进入和离开地图和房间协议合并
This commit is contained in:
@@ -55,16 +55,18 @@ message Club2Chat_CreateChannel // IRouteMessage
|
||||
|
||||
|
||||
/// 请求进入房间
|
||||
message G2Map_EnterRoomRequest // IRouteRequest,Map2G_EnterRoomResponse
|
||||
message G2Map_EnterMapRequest // IRouteRequest,Map2G_EnterMapResponse
|
||||
{
|
||||
string RoomCode = 1; //房间代码
|
||||
int64 AccountId = 2; //账号id
|
||||
int32 MapId =3; //地图id
|
||||
}
|
||||
|
||||
/// 请求进入房间响应
|
||||
message Map2G_EnterRoomResponse // IRouteResponse
|
||||
message Map2G_EnterMapResponse // IRouteResponse
|
||||
{
|
||||
string RoomCode = 1; //房间代码
|
||||
int32 MapId = 2; //地图id
|
||||
repeated MapUnitInfo Units = 2; //房间玩家列表
|
||||
}
|
||||
|
||||
|
||||
@@ -14,54 +14,52 @@ message Map2C_CreateRoomResponse // ICustomRouteResponse
|
||||
repeated MapUnitInfo Units = 2; //房间玩家列表
|
||||
}
|
||||
|
||||
/// 请求网关进入房间
|
||||
message C2G_EnterRoomRequest // IRequest,G2C_EnterRoomResponse
|
||||
{
|
||||
string RoomCode = 1; //房间代码
|
||||
}
|
||||
/// 请求网关进入房间响应
|
||||
message G2C_EnterRoomResponse // IResponse
|
||||
{
|
||||
string RoomCode = 1; //房间代码
|
||||
repeated MapUnitInfo Units = 2; //房间玩家列表
|
||||
}
|
||||
|
||||
|
||||
/// 请求网关离开房间
|
||||
/// 请求网关离开房间(离开房间,但是不离开地图)
|
||||
message C2G_ExitRoomRequest // IRequest,G2C_ExitRoomResponse
|
||||
{
|
||||
string RoomCode = 1; //房间代码
|
||||
}
|
||||
|
||||
/// 请求网关进入离开响应
|
||||
message G2C_ExitRoomResponse // IResponse
|
||||
{
|
||||
string RoomCode = 1; //房间代码
|
||||
}
|
||||
|
||||
|
||||
message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
|
||||
/// 请求网关进入地图
|
||||
message C2G_EnterMapRequest // IRequest,G2C_EnterMapResponse
|
||||
{
|
||||
int32 MapId = 1;//地图id
|
||||
string RoomId = 2;//房间id,如果联机则有
|
||||
string RoomCode = 1; //房间代码
|
||||
int32 MapId = 2; //地图id
|
||||
}
|
||||
|
||||
message Map2C_EnterMapResponse // ICustomRouteResponse
|
||||
/// 请求网关进入房间响应
|
||||
message G2C_EnterMapResponse // IResponse
|
||||
{
|
||||
|
||||
int32 MapId = 1; //地图id
|
||||
string RoomCode = 2; //房间代码
|
||||
repeated MapUnitInfo Units = 3; //房间玩家列表
|
||||
}
|
||||
|
||||
|
||||
// // 请求进入地图
|
||||
// message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
|
||||
// {
|
||||
// int32 MapId = 1;//地图id
|
||||
// string RoomCode = 2;//房间id,如果是进入房间
|
||||
// }
|
||||
|
||||
|
||||
// message Map2C_EnterMapResponse // ICustomRouteResponse
|
||||
// {
|
||||
|
||||
// }
|
||||
|
||||
|
||||
/// 通知客户端切换地图
|
||||
message Map2C_ChangeMap // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
int32 MapId = 1; //地图id
|
||||
int32 Node = 2; //站位节点
|
||||
}
|
||||
|
||||
|
||||
// ///新邮件推送
|
||||
// message S2C_HaveMail // ICustomRouteMessage,SocialRoute
|
||||
// {
|
||||
// MailInfo Mail = 1;
|
||||
// string Key = 2;
|
||||
// }
|
||||
@@ -2,7 +2,7 @@ syntax = "proto3";
|
||||
package Fantasy.Network.Message;
|
||||
|
||||
|
||||
|
||||
//************** 进入 离开 **********************
|
||||
///用户进入地图
|
||||
message Map2C_RoleEnterRoomNotify // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
@@ -15,6 +15,8 @@ message Map2C_RoleExitRoomNotify // ICustomRouteMessage,MapRoute
|
||||
int64 Id = 1;//离开人员
|
||||
}
|
||||
|
||||
//************** 参数变化 **********************
|
||||
|
||||
///玩家状态变化同步
|
||||
message Map2C_RoleStateNotify // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
@@ -22,21 +24,21 @@ message Map2C_RoleStateNotify // ICustomRouteMessage,MapRoute
|
||||
UnitStateInfo State = 2;
|
||||
}
|
||||
|
||||
///玩家钓组状态变化
|
||||
message Map2C_RoleGearStateNotify // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
int64 Id = 1;
|
||||
