diff --git a/Config/NetworkProtocol/Inner/InnerMessage.proto b/Config/NetworkProtocol/Inner/InnerMessage.proto
index 884f3fd..fad5279 100644
--- a/Config/NetworkProtocol/Inner/InnerMessage.proto
+++ b/Config/NetworkProtocol/Inner/InnerMessage.proto
@@ -55,16 +55,18 @@ message Club2Chat_CreateChannel // IRouteMessage
/// 请求进入房间
-message G2Map_EnterRoomRequest // IRouteRequest,Map2G_EnterRoomResponse
+message G2Map_EnterMapRequest // IRouteRequest,Map2G_EnterMapResponse
{
string RoomCode = 1; //房间代码
int64 AccountId = 2; //账号id
+ int32 MapId =3; //地图id
}
/// 请求进入房间响应
-message Map2G_EnterRoomResponse // IRouteResponse
+message Map2G_EnterMapResponse // IRouteResponse
{
string RoomCode = 1; //房间代码
+ int32 MapId = 2; //地图id
repeated MapUnitInfo Units = 2; //房间玩家列表
}
diff --git a/Config/NetworkProtocol/Outer/MapMessage.proto b/Config/NetworkProtocol/Outer/MapMessage.proto
index d2c7271..abfe9a1 100644
--- a/Config/NetworkProtocol/Outer/MapMessage.proto
+++ b/Config/NetworkProtocol/Outer/MapMessage.proto
@@ -14,41 +14,47 @@ message Map2C_CreateRoomResponse // ICustomRouteResponse
repeated MapUnitInfo Units = 2; //房间玩家列表
}
-/// 请求网关进入房间
-message C2G_EnterRoomRequest // IRequest,G2C_EnterRoomResponse
-{
- string RoomCode = 1; //房间代码
-}
-/// 请求网关进入房间响应
-message G2C_EnterRoomResponse // IResponse
-{
- string RoomCode = 1; //房间代码
- repeated MapUnitInfo Units = 2; //房间玩家列表
-}
-
-/// 请求网关离开房间
+/// 请求网关离开房间(离开房间,但是不离开地图)
message C2G_ExitRoomRequest // IRequest,G2C_ExitRoomResponse
{
string RoomCode = 1; //房间代码
}
+
/// 请求网关进入离开响应
message G2C_ExitRoomResponse // IResponse
{
string RoomCode = 1; //房间代码
}
-
-message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
+/// 请求网关进入地图
+message C2G_EnterMapRequest // IRequest,G2C_EnterMapResponse
{
- int32 MapId = 1;//地图id
- string RoomId = 2;//房间id,如果联机则有
+ string RoomCode = 1; //房间代码
+ int32 MapId = 2; //地图id
}
-message Map2C_EnterMapResponse // ICustomRouteResponse
+/// 请求网关进入房间响应
+message G2C_EnterMapResponse // IResponse
{
+ int32 MapId = 1; //地图id
+ string RoomCode = 2; //房间代码
+ repeated MapUnitInfo Units = 3; //房间玩家列表
+}
+
+
+// // 请求进入地图
+// message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
+// {
+// int32 MapId = 1;//地图id
+// string RoomCode = 2;//房间id,如果是进入房间
+// }
+
+
+// message Map2C_EnterMapResponse // ICustomRouteResponse
+// {
-}
+// }
/// 通知客户端切换地图
@@ -57,11 +63,3 @@ message Map2C_ChangeMap // ICustomRouteMessage,MapRoute
int32 MapId = 1; //地图id
int32 Node = 2; //站位节点
}
-
-
-// ///新邮件推送
-// message S2C_HaveMail // ICustomRouteMessage,SocialRoute
-// {
-// MailInfo Mail = 1;
-// string Key = 2;
-// }
\ No newline at end of file
diff --git a/Config/NetworkProtocol/Outer/RoomMessage.proto b/Config/NetworkProtocol/Outer/RoomMessage.proto
index f93990c..51f4327 100644
--- a/Config/NetworkProtocol/Outer/RoomMessage.proto
+++ b/Config/NetworkProtocol/Outer/RoomMessage.proto
@@ -2,7 +2,7 @@ syntax = "proto3";
package Fantasy.Network.Message;
-
+//************** 进入 离开 **********************
///用户进入地图
message Map2C_RoleEnterRoomNotify // ICustomRouteMessage,MapRoute
{
@@ -15,6 +15,8 @@ message Map2C_RoleExitRoomNotify // ICustomRouteMessage,MapRoute
int64 Id = 1;//离开人员
}
+//************** 参数变化 **********************
+
///玩家状态变化同步
message Map2C_RoleStateNotify // ICustomRouteMessage,MapRoute
{
@@ -22,21 +24,21 @@ message Map2C_RoleStateNotify // ICustomRouteMessage,MapRoute
UnitStateInfo State = 2;
}
-///玩家钓组状态变化
