进入和离开地图和房间协议合并
This commit is contained in:
@@ -55,16 +55,18 @@ message Club2Chat_CreateChannel // IRouteMessage
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/// 请求进入房间
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/// 请求进入房间
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message G2Map_EnterRoomRequest // IRouteRequest,Map2G_EnterRoomResponse
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message G2Map_EnterMapRequest // IRouteRequest,Map2G_EnterMapResponse
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{
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{
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string RoomCode = 1; //房间代码
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string RoomCode = 1; //房间代码
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int64 AccountId = 2; //账号id
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int64 AccountId = 2; //账号id
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int32 MapId =3; //地图id
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}
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}
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/// 请求进入房间响应
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/// 请求进入房间响应
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message Map2G_EnterRoomResponse // IRouteResponse
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message Map2G_EnterMapResponse // IRouteResponse
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{
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{
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string RoomCode = 1; //房间代码
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string RoomCode = 1; //房间代码
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int32 MapId = 2; //地图id
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repeated MapUnitInfo Units = 2; //房间玩家列表
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repeated MapUnitInfo Units = 2; //房间玩家列表
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}
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}
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@@ -14,41 +14,47 @@ message Map2C_CreateRoomResponse // ICustomRouteResponse
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repeated MapUnitInfo Units = 2; //房间玩家列表
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repeated MapUnitInfo Units = 2; //房间玩家列表
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}
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}
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/// 请求网关进入房间
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message C2G_EnterRoomRequest // IRequest,G2C_EnterRoomResponse
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{
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string RoomCode = 1; //房间代码
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}
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/// 请求网关进入房间响应
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message G2C_EnterRoomResponse // IResponse
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{
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string RoomCode = 1; //房间代码
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repeated MapUnitInfo Units = 2; //房间玩家列表
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}
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/// 请求网关离开房间(离开房间,但是不离开地图)
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/// 请求网关离开房间
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message C2G_ExitRoomRequest // IRequest,G2C_ExitRoomResponse
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message C2G_ExitRoomRequest // IRequest,G2C_ExitRoomResponse
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{
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{
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string RoomCode = 1; //房间代码
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string RoomCode = 1; //房间代码
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}
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}
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/// 请求网关进入离开响应
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/// 请求网关进入离开响应
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message G2C_ExitRoomResponse // IResponse
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message G2C_ExitRoomResponse // IResponse
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{
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{
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string RoomCode = 1; //房间代码
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string RoomCode = 1; //房间代码
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}
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}
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/// 请求网关进入地图
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message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
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message C2G_EnterMapRequest // IRequest,G2C_EnterMapResponse
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{
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{
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int32 MapId = 1;//地图id
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string RoomCode = 1; //房间代码
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string RoomId = 2;//房间id,如果联机则有
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int32 MapId = 2; //地图id
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}
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}
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message Map2C_EnterMapResponse // ICustomRouteResponse
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/// 请求网关进入房间响应
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message G2C_EnterMapResponse // IResponse
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{
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{
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int32 MapId = 1; //地图id
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string RoomCode = 2; //房间代码
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repeated MapUnitInfo Units = 3; //房间玩家列表
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}
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// // 请求进入地图
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// message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
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// {
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// int32 MapId = 1;//地图id
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// string RoomCode = 2;//房间id,如果是进入房间