UnitFishingInfo State = 2;
|
||||
}
|
||||
|
||||
///玩家钓组变化
|
||||
message Map2C_RoleGearChangeNotify // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
int64 Id = 1;
|
||||
GearInfo Gears = 2; //钓组数据
|
||||
repeated GearInfo Gears = 2; //钓组数据
|
||||
}
|
||||
|
||||
//************** 移动 旋转 **********************
|
||||
//玩家属性值变化
|
||||
message Map2C_RolePropertyChangeNotify // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
repeated KeyValueInt32 Propertys = 1; //变化的属性信息
|
||||
}
|
||||
|
||||
//************** 移动 旋转 **********************
|
||||
|
||||
// 角色移动
|
||||
message C2Map_Move // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
|
||||
@@ -46,8 +46,7 @@ message MapUnitInfo
|
||||
Vector3Info Position = 3; //当前位置
|
||||
Vector3Info Rotation = 4; //角色方向
|
||||
UnitStateInfo State = 5; //状态信息
|
||||
GearInfo Gears = 7; //钓组数据
|
||||
UnitFishingInfo FishingInfo = 8; //钓鱼状态信息
|
||||
repeated KeyValueInt32 KV = 9; //属性信息
|
||||
repeated GearInfo Gears = 7; //钓组数据
|
||||
repeated KeyValueInt32 Propertys = 8; //属性信息
|
||||
}
|
||||
|
||||
|
||||
@@ -385,27 +385,4 @@ namespace Fantasy
|
||||
[ProtoMember(3)]
|
||||
public int Exp { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 玩家当前使用钓组信息
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class GearInfo : AMessage, IProto
|
||||
{
|
||||
public static GearInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<GearInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Rod = default;
|
||||
Rigs.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<GearInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public long Rod { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public List<long> Rigs = new List<long>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -204,53 +204,59 @@ namespace Fantasy
|
||||
/// 请求进入房间
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2Map_EnterRoomRequest : AMessage, IRouteRequest, IProto
|
||||
public partial class G2Map_EnterMapRequest : AMessage, IRouteRequest, IProto
|
||||
{
|
||||
public static G2Map_EnterRoomRequest Create(Scene scene)
|
||||
public static G2Map_EnterMapRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2Map_EnterRoomRequest>();
|
||||
return scene.MessagePoolComponent.Rent<G2Map_EnterMapRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
RoomCode = default;
|
||||
AccountId = default;
|
||||
MapId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2Map_EnterRoomRequest>(this);
|
||||
GetScene().MessagePoolComponent.Return<G2Map_EnterMapRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Map2G_EnterRoomResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return InnerOpcode.G2Map_EnterRoomRequest; }
|
||||
public Map2G_EnterMapResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return InnerOpcode.G2Map_EnterMapRequest; }
|
||||
[ProtoMember(1)]
|
||||
public string RoomCode { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public long AccountId { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public int MapId { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求进入房间响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Map2G_EnterRoomResponse : AMessage, IRouteResponse, IProto
|
||||
public partial class Map2G_EnterMapResponse : AMessage, IRouteResponse, IProto
|
||||
{
|
||||
public static Map2G_EnterRoomResponse Create(Scene scene)
|
||||
public static Map2G_EnterMapResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2G_EnterRoomResponse>();
|
||||
return scene.MessagePoolComponent.Rent<Map2G_EnterMapResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
RoomCode = default;
|
||||
MapId = default;
|