-message Map2C_RoleGearStateNotify // ICustomRouteMessage,MapRoute
-{
- int64 Id = 1;
- UnitFishingInfo State = 2;
-}
-
///玩家钓组变化
message Map2C_RoleGearChangeNotify // ICustomRouteMessage,MapRoute
{
int64 Id = 1;
- GearInfo Gears = 2; //钓组数据
+ repeated GearInfo Gears = 2; //钓组数据
}
-//************** 移动 旋转 **********************
+//玩家属性值变化
+message Map2C_RolePropertyChangeNotify // ICustomRouteMessage,MapRoute
+{
+ repeated KeyValueInt32 Propertys = 1; //变化的属性信息
+}
+
+//************** 移动 旋转 **********************
+
// 角色移动
message C2Map_Move // ICustomRouteMessage,MapRoute
{
diff --git a/Config/NetworkProtocol/Outer/data/MapProtoData.proto b/Config/NetworkProtocol/Outer/data/MapProtoData.proto
index d695c99..011f57e 100644
--- a/Config/NetworkProtocol/Outer/data/MapProtoData.proto
+++ b/Config/NetworkProtocol/Outer/data/MapProtoData.proto
@@ -46,8 +46,7 @@ message MapUnitInfo
Vector3Info Position = 3; //当前位置
Vector3Info Rotation = 4; //角色方向
UnitStateInfo State = 5; //状态信息
- GearInfo Gears = 7; //钓组数据
- UnitFishingInfo FishingInfo = 8; //钓鱼状态信息
- repeated KeyValueInt32 KV = 9; //属性信息
+ repeated GearInfo Gears = 7; //钓组数据
+ repeated KeyValueInt32 Propertys = 8; //属性信息
}
diff --git a/Entity/Generate/NetworkProtocol/CommonProtoData.cs b/Entity/Generate/NetworkProtocol/CommonProtoData.cs
index 58800c1..a80f9b6 100644
--- a/Entity/Generate/NetworkProtocol/CommonProtoData.cs
+++ b/Entity/Generate/NetworkProtocol/CommonProtoData.cs
@@ -385,27 +385,4 @@ namespace Fantasy
[ProtoMember(3)]
public int Exp { get; set; }
}
- ///
- /// 玩家当前使用钓组信息
- ///
- [ProtoContract]
- public partial class GearInfo : AMessage, IProto
- {
- public static GearInfo Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- Rod = default;
- Rigs.Clear();
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- [ProtoMember(1)]
- public long Rod { get; set; }
- [ProtoMember(2)]
- public List Rigs = new List();
- }
}
diff --git a/Entity/Generate/NetworkProtocol/InnerMessage.cs b/Entity/Generate/NetworkProtocol/InnerMessage.cs
index 460e440..34819f3 100644
--- a/Entity/Generate/NetworkProtocol/InnerMessage.cs
+++ b/Entity/Generate/NetworkProtocol/InnerMessage.cs
@@ -204,53 +204,59 @@ namespace Fantasy
/// 请求进入房间
///
[ProtoContract]
- public partial class G2Map_EnterRoomRequest : AMessage, IRouteRequest, IProto
+ public partial class G2Map_EnterMapRequest : AMessage, IRouteRequest, IProto
{
- public static G2Map_EnterRoomRequest Create(Scene scene)
+ public static G2Map_EnterMapRequest Create(Scene scene)
{
- return scene.MessagePoolComponent.Rent();
+ return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
RoomCode = default;
AccountId = default;
+ MapId = default;
#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
+ GetScene().MessagePoolComponent.Return(this);
#endif
}
[ProtoIgnore]
- public Map2G_EnterRoomResponse ResponseType { get; set; }
- public uint OpCode() { return InnerOpcode.G2Map_EnterRoomRequest; }
+ public Map2G_EnterMapResponse ResponseType { get; set; }
+ public uint OpCode() { return InnerOpcode.G2Map_EnterMapRequest; }
[ProtoMember(1)]
public string RoomCode { get; set; }
[ProtoMember(2)]
public long AccountId { get; set; }
+ [ProtoMember(3)]
+ public int MapId { get; set; }
}
///
/// 请求进入房间响应
///
[ProtoContract]
- public partial class Map2G_EnterRoomResponse : AMessage, IRouteResponse, IProto
+ public partial class Map2G_EnterMapResponse : AMessage, IRouteResponse, IProto