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// }
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// message Map2C_EnterMapResponse // ICustomRouteResponse
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// {
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}
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// }
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/// 通知客户端切换地图
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/// 通知客户端切换地图
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@@ -57,11 +63,3 @@ message Map2C_ChangeMap // ICustomRouteMessage,MapRoute
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int32 MapId = 1; //地图id
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int32 MapId = 1; //地图id
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int32 Node = 2; //站位节点
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int32 Node = 2; //站位节点
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}
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}
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// ///新邮件推送
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// message S2C_HaveMail // ICustomRouteMessage,SocialRoute
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// {
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// MailInfo Mail = 1;
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// string Key = 2;
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// }
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@@ -2,7 +2,7 @@ syntax = "proto3";
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package Fantasy.Network.Message;
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package Fantasy.Network.Message;
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//************** 进入 离开 **********************
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///用户进入地图
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///用户进入地图
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message Map2C_RoleEnterRoomNotify // ICustomRouteMessage,MapRoute
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message Map2C_RoleEnterRoomNotify // ICustomRouteMessage,MapRoute
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{
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{
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@@ -15,6 +15,8 @@ message Map2C_RoleExitRoomNotify // ICustomRouteMessage,MapRoute
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int64 Id = 1;//离开人员
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int64 Id = 1;//离开人员
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}
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}
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//************** 参数变化 **********************
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///玩家状态变化同步
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///玩家状态变化同步
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message Map2C_RoleStateNotify // ICustomRouteMessage,MapRoute
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message Map2C_RoleStateNotify // ICustomRouteMessage,MapRoute
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{
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{
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@@ -22,21 +24,21 @@ message Map2C_RoleStateNotify // ICustomRouteMessage,MapRoute
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UnitStateInfo State = 2;
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UnitStateInfo State = 2;
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}
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}
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///玩家钓组状态变化
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message Map2C_RoleGearStateNotify // ICustomRouteMessage,MapRoute
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{
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int64 Id = 1;
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UnitFishingInfo State = 2;
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}
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///玩家钓组变化
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///玩家钓组变化
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message Map2C_RoleGearChangeNotify // ICustomRouteMessage,MapRoute
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message Map2C_RoleGearChangeNotify // ICustomRouteMessage,MapRoute
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{
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{
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int64 Id = 1;
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int64 Id = 1;
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GearInfo Gears = 2; //钓组数据
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repeated GearInfo Gears = 2; //钓组数据
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}
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}
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//************** 移动 旋转 **********************
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//玩家属性值变化
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message Map2C_RolePropertyChangeNotify // ICustomRouteMessage,MapRoute
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{
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repeated KeyValueInt32 Propertys = 1; //变化的属性信息
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}
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//************** 移动 旋转 **********************
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// 角色移动
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// 角色移动
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message C2Map_Move // ICustomRouteMessage,MapRoute
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message C2Map_Move // ICustomRouteMessage,MapRoute
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{
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{
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@@ -46,8 +46,7 @@ message MapUnitInfo
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Vector3Info Position = 3; //当前位置
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Vector3Info Position = 3; //当前位置
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Vector3Info Rotation = 4; //角色方向
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Vector3Info Rotation = 4; //角色方向
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UnitStateInfo State = 5; //状态信息
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UnitStateInfo State = 5; //状态信息
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GearInfo Gears = 7; //钓组数据
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repeated GearInfo Gears = 7; //钓组数据