||||
Units.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2G_EnterRoomResponse>(this);
|
||||
GetScene().MessagePoolComponent.Return<Map2G_EnterMapResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return InnerOpcode.Map2G_EnterRoomResponse; }
|
||||
public uint OpCode() { return InnerOpcode.Map2G_EnterMapResponse; }
|
||||
[ProtoMember(1)]
|
||||
public string RoomCode { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
|
||||
public int MapId { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
|
||||
[ProtoMember(4)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
|
||||
@@ -10,8 +10,8 @@ namespace Fantasy
|
||||
public const uint G2S_GetPlayerBasicInfoResponse = 1207969555;
|
||||
public const uint S2G_ChatMessage = 939534097;
|
||||
public const uint Club2Chat_CreateChannel = 939534098;
|
||||
public const uint G2Map_EnterRoomRequest = 1073751828;
|
||||
public const uint Map2G_EnterRoomResponse = 1207969556;
|
||||
public const uint G2Map_EnterMapRequest = 1073751828;
|
||||
public const uint Map2G_EnterMapResponse = 1207969556;
|
||||
public const uint G2Map_ExitRoomRequest = 1073751829;
|
||||
public const uint Map2G_ExiRoomResponse = 1207969557;
|
||||
}
|
||||
|
||||
@@ -70,56 +70,6 @@ namespace Fantasy
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求网关进入房间
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2G_EnterRoomRequest : AMessage, IRequest, IProto
|
||||
{
|
||||
public static C2G_EnterRoomRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2G_EnterRoomRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
RoomCode = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2G_EnterRoomRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public G2C_EnterRoomResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2G_EnterRoomRequest; }
|
||||
[ProtoMember(1)]
|
||||
public string RoomCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求网关进入房间响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2C_EnterRoomResponse : AMessage, IResponse, IProto
|
||||
{
|
||||
public static G2C_EnterRoomResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_EnterRoomResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
RoomCode = default;
|
||||
Units.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_EnterRoomResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_EnterRoomResponse; }
|
||||
[ProtoMember(1)]
|
||||
public string RoomCode { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
|
||||
[ProtoMember(3)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求网关离开房间
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
@@ -166,47 +116,60 @@ namespace Fantasy
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求网关进入地图
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Map_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
|
||||
public partial class C2G_EnterMapRequest : AMessage, IRequest, IProto
|
||||
{
|
||||
public static C2Map_EnterMapRequest Create(Scene scene)
|
||||
public static C2G_EnterMapRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Map_EnterMapRequest>();
|
||||
return scene.MessagePoolComponent.Rent<C2G_EnterMapRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
RoomCode = default;
|
||||
MapId = default;
|
||||
RoomId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Map_EnterMapRequest>(this);
|
||||
GetScene().MessagePoolComponent.Return<C2G_EnterMapRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Map2C_EnterMapResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Map_EnterMapRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public G2C_EnterMapResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2G_EnterMapRequest; }