{
- public static Map2G_EnterRoomResponse Create(Scene scene)
+ public static Map2G_EnterMapResponse Create(Scene scene)
{
- return scene.MessagePoolComponent.Rent();
+ return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
ErrorCode = default;
RoomCode = default;
+ MapId = default;
Units.Clear();
#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
+ GetScene().MessagePoolComponent.Return(this);
#endif
}
- public uint OpCode() { return InnerOpcode.Map2G_EnterRoomResponse; }
+ public uint OpCode() { return InnerOpcode.Map2G_EnterMapResponse; }
[ProtoMember(1)]
public string RoomCode { get; set; }
[ProtoMember(2)]
- public List Units = new List();
+ public int MapId { get; set; }
[ProtoMember(3)]
+ public List Units = new List();
+ [ProtoMember(4)]
public uint ErrorCode { get; set; }
}
///
diff --git a/Entity/Generate/NetworkProtocol/InnerOpcode.cs b/Entity/Generate/NetworkProtocol/InnerOpcode.cs
index 1ceda46..41c9d03 100644
--- a/Entity/Generate/NetworkProtocol/InnerOpcode.cs
+++ b/Entity/Generate/NetworkProtocol/InnerOpcode.cs
@@ -10,8 +10,8 @@ namespace Fantasy
public const uint G2S_GetPlayerBasicInfoResponse = 1207969555;
public const uint S2G_ChatMessage = 939534097;
public const uint Club2Chat_CreateChannel = 939534098;
- public const uint G2Map_EnterRoomRequest = 1073751828;
- public const uint Map2G_EnterRoomResponse = 1207969556;
+ public const uint G2Map_EnterMapRequest = 1073751828;
+ public const uint Map2G_EnterMapResponse = 1207969556;
public const uint G2Map_ExitRoomRequest = 1073751829;
public const uint Map2G_ExiRoomResponse = 1207969557;
}
diff --git a/Entity/Generate/NetworkProtocol/MapMessage.cs b/Entity/Generate/NetworkProtocol/MapMessage.cs
index afd2283..0407359 100644
--- a/Entity/Generate/NetworkProtocol/MapMessage.cs
+++ b/Entity/Generate/NetworkProtocol/MapMessage.cs
@@ -70,56 +70,6 @@ namespace Fantasy
public uint ErrorCode { get; set; }
}
///
- /// 请求网关进入房间
- ///
- [ProtoContract]
- public partial class C2G_EnterRoomRequest : AMessage, IRequest, IProto
- {
- public static C2G_EnterRoomRequest Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- RoomCode = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- [ProtoIgnore]
- public G2C_EnterRoomResponse ResponseType { get; set; }
- public uint OpCode() { return OuterOpcode.C2G_EnterRoomRequest; }
- [ProtoMember(1)]
- public string RoomCode { get; set; }
- }
- ///
- /// 请求网关进入房间响应
- ///
- [ProtoContract]
- public partial class G2C_EnterRoomResponse : AMessage, IResponse, IProto
- {
- public static G2C_EnterRoomResponse Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- ErrorCode = default;
- RoomCode = default;
- Units.Clear();
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- public uint OpCode() { return OuterOpcode.G2C_EnterRoomResponse; }
- [ProtoMember(1)]
- public string RoomCode { get; set; }
- [ProtoMember(2)]
- public List Units = new List();
- [ProtoMember(3)]
- public uint ErrorCode { get; set; }
- }
- ///
/// 请求网关离开房间
///
[ProtoContract]
@@ -166,47 +116,60 @@ namespace Fantasy
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
+ ///
+ /// 请求网关进入地图
+ ///
[ProtoContract]
- public partial class C2Map_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
+ public partial class C2G_EnterMapRequest : AMessage, IRequest, IProto
{
- public static C2Map_EnterMapRequest Create(Scene scene)
+ public static C2G_EnterMapRequest Create(Scene scene)
{