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UnitFishingInfo FishingInfo = 8; //钓鱼状态信息
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repeated KeyValueInt32 Propertys = 8; //属性信息
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repeated KeyValueInt32 KV = 9; //属性信息
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}
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}
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@@ -385,27 +385,4 @@ namespace Fantasy
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[ProtoMember(3)]
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[ProtoMember(3)]
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public int Exp { get; set; }
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public int Exp { get; set; }
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}
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}
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/// <summary>
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/// 玩家当前使用钓组信息
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/// </summary>
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[ProtoContract]
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public partial class GearInfo : AMessage, IProto
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{
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public static GearInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<GearInfo>();
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}
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public override void Dispose()
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{
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Rod = default;
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Rigs.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<GearInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public long Rod { get; set; }
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[ProtoMember(2)]
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public List<long> Rigs = new List<long>();
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}
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}
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}
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@@ -204,53 +204,59 @@ namespace Fantasy
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/// 请求进入房间
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/// 请求进入房间
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/// </summary>
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/// </summary>
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[ProtoContract]
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[ProtoContract]
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public partial class G2Map_EnterRoomRequest : AMessage, IRouteRequest, IProto
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public partial class G2Map_EnterMapRequest : AMessage, IRouteRequest, IProto
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{
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{
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public static G2Map_EnterRoomRequest Create(Scene scene)
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public static G2Map_EnterMapRequest Create(Scene scene)
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{
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{
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return scene.MessagePoolComponent.Rent<G2Map_EnterRoomRequest>();
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return scene.MessagePoolComponent.Rent<G2Map_EnterMapRequest>();
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}
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}
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public override void Dispose()
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public override void Dispose()
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{
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{
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RoomCode = default;
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RoomCode = default;
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AccountId = default;
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AccountId = default;
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MapId = default;
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#if FANTASY_NET || FANTASY_UNITY
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2Map_EnterRoomRequest>(this);
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GetScene().MessagePoolComponent.Return<G2Map_EnterMapRequest>(this);
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#endif
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#endif
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}
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}
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[ProtoIgnore]
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[ProtoIgnore]
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public Map2G_EnterRoomResponse ResponseType { get; set; }
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public Map2G_EnterMapResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2Map_EnterRoomRequest; }
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public uint OpCode() { return InnerOpcode.G2Map_EnterMapRequest; }
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[ProtoMember(1)]
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[ProtoMember(1)]
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public string RoomCode { get; set; }
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public string RoomCode { get; set; }
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[ProtoMember(2)]
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[ProtoMember(2)]
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public long AccountId { get; set; }
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public long AccountId { get; set; }
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[ProtoMember(3)]
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public int MapId { get; set; }
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}
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}
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/// <summary>
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/// <summary>
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/// 请求进入房间响应
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/// 请求进入房间响应
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/// </summary>
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/// </summary>