|
||||
[ProtoMember(1)]
|
||||
public int MapId { get; set; }
|
||||
public string RoomCode { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public string RoomId { get; set; }
|
||||
public int MapId { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求网关进入房间响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Map2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto
|
||||
public partial class G2C_EnterMapResponse : AMessage, IResponse, IProto
|
||||
{
|
||||
public static Map2C_EnterMapResponse Create(Scene scene)
|
||||
public static G2C_EnterMapResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2C_EnterMapResponse>();
|
||||
return scene.MessagePoolComponent.Rent<G2C_EnterMapResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
MapId = default;
|
||||
RoomCode = default;
|
||||
Units.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_EnterMapResponse>(this);
|
||||
GetScene().MessagePoolComponent.Return<G2C_EnterMapResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
|
||||
public uint OpCode() { return OuterOpcode.G2C_EnterMapResponse; }
|
||||
[ProtoMember(1)]
|
||||
public int MapId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public string RoomCode { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
|
||||
[ProtoMember(4)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
|
||||
@@ -86,31 +86,43 @@ namespace Fantasy
|
||||
[ProtoMember(4)]
|
||||
public float w { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 玩家当前使用钓组信息
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class UnitFishingInfo : AMessage, IProto
|
||||
public partial class GearInfo : AMessage, IProto
|
||||
{
|
||||
public static UnitFishingInfo Create(Scene scene)
|
||||
public static GearInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<UnitFishingInfo>();
|
||||
return scene.MessagePoolComponent.Rent<GearInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Rod = default;
|
||||
Rigs.Clear();
|
||||
LineLength = default;
|
||||
ReelSpeed = default;
|
||||
OpenLight = default;
|
||||
RodSetting = default;
|
||||
State = default;
|
||||
Position = default;
|
||||
Rotation = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<UnitFishingInfo>(this);
|
||||
GetScene().MessagePoolComponent.Return<GearInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public float LineLength { get; set; }
|
||||
public long Rod { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public float ReelSpeed { get; set; }
|
||||
public List<long> Rigs = new List<long>();
|
||||
[ProtoMember(3)]
|
||||
public bool OpenLight { get; set; }
|
||||
public float LineLength { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public int RodSetting { get; set; }
|
||||
public float ReelSpeed { get; set; }
|
||||
[ProtoMember(5)]
|
||||
public int State { get; set; }
|
||||
[ProtoMember(6)]
|
||||
public Vector3Info Position { get; set; }
|
||||
[ProtoMember(7)]
|
||||
public Vector3Info Rotation { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class UnitStateInfo : AMessage, IProto
|
||||
@@ -146,9 +158,8 @@ namespace Fantasy
|
||||
Position = default;
|
||||
Rotation = default;
|
||||
State = default;
|
||||
Gears = default;
|
||||
FishingInfo = default;
|
||||
KV.Clear();
|
||||
Gears.Clear();
|
||||
Propertys.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<MapUnitInfo>(this);
|
||||
#endif
|
||||
@@ -164,10 +175,8 @@ namespace Fantasy
|
||||
[ProtoMember(5)]
|
||||
public UnitStateInfo State { get; set; }
|
||||
[ProtoMember(6)]
|
||||
public GearInfo Gears { get; set; }
|
||||