- return scene.MessagePoolComponent.Rent();
+ return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
+ RoomCode = default;
MapId = default;
- RoomId = default;
#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
+ GetScene().MessagePoolComponent.Return(this);
#endif
}
[ProtoIgnore]
- public Map2C_EnterMapResponse ResponseType { get; set; }
- public uint OpCode() { return OuterOpcode.C2Map_EnterMapRequest; }
- [ProtoIgnore]
- public int RouteType => Fantasy.RouteType.MapRoute;
+ public G2C_EnterMapResponse ResponseType { get; set; }
+ public uint OpCode() { return OuterOpcode.C2G_EnterMapRequest; }
[ProtoMember(1)]
- public int MapId { get; set; }
+ public string RoomCode { get; set; }
[ProtoMember(2)]
- public string RoomId { get; set; }
+ public int MapId { get; set; }
}
+ ///
+ /// 请求网关进入房间响应
+ ///
[ProtoContract]
- public partial class Map2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto
+ public partial class G2C_EnterMapResponse : AMessage, IResponse, IProto
{
- public static Map2C_EnterMapResponse Create(Scene scene)
+ public static G2C_EnterMapResponse Create(Scene scene)
{
- return scene.MessagePoolComponent.Rent();
+ return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
ErrorCode = default;
+ MapId = default;
+ RoomCode = default;
+ Units.Clear();
#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
+ GetScene().MessagePoolComponent.Return(this);
#endif
}
- public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
+ public uint OpCode() { return OuterOpcode.G2C_EnterMapResponse; }
[ProtoMember(1)]
+ public int MapId { get; set; }
+ [ProtoMember(2)]
+ public string RoomCode { get; set; }
+ [ProtoMember(3)]
+ public List Units = new List();
+ [ProtoMember(4)]
public uint ErrorCode { get; set; }
}
///
diff --git a/Entity/Generate/NetworkProtocol/MapProtoData.cs b/Entity/Generate/NetworkProtocol/MapProtoData.cs
index 1d7a095..9efd7d7 100644
--- a/Entity/Generate/NetworkProtocol/MapProtoData.cs
+++ b/Entity/Generate/NetworkProtocol/MapProtoData.cs
@@ -86,31 +86,43 @@ namespace Fantasy
[ProtoMember(4)]
public float w { get; set; }
}
+ ///
+ /// 玩家当前使用钓组信息
+ ///
[ProtoContract]
- public partial class UnitFishingInfo : AMessage, IProto
+ public partial class GearInfo : AMessage, IProto
{
- public static UnitFishingInfo Create(Scene scene)
+ public static GearInfo Create(Scene scene)
{
- return scene.MessagePoolComponent.Rent();
+ return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
+ Rod = default;
+ Rigs.Clear();
LineLength = default;
ReelSpeed = default;
- OpenLight = default;
- RodSetting = default;
+ State = default;
+ Position = default;
+ Rotation = default;
#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
+ GetScene().MessagePoolComponent.Return(this);
#endif
}
[ProtoMember(1)]
- public float LineLength { get; set; }
+ public long Rod { get; set; }
[ProtoMember(2)]
- public float ReelSpeed { get; set; }
+ public List Rigs = new List();
[ProtoMember(3)]
- public bool OpenLight { get; set; }
+ public float LineLength { get; set; }
[ProtoMember(4)]
- public int RodSetting { get; set; }
+ public float ReelSpeed { get; set; }
+ [ProtoMember(5)]
+ public int State { get; set; }
+ [ProtoMember(6)]
+ public Vector3Info Position { get; set; }
+ [ProtoMember(7)]
+ public Vector3Info Rotation { get; set; }
}
[ProtoContract]
public partial class UnitStateInfo : AMessage, IProto
@@ -146,9 +158,8 @@ namespace Fantasy