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[ProtoContract]
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[ProtoContract]
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public partial class Map2G_EnterRoomResponse : AMessage, IRouteResponse, IProto
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public partial class Map2G_EnterMapResponse : AMessage, IRouteResponse, IProto
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{
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{
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public static Map2G_EnterRoomResponse Create(Scene scene)
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public static Map2G_EnterMapResponse Create(Scene scene)
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{
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{
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return scene.MessagePoolComponent.Rent<Map2G_EnterRoomResponse>();
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return scene.MessagePoolComponent.Rent<Map2G_EnterMapResponse>();
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}
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}
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public override void Dispose()
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public override void Dispose()
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{
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{
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ErrorCode = default;
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ErrorCode = default;
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RoomCode = default;
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RoomCode = default;
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MapId = default;
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Units.Clear();
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Units.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Map2G_EnterRoomResponse>(this);
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GetScene().MessagePoolComponent.Return<Map2G_EnterMapResponse>(this);
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#endif
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#endif
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}
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}
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public uint OpCode() { return InnerOpcode.Map2G_EnterRoomResponse; }
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public uint OpCode() { return InnerOpcode.Map2G_EnterMapResponse; }
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[ProtoMember(1)]
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[ProtoMember(1)]
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public string RoomCode { get; set; }
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public string RoomCode { get; set; }
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[ProtoMember(2)]
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[ProtoMember(2)]
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public List<MapUnitInfo> Units = new List<MapUnitInfo>();
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public int MapId { get; set; }
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[ProtoMember(3)]
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[ProtoMember(3)]
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public List<MapUnitInfo> Units = new List<MapUnitInfo>();
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[ProtoMember(4)]
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public uint ErrorCode { get; set; }
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public uint ErrorCode { get; set; }
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}
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}
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/// <summary>
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/// <summary>
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@@ -10,8 +10,8 @@ namespace Fantasy
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public const uint G2S_GetPlayerBasicInfoResponse = 1207969555;
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public const uint G2S_GetPlayerBasicInfoResponse = 1207969555;
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public const uint S2G_ChatMessage = 939534097;
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public const uint S2G_ChatMessage = 939534097;
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public const uint Club2Chat_CreateChannel = 939534098;
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public const uint Club2Chat_CreateChannel = 939534098;
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public const uint G2Map_EnterRoomRequest = 1073751828;
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public const uint G2Map_EnterMapRequest = 1073751828;
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public const uint Map2G_EnterRoomResponse = 1207969556;
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public const uint Map2G_EnterMapResponse = 1207969556;
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public const uint G2Map_ExitRoomRequest = 1073751829;
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public const uint G2Map_ExitRoomRequest = 1073751829;
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public const uint Map2G_ExiRoomResponse = 1207969557;
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public const uint Map2G_ExiRoomResponse = 1207969557;
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}
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}
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@@ -70,56 +70,6 @@ namespace Fantasy
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public uint ErrorCode { get; set; }
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public uint ErrorCode { get; set; }
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}
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}
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/// <summary>
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/// <summary>
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/// 请求网关进入房间
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/// </summary>
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[ProtoContract]
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public partial class C2G_EnterRoomRequest : AMessage, IRequest, IProto
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{
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public static C2G_EnterRoomRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2G_EnterRoomRequest>();