public List<GearInfo> Gears = new List<GearInfo>();
|
||||
[ProtoMember(7)]
|
||||
public UnitFishingInfo FishingInfo { get; set; }
|
||||
[ProtoMember(8)]
|
||||
public List<KeyValueInt32> KV = new List<KeyValueInt32>();
|
||||
public List<KeyValueInt32> Propertys = new List<KeyValueInt32>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,60 +4,58 @@ namespace Fantasy
|
||||
{
|
||||
public const uint C2Map_CreateRoomRequest = 2281711377;
|
||||
public const uint Map2C_CreateRoomResponse = 2415929105;
|
||||
public const uint C2G_EnterRoomRequest = 268445457;
|
||||
public const uint G2C_EnterRoomResponse = 402663185;
|
||||
public const uint C2G_ExitRoomRequest = 268445458;
|
||||
public const uint G2C_ExitRoomResponse = 402663186;
|
||||
public const uint C2Map_EnterMapRequest = 2281711378;
|
||||
public const uint Map2C_EnterMapResponse = 2415929106;
|
||||
public const uint C2G_ExitRoomRequest = 268445457;
|
||||
public const uint G2C_ExitRoomResponse = 402663185;
|
||||
public const uint C2G_EnterMapRequest = 268445458;
|
||||
public const uint G2C_EnterMapResponse = 402663186;
|
||||
public const uint Map2C_ChangeMap = 2147493649;
|
||||
public const uint C2A_LoginRequest = 268445459;
|
||||
public const uint A2C_LoginResponse = 402663187;
|
||||
public const uint C2G_LoginRequest = 268445460;
|
||||
public const uint G2C_LoginResponse = 402663188;
|
||||
public const uint G2C_RepeatLogin = 134227729;
|
||||
public const uint C2Game_GetRoleInfoRequest = 2281711379;
|
||||
public const uint Game2C_GetRoleInfoResponse = 2415929107;
|
||||
public const uint C2Game_GetRoleInfoRequest = 2281711378;
|
||||
public const uint Game2C_GetRoleInfoResponse = 2415929106;
|
||||
public const uint Map2C_RoleEnterRoomNotify = 2147493650;
|
||||
public const uint Map2C_RoleExitRoomNotify = 2147493651;
|
||||
public const uint Map2C_RoleStateNotify = 2147493652;
|
||||
public const uint Map2C_RoleGearStateNotify = 2147493653;
|
||||
public const uint Map2C_RoleGearChangeNotify = 2147493654;
|
||||
public const uint Map2C_RoleGearChangeNotify = 2147493653;
|
||||
public const uint Map2C_RolePropertyChangeNotify = 2147493654;
|
||||
public const uint C2Map_Move = 2147493655;
|
||||
public const uint C2Map_Look = 2147493656;
|
||||
public const uint Map2C_MoveNotify = 2147493657;
|
||||
public const uint Map2C_LookeNotify = 2147493658;
|
||||
public const uint C2S_GetConversationsRequest = 2281711380;
|
||||
public const uint S2C_GetConversationsResponse = 2415929108;
|
||||
public const uint C2S_SendMailRequest = 2281711381;
|
||||
public const uint S2C_SendMailResponse = 2415929109;
|
||||
public const uint C2S_DeleteMailRequest = 2281711382;
|
||||
public const uint S2C_DeleteMailResponse = 2415929110;
|
||||
public const uint C2S_GetConversationsRequest = 2281711379;
|
||||
public const uint S2C_GetConversationsResponse = 2415929107;
|
||||
public const uint C2S_SendMailRequest = 2281711380;
|
||||
public const uint S2C_SendMailResponse = 2415929108;
|
||||
public const uint C2S_DeleteMailRequest = 2281711381;
|
||||
public const uint S2C_DeleteMailResponse = 2415929109;
|
||||
public const uint S2C_HaveMail = 2147493659;
|
||||
public const uint S2C_MailState = 2147493660;
|
||||
public const uint C2S_CreateChannelRequest = 2281711383;
|
||||
public const uint S2C_CreateChannelResponse = 2415929111;
|
||||
public const uint C2S_JoinChannelRequest = 2281711384;
|
||||
public const uint S2C_JoinChannelResponse = 2415929112;
|
||||
public const uint C2S_SendMessageRequest = 2281711385;
|
||||
public const uint S2C_SendMessageResponse = 2415929113;
|
||||