Position = default;
Rotation = default;
State = default;
- Gears = default;
- FishingInfo = default;
- KV.Clear();
+ Gears.Clear();
+ Propertys.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
@@ -164,10 +175,8 @@ namespace Fantasy
[ProtoMember(5)]
public UnitStateInfo State { get; set; }
[ProtoMember(6)]
- public GearInfo Gears { get; set; }
+ public List Gears = new List();
[ProtoMember(7)]
- public UnitFishingInfo FishingInfo { get; set; }
- [ProtoMember(8)]
- public List KV = new List();
+ public List Propertys = new List();
}
}
diff --git a/Entity/Generate/NetworkProtocol/OuterOpcode.cs b/Entity/Generate/NetworkProtocol/OuterOpcode.cs
index ff1527b..7bbce27 100644
--- a/Entity/Generate/NetworkProtocol/OuterOpcode.cs
+++ b/Entity/Generate/NetworkProtocol/OuterOpcode.cs
@@ -4,60 +4,58 @@ namespace Fantasy
{
public const uint C2Map_CreateRoomRequest = 2281711377;
public const uint Map2C_CreateRoomResponse = 2415929105;
- public const uint C2G_EnterRoomRequest = 268445457;
- public const uint G2C_EnterRoomResponse = 402663185;
- public const uint C2G_ExitRoomRequest = 268445458;
- public const uint G2C_ExitRoomResponse = 402663186;
- public const uint C2Map_EnterMapRequest = 2281711378;
- public const uint Map2C_EnterMapResponse = 2415929106;
+ public const uint C2G_ExitRoomRequest = 268445457;
+ public const uint G2C_ExitRoomResponse = 402663185;
+ public const uint C2G_EnterMapRequest = 268445458;
+ public const uint G2C_EnterMapResponse = 402663186;
public const uint Map2C_ChangeMap = 2147493649;
public const uint C2A_LoginRequest = 268445459;
public const uint A2C_LoginResponse = 402663187;
public const uint C2G_LoginRequest = 268445460;
public const uint G2C_LoginResponse = 402663188;
public const uint G2C_RepeatLogin = 134227729;
- public const uint C2Game_GetRoleInfoRequest = 2281711379;
- public const uint Game2C_GetRoleInfoResponse = 2415929107;
+ public const uint C2Game_GetRoleInfoRequest = 2281711378;
+ public const uint Game2C_GetRoleInfoResponse = 2415929106;
public const uint Map2C_RoleEnterRoomNotify = 2147493650;
public const uint Map2C_RoleExitRoomNotify = 2147493651;
public const uint Map2C_RoleStateNotify = 2147493652;
- public const uint Map2C_RoleGearStateNotify = 2147493653;
- public const uint Map2C_RoleGearChangeNotify = 2147493654;
+ public const uint Map2C_RoleGearChangeNotify = 2147493653;
+ public const uint Map2C_RolePropertyChangeNotify = 2147493654;
public const uint C2Map_Move = 2147493655;
public const uint C2Map_Look = 2147493656;
public const uint Map2C_MoveNotify = 2147493657;
public const uint Map2C_LookeNotify = 2147493658;
- public const uint C2S_GetConversationsRequest = 2281711380;
- public const uint S2C_GetConversationsResponse = 2415929108;
- public const uint C2S_SendMailRequest = 2281711381;
- public const uint S2C_SendMailResponse = 2415929109;
- public const uint C2S_DeleteMailRequest = 2281711382;
- public const uint S2C_DeleteMailResponse = 2415929110;
+ public const uint C2S_GetConversationsRequest = 2281711379;
+ public const uint S2C_GetConversationsResponse = 2415929107;
+ public const uint C2S_SendMailRequest = 2281711380;
+ public const uint S2C_SendMailResponse = 2415929108;
+ public const uint C2S_DeleteMailRequest = 2281711381;
+ public const uint S2C_DeleteMailResponse = 2415929109;
public const uint S2C_HaveMail = 2147493659;
public const uint S2C_MailState = 2147493660;