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}
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public override void Dispose()
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{
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RoomCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2G_EnterRoomRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public G2C_EnterRoomResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2G_EnterRoomRequest; }
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[ProtoMember(1)]
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public string RoomCode { get; set; }
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}
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/// <summary>
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/// 请求网关进入房间响应
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/// </summary>
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[ProtoContract]
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public partial class G2C_EnterRoomResponse : AMessage, IResponse, IProto
|
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{
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public static G2C_EnterRoomResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2C_EnterRoomResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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RoomCode = default;
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Units.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2C_EnterRoomResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.G2C_EnterRoomResponse; }
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[ProtoMember(1)]
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public string RoomCode { get; set; }
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[ProtoMember(2)]
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public List<MapUnitInfo> Units = new List<MapUnitInfo>();
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[ProtoMember(3)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求网关离开房间
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/// 请求网关离开房间
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/// </summary>
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/// </summary>
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[ProtoContract]
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[ProtoContract]
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@@ -166,47 +116,60 @@ namespace Fantasy
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[ProtoMember(2)]
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
|
public uint ErrorCode { get; set; }
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}
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}
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|
/// <summary>
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|
/// 请求网关进入地图
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/// </summary>
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[ProtoContract]
|
[ProtoContract]
|
||||||
public partial class C2Map_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
|
public partial class C2G_EnterMapRequest : AMessage, IRequest, IProto
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||||||
{
|
{
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||||||
public static C2Map_EnterMapRequest Create(Scene scene)
|
public static C2G_EnterMapRequest Create(Scene scene)
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||||||
{
|
{
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||||||
return scene.MessagePoolComponent.Rent<C2Map_EnterMapRequest>();
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return scene.MessagePoolComponent.Rent<C2G_EnterMapRequest>();
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||||||
}
|
}
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||||||
public override void Dispose()
|
public override void Dispose()
|
||||||
{
|
{
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||||||
|
RoomCode = default;
|
||||||
MapId = default;
|
MapId = default;
|
||||||
RoomId = default;
|
|
||||||
#if FANTASY_NET || FANTASY_UNITY
|
#if FANTASY_NET || FANTASY_UNITY
|
||||||
GetScene().MessagePoolComponent.Return<C2Map_EnterMapRequest>(this);
|
GetScene().MessagePoolComponent.Return<C2G_EnterMapRequest>(this);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
[ProtoIgnore]
|
[ProtoIgnore]
|
||||||
public Map2C_EnterMapResponse ResponseType { get; set; }
|
public G2C_EnterMapResponse ResponseType { get; set; }
|
||||||
public uint OpCode() { return OuterOpcode.C2Map_EnterMapRequest; }
|
public uint OpCode() { return OuterOpcode.C2G_EnterMapRequest; }
|
||||||
[ProtoIgnore]
|
|
||||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
|
||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
public int MapId { get; set; }
|
public string RoomCode { get; set; }
|
||||||
[ProtoMember(2)]
|
[ProtoMember(2)]
|
||||||
public string RoomId { get; set; }
|
public int MapId { get; set; }
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 请求网关进入房间响应
|
||||||
|
/// </summary>
|
||||||
[ProtoContract]
|
[ProtoContract]
|
||||||
public partial class Map2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto
|
public partial class G2C_EnterMapResponse : AMessage, IResponse, IProto
|
||||||
{
|
{
|
||||||
public static Map2C_EnterMapResponse Create(Scene scene)
|
public static G2C_EnterMapResponse Create(Scene scene)
|
||||||
{
|
{
|
||||||
return scene.MessagePoolComponent.Rent<Map2C_EnterMapResponse>();
|
return scene.MessagePoolComponent.Rent<G2C_EnterMapResponse>();
|
||||||
}
|
}
|
||||||
public override void Dispose()
|
public override void Dispose()
|
||||||
{
|
{
|
||||||
ErrorCode = default;
|
ErrorCode = default;
|
||||||
|
MapId = default;
|
||||||
|
RoomCode = default;
|
||||||
|
Units.Clear();
|
||||||
#if FANTASY_NET || FANTASY_UNITY
|
#if FANTASY_NET || FANTASY_UNITY
|
||||||
GetScene().MessagePoolComponent.Return<Map2C_EnterMapResponse>(this);
|
GetScene().MessagePoolComponent.Return<G2C_EnterMapResponse>(this);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
|
public uint OpCode() { return OuterOpcode.G2C_EnterMapResponse; }
|
||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
|
public int MapId { get; set; }
|
||||||
|
[ProtoMember(2)]
|
||||||
|
public string RoomCode { get; set; }
|
||||||
|
[ProtoMember(3)]
|
||||||
|
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
|
||||||
|
[ProtoMember(4)]
|
||||||
public uint ErrorCode { get; set; }
|
public uint ErrorCode { get; set; }
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -86,31 +86,43 @@ namespace Fantasy
|