public const uint C2S_CreateChannelRequest = 2281711382;
|
||||
public const uint S2C_CreateChannelResponse = 2415929110;
|
||||
public const uint C2S_JoinChannelRequest = 2281711383;
|
||||
public const uint S2C_JoinChannelResponse = 2415929111;
|
||||
public const uint C2S_SendMessageRequest = 2281711384;
|
||||
public const uint S2C_SendMessageResponse = 2415929112;
|
||||
public const uint S2C_Message = 2147493661;
|
||||
public const uint C2S_CreateClubRequest = 2281711386;
|
||||
public const uint S2C_CreateClubResponse = 2415929114;
|
||||
public const uint C2S_GetClubInfoRequest = 2281711387;
|
||||
public const uint S2C_GetClubInfoResponse = 2415929115;
|
||||
public const uint C2S_GetMemberListRequest = 2281711388;
|
||||
public const uint S2C_GetMemberListResponse = 2415929116;
|
||||
public const uint C2S_GetClubListRequest = 2281711389;
|
||||
public const uint S2C_GetClubListResponse = 2415929117;
|
||||
public const uint C2S_JoinClubRequest = 2281711390;
|
||||
public const uint S2C_JoinClubResponse = 2415929118;
|
||||
public const uint C2S_LeaveClubRequest = 2281711391;
|
||||
public const uint S2C_LeaveClubResponse = 2415929119;
|
||||
public const uint C2S_DissolveClubRequest = 2281711392;
|
||||
public const uint S2C_DissolveClubResponse = 2415929120;
|
||||
public const uint C2S_DisposeJoinRequest = 2281711393;
|
||||
public const uint S2C_DisposeJoinResponse = 2415929121;
|
||||
public const uint C2S_CreateClubRequest = 2281711385;
|
||||
public const uint S2C_CreateClubResponse = 2415929113;
|
||||
public const uint C2S_GetClubInfoRequest = 2281711386;
|
||||
public const uint S2C_GetClubInfoResponse = 2415929114;
|
||||
public const uint C2S_GetMemberListRequest = 2281711387;
|
||||
public const uint S2C_GetMemberListResponse = 2415929115;
|
||||
public const uint C2S_GetClubListRequest = 2281711388;
|
||||
public const uint S2C_GetClubListResponse = 2415929116;
|
||||
public const uint C2S_JoinClubRequest = 2281711389;
|
||||
public const uint S2C_JoinClubResponse = 2415929117;
|
||||
public const uint C2S_LeaveClubRequest = 2281711390;
|
||||
public const uint S2C_LeaveClubResponse = 2415929118;
|
||||
public const uint C2S_DissolveClubRequest = 2281711391;
|
||||
public const uint S2C_DissolveClubResponse = 2415929119;
|
||||
public const uint C2S_DisposeJoinRequest = 2281711392;
|
||||
public const uint S2C_DisposeJoinResponse = 2415929120;
|
||||
public const uint S2C_ClubChange = 2147493662;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,32 +90,6 @@ namespace Fantasy
|
||||
public UnitStateInfo State { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 玩家钓组状态变化
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Map2C_RoleGearStateNotify : AMessage, ICustomRouteMessage, IProto
|
||||
{
|
||||
public static Map2C_RoleGearStateNotify Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2C_RoleGearStateNotify>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
State = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_RoleGearStateNotify>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RoleGearStateNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public UnitFishingInfo State { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 玩家钓组变化
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
@@ -128,7 +102,7 @@ namespace Fantasy
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
Gears = default;
|
||||
Gears.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_RoleGearChangeNotify>(this);
|
||||
#endif
|
||||
@@ -139,7 +113,27 @@ namespace Fantasy
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public GearInfo Gears { get; set; }
