResponse // ICustomRouteResponse
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{
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int32 MapId = 1;//地图id
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int64 RoomId = 2;//房间id
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}
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message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
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@@ -84,13 +98,14 @@ message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapR
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message Map2C_EnterMapResponse // ICustomRouteResponse
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{
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repeated MapRoleInfo Roles = 1;//地图玩家列表
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repeated MapUnitInfo Roles = 1; //地图玩家列表
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int64 MapId = 2; //地图id
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}
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message C2Map_Move // ICustomRouteMessage,MapRoute
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{
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MapRolePositionInfo Location = 1;
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MapUnitPositionInfo Location = 1;
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bool IsStop = 2;
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}
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@@ -98,7 +113,7 @@ message C2Map_Move // ICustomRouteMessage,MapRoute
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///用户进入地图
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message Map2C_RoleEnterMapNotify // ICustomRouteMessage,MapRoute
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{
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MapRoleInfo Info = 1;
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MapUnitInfo Info = 1;
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}
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///用户离开地图
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@@ -111,26 +126,26 @@ message Map2C_RoleExitMapNotify // ICustomRouteMessage,MapRoute
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message Map2C_RoleStateNotify // ICustomRouteMessage,MapRoute
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{
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int64 Id = 1;
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RoleStateInfo State = 2;
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UnitStateInfo State = 2;
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}
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///玩家钓组状态变化
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message Map2C_RoleGearStateNotify // ICustomRouteMessage,MapRoute
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{
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int64 Id = 1;
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RoleFishingInfo State = 2;
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UnitFishingInfo State = 2;
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}
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///玩家钓组变化
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message Map2C_RoleGearChangeNotify // ICustomRouteMessage,MapRoute
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{
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int64 Id = 1;
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RoleGearInfo Gears = 2; //钓组数据
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UnitGearInfo Gears = 2; //钓组数据
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}
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///玩家位置变化
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message Map2C_MoveNotify
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{
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int64 Id = 1;
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MapRolePositionInfo Location = 2;
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MapUnitPositionInfo Location = 2;
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}
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@@ -18,7 +18,11 @@ message KeyValueStringInt64
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string Key = 1; //键
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int64 Value = 2; //值
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}
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message KeyValueInt32
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{
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int32 Key = 1; //键
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int32 Value = 2; //值
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}
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message KeyValueInt64
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{
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int64 Key = 1; //键
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@@ -2,4 +2,5 @@
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GateRoute = 1001 // Gate
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SocialRoute = 1002 // Social
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GameRoute = 1003 // Game
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MapRoute = 1004 // Map
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MapRoute = 1004 // Map
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RoomRoute = 1005 // Room
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