- public const uint C2S_CreateChannelRequest = 2281711383;
- public const uint S2C_CreateChannelResponse = 2415929111;
- public const uint C2S_JoinChannelRequest = 2281711384;
- public const uint S2C_JoinChannelResponse = 2415929112;
- public const uint C2S_SendMessageRequest = 2281711385;
- public const uint S2C_SendMessageResponse = 2415929113;
+ public const uint C2S_CreateChannelRequest = 2281711382;
+ public const uint S2C_CreateChannelResponse = 2415929110;
+ public const uint C2S_JoinChannelRequest = 2281711383;
+ public const uint S2C_JoinChannelResponse = 2415929111;
+ public const uint C2S_SendMessageRequest = 2281711384;
+ public const uint S2C_SendMessageResponse = 2415929112;
public const uint S2C_Message = 2147493661;
- public const uint C2S_CreateClubRequest = 2281711386;
- public const uint S2C_CreateClubResponse = 2415929114;
- public const uint C2S_GetClubInfoRequest = 2281711387;
- public const uint S2C_GetClubInfoResponse = 2415929115;
- public const uint C2S_GetMemberListRequest = 2281711388;
- public const uint S2C_GetMemberListResponse = 2415929116;
- public const uint C2S_GetClubListRequest = 2281711389;
- public const uint S2C_GetClubListResponse = 2415929117;
- public const uint C2S_JoinClubRequest = 2281711390;
- public const uint S2C_JoinClubResponse = 2415929118;
- public const uint C2S_LeaveClubRequest = 2281711391;
- public const uint S2C_LeaveClubResponse = 2415929119;
- public const uint C2S_DissolveClubRequest = 2281711392;
- public const uint S2C_DissolveClubResponse = 2415929120;
- public const uint C2S_DisposeJoinRequest = 2281711393;
- public const uint S2C_DisposeJoinResponse = 2415929121;
+ public const uint C2S_CreateClubRequest = 2281711385;
+ public const uint S2C_CreateClubResponse = 2415929113;
+ public const uint C2S_GetClubInfoRequest = 2281711386;
+ public const uint S2C_GetClubInfoResponse = 2415929114;
+ public const uint C2S_GetMemberListRequest = 2281711387;
+ public const uint S2C_GetMemberListResponse = 2415929115;
+ public const uint C2S_GetClubListRequest = 2281711388;
+ public const uint S2C_GetClubListResponse = 2415929116;
+ public const uint C2S_JoinClubRequest = 2281711389;
+ public const uint S2C_JoinClubResponse = 2415929117;
+ public const uint C2S_LeaveClubRequest = 2281711390;
+ public const uint S2C_LeaveClubResponse = 2415929118;
+ public const uint C2S_DissolveClubRequest = 2281711391;
+ public const uint S2C_DissolveClubResponse = 2415929119;
+ public const uint C2S_DisposeJoinRequest = 2281711392;
+ public const uint S2C_DisposeJoinResponse = 2415929120;
public const uint S2C_ClubChange = 2147493662;
}
}
diff --git a/Entity/Generate/NetworkProtocol/RoomMessage.cs b/Entity/Generate/NetworkProtocol/RoomMessage.cs
index 29835f9..02f9fc4 100644
--- a/Entity/Generate/NetworkProtocol/RoomMessage.cs
+++ b/Entity/Generate/NetworkProtocol/RoomMessage.cs
@@ -90,32 +90,6 @@ namespace Fantasy
public UnitStateInfo State { get; set; }
}
///
- /// 玩家钓组状态变化
- ///
- [ProtoContract]
- public partial class Map2C_RoleGearStateNotify : AMessage, ICustomRouteMessage, IProto
- {
- public static Map2C_RoleGearStateNotify Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- Id = default;
- State = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- public uint OpCode() { return OuterOpcode.Map2C_RoleGearStateNotify; }
- [ProtoIgnore]
- public int RouteType => Fantasy.RouteType.MapRoute;
- [ProtoMember(1)]
- public long Id { get; set; }