|
||||
public List<GearInfo> Gears = new List<GearInfo>();
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class Map2C_RolePropertyChangeNotify : AMessage, ICustomRouteMessage, IProto
|
||||
{
|
||||
public static Map2C_RolePropertyChangeNotify Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2C_RolePropertyChangeNotify>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Propertys.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_RolePropertyChangeNotify>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RolePropertyChangeNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
[ProtoMember(1)]
|
||||
public List<KeyValueInt32> Propertys = new List<KeyValueInt32>();
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class C2Map_Move : AMessage, ICustomRouteMessage, IProto
|
||||
|
||||
@@ -7,9 +7,9 @@ using NB.Map;
|
||||
|
||||
namespace NB.Gate;
|
||||
|
||||
public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_EnterRoomResponse>
|
||||
public class C2G_EnterMapRequestHandler : MessageRPC<C2G_EnterMapRequest, G2C_EnterMapResponse>
|
||||
{
|
||||
protected override async FTask Run(Session session, C2G_EnterRoomRequest request, G2C_EnterRoomResponse response,
|
||||
protected override async FTask Run(Session session, C2G_EnterMapRequest request, G2C_EnterMapResponse response,
|
||||
Action reply)
|
||||
{
|
||||
if (string.IsNullOrEmpty(request.RoomCode))
|
||||
@@ -40,18 +40,23 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
|
||||
return;
|
||||
}
|
||||
|
||||
if (gateUnit.RoomCode == request.RoomCode)
|
||||
|
||||
uint serviceId = 0;
|
||||
int roomId = 0;
|
||||
if (!string.IsNullOrEmpty(request.RoomCode))
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomEnterRepeated;
|
||||
return;
|
||||
RoomHelper.ParseCode(request.RoomCode, out serviceId, out roomId);
|
||||
if (serviceId < 1 || roomId < 1)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
|
||||
if (serviceId < 1 || roomId < 1)
|
||||
if (serviceId == 0)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
var mapScenes = SceneConfigData.Instance.GetSceneBySceneType(SceneType.Map);
|
||||
serviceId = mapScenes.First().Id;
|
||||
}
|
||||
|
||||
var sceneConfig = SceneConfigData.Instance.Get(serviceId);
|
||||
@@ -63,7 +68,6 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
|
||||
|
||||
//先判断是否需要更换地图服务器
|
||||
var oldServerRouteId = gateUnit.GetAddress(sceneConfig.SceneType);
|
||||
Log.Info($"进入房间信息,mapRouteId={oldServerRouteId}-{sceneConfig.RouteId} serviceId={serviceId}");
|
||||
if (oldServerRouteId != sceneConfig.RouteId)
|
||||
{
|
||||
//先退出旧的服务
|
||||
@@ -84,11 +88,12 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
|
||||
}
|
||||
|
||||
//执行进入房间操作
|
||||
var roomResponse = (Map2G_EnterRoomResponse)await session.Scene.NetworkMessagingComponent.CallInnerRoute(
|
||||
sceneConfig.RouteId, new G2Map_EnterRoomRequest()
|
||||
var roomResponse = (Map2G_EnterMapResponse)await session.Scene.NetworkMessagingComponent.CallInnerRoute(
|
||||
sceneConfig.RouteId, new G2Map_EnterMapRequest()
|
||||
{
|
||||
AccountId = gateUnit.Id,
|
||||
RoomCode = request.RoomCode,
|
||||
MapId = request.MapId
|
||||
});
|
||||
if (roomResponse.ErrorCode != 0)
|
||||
{
|
||||
@@ -100,6 +105,7 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
|
||||
|
||||
response.Units = roomResponse.Units;
|
||||
response.RoomCode = request.RoomCode;
|
||||
request.MapId = request.MapId;
|
||||
response.ErrorCode = ErrorCode.Successful;
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
using Fantasy;
|
||||
using Fantasy.Async;
|
||||
