21 lines
652 B
C#
21 lines
652 B
C#
using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network.Interface;
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namespace NB.Map;
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public class C2Map_EnterMapRequestHandler : RouteRPC<MapUnit, C2Map_EnterMapRequest, Map2C_EnterMapResponse>
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{
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protected override async FTask Run(MapUnit entity, C2Map_EnterMapRequest request, Map2C_EnterMapResponse response,
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Action reply)
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{
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var roomManageComponent = entity.Scene.GetComponent<RoomManageComponent>();
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if (roomManageComponent == null)
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{
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response.ErrorCode = ErrorCode.ErrServer;
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return;
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}
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response.ErrorCode = await entity.EnterMap(request.MapId);
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}
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} |