|||||||
[ProtoMember(4)]
|
[ProtoMember(4)]
|
||||||
public float w { get; set; }
|
public float w { get; set; }
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 玩家当前使用钓组信息
|
||||||
|
/// </summary>
|
||||||
[ProtoContract]
|
[ProtoContract]
|
||||||
public partial class UnitFishingInfo : AMessage, IProto
|
public partial class GearInfo : AMessage, IProto
|
||||||
{
|
{
|
||||||
public static UnitFishingInfo Create(Scene scene)
|
public static GearInfo Create(Scene scene)
|
||||||
{
|
{
|
||||||
return scene.MessagePoolComponent.Rent<UnitFishingInfo>();
|
return scene.MessagePoolComponent.Rent<GearInfo>();
|
||||||
}
|
}
|
||||||
public override void Dispose()
|
public override void Dispose()
|
||||||
{
|
{
|
||||||
|
Rod = default;
|
||||||
|
Rigs.Clear();
|
||||||
LineLength = default;
|
LineLength = default;
|
||||||
ReelSpeed = default;
|
ReelSpeed = default;
|
||||||
OpenLight = default;
|
State = default;
|
||||||
RodSetting = default;
|
Position = default;
|
||||||
|
Rotation = default;
|
||||||
#if FANTASY_NET || FANTASY_UNITY
|
#if FANTASY_NET || FANTASY_UNITY
|
||||||
GetScene().MessagePoolComponent.Return<UnitFishingInfo>(this);
|
GetScene().MessagePoolComponent.Return<GearInfo>(this);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
public float LineLength { get; set; }
|
public long Rod { get; set; }
|
||||||
[ProtoMember(2)]
|
[ProtoMember(2)]
|
||||||
public float ReelSpeed { get; set; }
|
public List<long> Rigs = new List<long>();
|
||||||
[ProtoMember(3)]
|
[ProtoMember(3)]
|
||||||
public bool OpenLight { get; set; }
|
public float LineLength { get; set; }
|
||||||
[ProtoMember(4)]
|
[ProtoMember(4)]
|
||||||
public int RodSetting { get; set; }
|
public float ReelSpeed { get; set; }
|
||||||
|
[ProtoMember(5)]
|
||||||
|
public int State { get; set; }
|
||||||
|
[ProtoMember(6)]
|
||||||
|
public Vector3Info Position { get; set; }
|
||||||
|
[ProtoMember(7)]
|
||||||
|
public Vector3Info Rotation { get; set; }
|
||||||
}
|
}
|
||||||
[ProtoContract]
|
[ProtoContract]
|
||||||
public partial class UnitStateInfo : AMessage, IProto
|
public partial class UnitStateInfo : AMessage, IProto
|
||||||
@@ -146,9 +158,8 @@ namespace Fantasy
|
|||||||
Position = default;
|
Position = default;
|
||||||
Rotation = default;
|
Rotation = default;
|
||||||
State = default;
|
State = default;
|
||||||
Gears = default;
|
Gears.Clear();
|
||||||
FishingInfo = default;
|
Propertys.Clear();
|
||||||
KV.Clear();
|
|
||||||
#if FANTASY_NET || FANTASY_UNITY
|
#if FANTASY_NET || FANTASY_UNITY
|
||||||
GetScene().MessagePoolComponent.Return<MapUnitInfo>(this);
|
GetScene().MessagePoolComponent.Return<MapUnitInfo>(this);
|
||||||
#endif
|
#endif
|
||||||
@@ -164,10 +175,8 @@ namespace Fantasy
|
|||||||
[ProtoMember(5)]
|
[ProtoMember(5)]
|
||||||
public UnitStateInfo State { get; set; }
|
public UnitStateInfo State { get; set; }
|
||||||
[ProtoMember(6)]
|
[ProtoMember(6)]
|
||||||
public GearInfo Gears { get; set; }
|
public List<GearInfo> Gears = new List<GearInfo>();
|
||||||
[ProtoMember(7)]
|
[ProtoMember(7)]
|
||||||
public UnitFishingInfo FishingInfo { get; set; }
|
public List<KeyValueInt32> Propertys = new List<KeyValueInt32>();
|
||||||
[ProtoMember(8)]
|
|
||||||
public List<KeyValueInt32> KV = new List<KeyValueInt32>();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,60 +4,58 @@ namespace Fantasy
|
|||||||
{
|
{
|
||||||
public const uint C2Map_CreateRoomRequest = 2281711377;
|
public const uint C2Map_CreateRoomRequest = 2281711377;
|
||||||
public const uint Map2C_CreateRoomResponse = 2415929105;
|
public const uint Map2C_CreateRoomResponse = 2415929105;
|
||||||
public const uint C2G_EnterRoomRequest = 268445457;
|
public const uint C2G_ExitRoomRequest = 268445457;
|
||||||
public const uint G2C_EnterRoomResponse = 402663185;
|
public const uint G2C_ExitRoomResponse = 402663185;
|
||||||
public const uint C2G_ExitRoomRequest = 268445458;
|
public const uint C2G_EnterMapRequest = 268445458;
|
||||||
public const uint G2C_ExitRoomResponse = 402663186;
|
public const uint G2C_EnterMapResponse = 402663186;
|
||||||
public const uint C2Map_EnterMapRequest = 2281711378;
|
|
||||||
public const uint Map2C_EnterMapResponse = 2415929106;
|
|
||||||
public const uint Map2C_ChangeMap = 2147493649;
|
public const uint Map2C_ChangeMap = 2147493649;
|
||||||
public const uint C2A_LoginRequest = 268445459;
|
public const uint C2A_LoginRequest = 268445459;
|
||||||
public const uint A2C_LoginResponse = 402663187;
|
public const uint A2C_LoginResponse = 402663187;
|
||||||
public const uint C2G_LoginRequest = 268445460;
|
public const uint C2G_LoginRequest = 268445460;
|
||||||
public const uint G2C_LoginResponse = 402663188;
|
public const uint G2C_LoginResponse = 402663188;
|
||||||
public const uint G2C_RepeatLogin = 134227729;
|
public const uint G2C_RepeatLogin = 134227729;
|
||||||
public const uint C2Game_GetRoleInfoRequest = 2281711379;
|
public const uint C2Game_GetRoleInfoRequest = 2281711378;
|
||||||
public const uint Game2C_GetRoleInfoResponse = 2415929107;
|
public const uint Game2C_GetRoleInfoResponse = 2415929106;
|
||||||
public const uint Map2C_RoleEnterRoomNotify = 2147493650;
|
public const uint Map2C_RoleEnterRoomNotify = 2147493650;
|
||||||
public const uint Map2C_RoleExitRoomNotify = 2147493651;
|
public const uint Map2C_RoleExitRoomNotify = 2147493651;
|
||||||
public const uint Map2C_RoleStateNotify = 2147493652;
|
public const uint Map2C_RoleStateNotify = 2147493652;
|
||||||
public const uint Map2C_RoleGearStateNotify = 2147493653;
|
public const uint Map2C_RoleGearChangeNotify = 2147493653;
|
||||||
public const uint Map2C_RoleGearChangeNotify = 2147493654;
|
public const uint Map2C_RolePropertyChangeNotify = 2147493654;
|
||||||
public const uint C2Map_Move = 2147493655;
|
public const uint C2Map_Move = 2147493655;
|
||||||
public const uint C2Map_Look = 2147493656;
|
public const uint C2Map_Look = 2147493656;
|
||||||
public const uint Map2C_MoveNotify = 2147493657;
|
public const uint Map2C_MoveNotify = 2147493657;
|
||||||
public const uint Map2C_LookeNotify = 2147493658;
|
public const uint Map2C_LookeNotify = 2147493658;
|
||||||
public const uint C2S_GetConversationsRequest = 2281711380;
|
public const uint C2S_GetConversationsRequest = 2281711379;
|
||||||
public const uint S2C_GetConversationsResponse = 2415929108;
|
public const uint S2C_GetConversationsResponse = 2415929107;
|
||||||
public const uint C2S_SendMailRequest = 2281711381;
|
public const uint C2S_SendMailRequest = 2281711380;
|
||||||
public const uint S2C_SendMailResponse = 2415929109;
|
public const uint S2C_SendMailResponse = 2415929108;
|
||||||
public const uint C2S_DeleteMailRequest = 2281711382;
|
public const uint C2S_DeleteMailRequest = 2281711381;