using Fantasy.Network.Interface;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public class C2Map_EnterMapRequestHandler : RouteRPC<MapUnit, C2Map_EnterMapRequest, Map2C_EnterMapResponse>
|
||||
{
|
||||
protected override async FTask Run(MapUnit entity, C2Map_EnterMapRequest request, Map2C_EnterMapResponse response,
|
||||
Action reply)
|
||||
{
|
||||
var roomManageComponent = entity.Scene.GetComponent<RoomManageComponent>();
|
||||
if (roomManageComponent == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
response.ErrorCode = await entity.EnterMap(request.MapId);
|
||||
}
|
||||
}
|
||||
@@ -4,9 +4,12 @@ using Fantasy.Network.Interface;
|
||||
|
||||
namespace NB.Map.Inner;
|
||||
|
||||
public class G2Map_EnterRoomRequestHandler : RouteRPC<Scene, G2Map_EnterRoomRequest, Map2G_EnterRoomResponse>
|
||||
/// <summary>
|
||||
/// 请求进入地图
|
||||
/// </summary>
|
||||
public class G2Map_EnterMapRequestHandler : RouteRPC<Scene, G2Map_EnterMapRequest, Map2G_EnterMapResponse>
|
||||
{
|
||||
protected override async FTask Run(Scene entity, G2Map_EnterRoomRequest request, Map2G_EnterRoomResponse response,
|
||||
protected override async FTask Run(Scene entity, G2Map_EnterMapRequest request, Map2G_EnterMapResponse response,
|
||||
Action reply)
|
||||
{
|
||||
var roomManageComponent = entity.GetComponent<RoomManageComponent>();
|
||||
@@ -31,32 +34,32 @@ public class G2Map_EnterRoomRequestHandler : RouteRPC<Scene, G2Map_EnterRoomRequ
|
||||
}
|
||||
|
||||
|
||||
//进入地图
|
||||
response.ErrorCode = await mapUnit.EnterMap(request.MapId);
|
||||
if (response.ErrorCode != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果没有房间代码,则只是进入地图,直接返回,不执行后续逻辑
|
||||
if (string.IsNullOrEmpty(request.RoomCode))
|
||||
{
|
||||
response.Units = [mapUnit.ToMapUnitInfo()];
|
||||
return;
|
||||
}
|
||||
|
||||
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
|
||||
if (serviceId < 1 || roomId < 1)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
|
||||
var room = roomManageComponent.Get(roomId);
|
||||
if (room == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
|
||||
if (mapUnit.MapId != room.Map)
|
||||
{
|
||||
//切换地图
|
||||
response.ErrorCode = await mapUnit.EnterMap(mapUnit.MapId);
|
||||
if (response.ErrorCode != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
response.ErrorCode = await room.Enter(mapUnit);
|
||||
response.RoomCode = room.Code;
|
||||
if (response.ErrorCode == ErrorCode.Successful)
|
||||
@@ -64,6 +67,5 @@ public class G2Map_EnterRoomRequestHandler : RouteRPC<Scene, G2Map_EnterRoomRequ
|
||||
mapUnit.RoomId = room.Id;
|
||||
response.Units = room.ToMapUnitInfo();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -28,12 +28,18 @@ public static class MapUnitSystem
|
||||
return ErrorCode.MapIdError;
|
||||
}
|
||||
|
||||
// 同步客户端
|
||||
self.Scene.NetworkMessagingComponent.SendInnerRoute(self.GateRouteId, new Map2C_ChangeMap()
|
||||
if (map.Units.TryAdd(self.Id, self))
|
||||
{
|
||||
Node = 1,
|
||||
MapId = mapId
|
||||
});
|
||||
// 同步客户端
|
||||
// self.Scene.NetworkMessagingComponent.SendInnerRoute(self.GateRouteId, new Map2C_ChangeMap()
|
||||
// {
|
||||
// Node = 1,
|
||||
// MapId = mapId
|
||||
// });
|
||||
}
|
||||
|
||||
self.MapId = mapId;
|
||||
|
||||
|
||||
await FTask.CompletedTask;
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
"profiles": {
|
||||
"Main": {
|
||||
"commandName": "Project",
|
||||
"workingDirectory": "$(OutputPath)",
|
||||
// "workingDirectory": "$(OutputPath)",
|
||||
"environmentVariables": {},
|
||||
"commandLineArgs": "--m Develop"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user