- [ProtoMember(2)]
- public UnitFishingInfo State { get; set; }
- }
- ///
/// 玩家钓组变化
///
[ProtoContract]
@@ -128,7 +102,7 @@ namespace Fantasy
public override void Dispose()
{
Id = default;
- Gears = default;
+ Gears.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
@@ -139,7 +113,27 @@ namespace Fantasy
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
- public GearInfo Gears { get; set; }
+ public List Gears = new List();
+ }
+ [ProtoContract]
+ public partial class Map2C_RolePropertyChangeNotify : AMessage, ICustomRouteMessage, IProto
+ {
+ public static Map2C_RolePropertyChangeNotify Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ Propertys.Clear();
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ public uint OpCode() { return OuterOpcode.Map2C_RolePropertyChangeNotify; }
+ [ProtoIgnore]
+ public int RouteType => Fantasy.RouteType.MapRoute;
+ [ProtoMember(1)]
+ public List Propertys = new List();
}
[ProtoContract]
public partial class C2Map_Move : AMessage, ICustomRouteMessage, IProto
diff --git a/Hotfix/Gate/Handler/Outer/C2G_EnterRoomRequestHandler.cs b/Hotfix/Gate/Handler/Outer/C2G_EnterMapRequestHandler.cs
similarity index 73%
rename from Hotfix/Gate/Handler/Outer/C2G_EnterRoomRequestHandler.cs
rename to Hotfix/Gate/Handler/Outer/C2G_EnterMapRequestHandler.cs
index 1a8d2ed..06cec60 100644
--- a/Hotfix/Gate/Handler/Outer/C2G_EnterRoomRequestHandler.cs
+++ b/Hotfix/Gate/Handler/Outer/C2G_EnterMapRequestHandler.cs
@@ -7,9 +7,9 @@ using NB.Map;
namespace NB.Gate;
-public class C2G_EnterRoomRequestHandler : MessageRPC
+public class C2G_EnterMapRequestHandler : MessageRPC
{
- protected override async FTask Run(Session session, C2G_EnterRoomRequest request, G2C_EnterRoomResponse response,
+ protected override async FTask Run(Session session, C2G_EnterMapRequest request, G2C_EnterMapResponse response,
Action reply)
{
if (string.IsNullOrEmpty(request.RoomCode))
@@ -40,18 +40,23 @@ public class C2G_EnterRoomRequestHandler : MessageRPC
-{
- protected override async FTask Run(MapUnit entity, C2Map_EnterMapRequest request, Map2C_EnterMapResponse response,
- Action reply)
- {
- var roomManageComponent = entity.Scene.GetComponent();
- if (roomManageComponent == null)
- {
- response.ErrorCode = ErrorCode.ErrServer;
- return;
- }
-
- response.ErrorCode = await entity.EnterMap(request.MapId);
- }
-}
\ No newline at end of file
diff --git a/Hotfix/Map/Handler/Inner/G2Map_EnterRoomRequestHandler.cs b/Hotfix/Map/Handler/Inner/G2Map_EnterMapRequestHandler.cs
similarity index 69%
rename from Hotfix/Map/Handler/Inner/G2Map_EnterRoomRequestHandler.cs
rename to Hotfix/Map/Handler/Inner/G2Map_EnterMapRequestHandler.cs
index a51ee93..e0d1692 100644
--- a/Hotfix/Map/Handler/Inner/G2Map_EnterRoomRequestHandler.cs
+++ b/Hotfix/Map/Handler/Inner/G2Map_EnterMapRequestHandler.cs
@@ -4,9 +4,12 @@ using Fantasy.Network.Interface;
namespace NB.Map.Inner;
-public class G2Map_EnterRoomRequestHandler : RouteRPC
+///
+/// 请求进入地图
+///
+public class G2Map_EnterMapRequestHandler : RouteRPC
{
- protected override async FTask Run(Scene entity, G2Map_EnterRoomRequest request, Map2G_EnterRoomResponse response,
+ protected override async FTask Run(Scene entity, G2Map_EnterMapRequest request, Map2G_EnterMapResponse response,
Action reply)
{
var roomManageComponent = entity.GetComponent();
@@ -31,32 +34,32 @@ public class G2Map_EnterRoomRequestHandler : RouteRPC