|
||||||
public const uint S2C_DeleteMailResponse = 2415929110;
|
public const uint S2C_DeleteMailResponse = 2415929109;
|
||||||
public const uint S2C_HaveMail = 2147493659;
|
public const uint S2C_HaveMail = 2147493659;
|
||||||
public const uint S2C_MailState = 2147493660;
|
public const uint S2C_MailState = 2147493660;
|
||||||
public const uint C2S_CreateChannelRequest = 2281711383;
|
public const uint C2S_CreateChannelRequest = 2281711382;
|
||||||
public const uint S2C_CreateChannelResponse = 2415929111;
|
public const uint S2C_CreateChannelResponse = 2415929110;
|
||||||
public const uint C2S_JoinChannelRequest = 2281711384;
|
public const uint C2S_JoinChannelRequest = 2281711383;
|
||||||
public const uint S2C_JoinChannelResponse = 2415929112;
|
public const uint S2C_JoinChannelResponse = 2415929111;
|
||||||
public const uint C2S_SendMessageRequest = 2281711385;
|
public const uint C2S_SendMessageRequest = 2281711384;
|
||||||
public const uint S2C_SendMessageResponse = 2415929113;
|
public const uint S2C_SendMessageResponse = 2415929112;
|
||||||
public const uint S2C_Message = 2147493661;
|
public const uint S2C_Message = 2147493661;
|
||||||
public const uint C2S_CreateClubRequest = 2281711386;
|
public const uint C2S_CreateClubRequest = 2281711385;
|
||||||
public const uint S2C_CreateClubResponse = 2415929114;
|
public const uint S2C_CreateClubResponse = 2415929113;
|
||||||
public const uint C2S_GetClubInfoRequest = 2281711387;
|
public const uint C2S_GetClubInfoRequest = 2281711386;
|
||||||
public const uint S2C_GetClubInfoResponse = 2415929115;
|
public const uint S2C_GetClubInfoResponse = 2415929114;
|
||||||
public const uint C2S_GetMemberListRequest = 2281711388;
|
public const uint C2S_GetMemberListRequest = 2281711387;
|
||||||
public const uint S2C_GetMemberListResponse = 2415929116;
|
public const uint S2C_GetMemberListResponse = 2415929115;
|
||||||
public const uint C2S_GetClubListRequest = 2281711389;
|
public const uint C2S_GetClubListRequest = 2281711388;
|
||||||
public const uint S2C_GetClubListResponse = 2415929117;
|
public const uint S2C_GetClubListResponse = 2415929116;
|
||||||
public const uint C2S_JoinClubRequest = 2281711390;
|
public const uint C2S_JoinClubRequest = 2281711389;
|
||||||
public const uint S2C_JoinClubResponse = 2415929118;
|
public const uint S2C_JoinClubResponse = 2415929117;
|
||||||
public const uint C2S_LeaveClubRequest = 2281711391;
|
public const uint C2S_LeaveClubRequest = 2281711390;
|
||||||
public const uint S2C_LeaveClubResponse = 2415929119;
|
public const uint S2C_LeaveClubResponse = 2415929118;
|
||||||
public const uint C2S_DissolveClubRequest = 2281711392;
|
public const uint C2S_DissolveClubRequest = 2281711391;
|
||||||
public const uint S2C_DissolveClubResponse = 2415929120;
|
public const uint S2C_DissolveClubResponse = 2415929119;
|
||||||
public const uint C2S_DisposeJoinRequest = 2281711393;
|
public const uint C2S_DisposeJoinRequest = 2281711392;
|
||||||
public const uint S2C_DisposeJoinResponse = 2415929121;
|
public const uint S2C_DisposeJoinResponse = 2415929120;
|
||||||
public const uint S2C_ClubChange = 2147493662;
|
public const uint S2C_ClubChange = 2147493662;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -90,32 +90,6 @@ namespace Fantasy
|
|||||||
public UnitStateInfo State { get; set; }
|
public UnitStateInfo State { get; set; }
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 玩家钓组状态变化
|
|
||||||
/// </summary>
|
|
||||||
[ProtoContract]
|
|
||||||
public partial class Map2C_RoleGearStateNotify : AMessage, ICustomRouteMessage, IProto
|
|
||||||
{
|
|
||||||
public static Map2C_RoleGearStateNotify Create(Scene scene)
|
|
||||||
{
|
|
||||||
return scene.MessagePoolComponent.Rent<Map2C_RoleGearStateNotify>();
|
|
||||||
}
|
|
||||||
public override void Dispose()
|
|
||||||
{
|
|
||||||
Id = default;
|
|
||||||
State = default;
|
|
||||||
#if FANTASY_NET || FANTASY_UNITY
|
|
||||||
GetScene().MessagePoolComponent.Return<Map2C_RoleGearStateNotify>(this);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
public uint OpCode() { return OuterOpcode.Map2C_RoleGearStateNotify; }
|
|
||||||
[ProtoIgnore]
|
|
||||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
|
||||||
[ProtoMember(1)]
|
|
||||||
public long Id { get; set; }
|
|
||||||
[ProtoMember(2)]
|
|
||||||
public UnitFishingInfo State { get; set; }
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// 玩家钓组变化
|
/// 玩家钓组变化
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[ProtoContract]
|
[ProtoContract]
|
||||||
@@ -128,7 +102,7 @@ namespace Fantasy
|
|||||||
public override void Dispose()
|
public override void Dispose()
|
||||||
{
|
{
|
||||||
Id = default;
|
Id = default;
|
||||||
Gears = default;
|
Gears.Clear();
|
||||||
#if FANTASY_NET || FANTASY_UNITY
|
#if FANTASY_NET || FANTASY_UNITY
|
||||||
GetScene().MessagePoolComponent.Return<Map2C_RoleGearChangeNotify>(this);
|
GetScene().MessagePoolComponent.Return<Map2C_RoleGearChangeNotify>(this);
|
||||||
#endif
|
#endif
|
||||||
@@ -139,7 +113,27 @@ namespace Fantasy
|
|||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
public long Id { get; set; }
|
public long Id { get; set; }
|
||||||
[ProtoMember(2)]
|
[ProtoMember(2)]
|
||||||
public GearInfo Gears { get; set; }
|
public List<GearInfo> Gears = new List<GearInfo>();
|
||||||
|
}
|
||||||
|
[ProtoContract]
|
||||||
|
public partial class Map2C_RolePropertyChangeNotify : AMessage, ICustomRouteMessage, IProto
|
||||||
|
{
|
||||||
|
public static Map2C_RolePropertyChangeNotify Create(Scene scene)
|
||||||
|
{
|
||||||
|
return scene.MessagePoolComponent.Rent<Map2C_RolePropertyChangeNotify>();
|
||||||
|
}
|
||||||
|
public override void Dispose()
|
||||||
|
{
|
||||||
|
Propertys.Clear();
|
||||||
|
#if FANTASY_NET || FANTASY_UNITY
|
||||||
|
GetScene().MessagePoolComponent.Return<Map2C_RolePropertyChangeNotify>(this);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
public uint OpCode() { return OuterOpcode.Map2C_RolePropertyChangeNotify; }
|
||||||
|
[ProtoIgnore]
|
||||||
|
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||||
|
[ProtoMember(1)]
|
||||||
|
public List<KeyValueInt32> Propertys = new List<KeyValueInt32>();
|
||||||
}
|
}
|
||||||
[ProtoContract]
|
[ProtoContract]
|
||||||
public partial class C2Map_Move : AMessage, ICustomRouteMessage, IProto
|
public partial class C2Map_Move : AMessage, ICustomRouteMessage, IProto
|
||||||
|
|||||||
@@ -7,9 +7,9 @@ using NB.Map;
|
|||||||
|
|
||||||
namespace NB.Gate;
|
namespace NB.Gate;
|
||||||
|
|
||||||
public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_EnterRoomResponse>
|
public class C2G_EnterMapRequestHandler : MessageRPC<C2G_EnterMapRequest, G2C_EnterMapResponse>
|
||||||
{
|
{
|
||||||
protected override async FTask Run(Session session, C2G_EnterRoomRequest request, G2C_EnterRoomResponse response,
|
protected override async FTask Run(Session session, C2G_EnterMapRequest request, G2C_EnterMapResponse response,
|
||||||
Action reply)
|
Action reply)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(request.RoomCode))
|
if (string.IsNullOrEmpty(request.RoomCode))
|
||||||
@@ -40,18 +40,23 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gateUnit.RoomCode == request.RoomCode)
|
|
||||||
{
|
|
||||||
response.ErrorCode = ErrorCode.MapRoomEnterRepeated;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
|
uint serviceId = 0;
|
||||||
if (serviceId < 1 || roomId < 1)
|
int roomId = 0;
|
||||||
|
if (!string.IsNullOrEmpty(request.RoomCode))
|
||||||
{
|
{
|
||||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
RoomHelper.ParseCode(request.RoomCode, out serviceId, out roomId);
|
||||||
return;
|
if (serviceId < 1 || roomId < 1)
|
||||||
|
{
|
||||||
|
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (serviceId == 0)
|
||||||
|
{
|
||||||
|
var mapScenes = SceneConfigData.Instance.GetSceneBySceneType(SceneType.Map);
|
||||||
|
serviceId = mapScenes.First().Id;
|
||||||
}
|
}
|
||||||
|
|
||||||
var sceneConfig = SceneConfigData.Instance.Get(serviceId);
|
var sceneConfig = SceneConfigData.Instance.Get(serviceId);
|
||||||
@@ -63,7 +68,6 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
|
|||||||
|
|
||||||
//先判断是否需要更换地图服务器
|
//先判断是否需要更换地图服务器
|
||||||
var oldServerRouteId = gateUnit.GetAddress(sceneConfig.SceneType);
|
var oldServerRouteId = gateUnit.GetAddress(sceneConfig.SceneType);
|
||||||
Log.Info($"进入房间信息,mapRouteId={oldServerRouteId}-{sceneConfig.RouteId} serviceId={serviceId}");
|
|
||||||
if (oldServerRouteId != sceneConfig.RouteId)
|
if (oldServerRouteId != sceneConfig.RouteId)
|
||||||
{
|
{
|
||||||
//先退出旧的服务
|
//先退出旧的服务
|
||||||
@@ -84,11 +88,12 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
|
|||||||
}
|
}
|
||||||
|
|
||||||
//执行进入房间操作
|
//执行进入房间操作
|
||||||
var roomResponse = (Map2G_EnterRoomResponse)await session.Scene.NetworkMessagingComponent.CallInnerRoute(
|
var roomResponse = (Map2G_EnterMapResponse)await session.Scene.NetworkMessagingComponent.CallInnerRoute(
|
||||||
sceneConfig.RouteId, new G2Map_EnterRoomRequest()
|
sceneConfig.RouteId, new G2Map_EnterMapRequest()
|
||||||
{
|
{
|
||||||
AccountId = gateUnit.Id,
|
AccountId = gateUnit.Id,
|
||||||
RoomCode = request.RoomCode,
|
RoomCode = request.RoomCode,
|
||||||
|
MapId = request.MapId
|
||||||
});
|
});
|
||||||
if (roomResponse.ErrorCode != 0)
|
if (roomResponse.ErrorCode != 0)
|
||||||
{
|
{
|
||||||
@@ -100,6 +105,7 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
|
|||||||
|
|
||||||
response.Units = roomResponse.Units;
|
response.Units = roomResponse.Units;
|
||||||
response.RoomCode = request.RoomCode;
|
response.RoomCode = request.RoomCode;
|
||||||
|
request.MapId = request.MapId;
|
||||||
response.ErrorCode = ErrorCode.Successful;
|
response.ErrorCode = ErrorCode.Successful;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
using Fantasy;
|
|
||||||
using Fantasy.Async;
|
|
||||||
using Fantasy.Network.Interface;
|
|
||||||
|
|
||||||
namespace NB.Map;
|
|
||||||
|
|
||||||
public class C2Map_EnterMapRequestHandler : RouteRPC<MapUnit, C2Map_EnterMapRequest, Map2C_EnterMapResponse>
|
|
||||||
{
|
|
||||||
protected override async FTask Run(MapUnit entity, C2Map_EnterMapRequest request, Map2C_EnterMapResponse response,
|
|
||||||
Action reply)
|
|
||||||
{
|
|
||||||
var roomManageComponent = entity.Scene.GetComponent<RoomManageComponent>();
|
|
||||||
if (roomManageComponent == null)
|
|
||||||
{
|
|
||||||
response.ErrorCode = ErrorCode.ErrServer;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
response.ErrorCode = await entity.EnterMap(request.MapId);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -4,9 +4,12 @@ using Fantasy.Network.Interface;
|
|||||||
|
|
||||||
namespace NB.Map.Inner;
|
namespace NB.Map.Inner;
|
||||||
|
|
||||||
public class G2Map_EnterRoomRequestHandler : RouteRPC<Scene, G2Map_EnterRoomRequest, Map2G_EnterRoomResponse>
|
/// <summary>
|
||||||
|
/// 请求进入地图
|
||||||
|
/// </summary>
|
||||||
|
public class G2Map_EnterMapRequestHandler : RouteRPC<Scene, G2Map_EnterMapRequest, Map2G_EnterMapResponse>
|
||||||
{
|
{
|
||||||
protected override async FTask Run(Scene entity, G2Map_EnterRoomRequest request, Map2G_EnterRoomResponse response,
|
protected override async FTask Run(Scene entity, G2Map_EnterMapRequest request, Map2G_EnterMapResponse response,
|
||||||
Action reply)
|
Action reply)
|
||||||
{
|
{
|
||||||
var roomManageComponent = entity.GetComponent<RoomManageComponent>();
|
var roomManageComponent = entity.GetComponent<RoomManageComponent>();
|
||||||
@@ -31,32 +34,32 @@ public class G2Map_EnterRoomRequestHandler : RouteRPC<Scene, G2Map_EnterRoomRequ
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//进入地图
|
||||||
|
response.ErrorCode = await mapUnit.EnterMap(request.MapId);
|
||||||
|
if (response.ErrorCode != 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 如果没有房间代码,则只是进入地图,直接返回,不执行后续逻辑
|
||||||
|
if (string.IsNullOrEmpty(request.RoomCode))
|
||||||
|
{
|
||||||
|
response.Units = [mapUnit.ToMapUnitInfo()];
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
|
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
|
||||||
if (serviceId < 1 || roomId < 1)
|
if (serviceId < 1 || roomId < 1)
|
||||||
{
|
{
|
||||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var room = roomManageComponent.Get(roomId);
|
var room = roomManageComponent.Get(roomId);
|
||||||
if (room == null)
|
if (room == null)
|
||||||
{
|
{
|
||||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mapUnit.MapId != room.Map)
|
|
||||||
{
|
|
||||||
//切换地图
|
|
||||||
response.ErrorCode = await mapUnit.EnterMap(mapUnit.MapId);
|
|
||||||
if (response.ErrorCode != 0)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
response.ErrorCode = await room.Enter(mapUnit);
|
response.ErrorCode = await room.Enter(mapUnit);
|
||||||
response.RoomCode = room.Code;
|
response.RoomCode = room.Code;
|
||||||
if (response.ErrorCode == ErrorCode.Successful)
|
if (response.ErrorCode == ErrorCode.Successful)
|
||||||
@@ -64,6 +67,5 @@ public class G2Map_EnterRoomRequestHandler : RouteRPC<Scene, G2Map_EnterRoomRequ
|
|||||||
mapUnit.RoomId = room.Id;
|
mapUnit.RoomId = room.Id;
|
||||||
response.Units = room.ToMapUnitInfo();
|
response.Units = room.ToMapUnitInfo();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -28,12 +28,18 @@ public static class MapUnitSystem
|
|||||||
return ErrorCode.MapIdError;
|
return ErrorCode.MapIdError;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 同步客户端
|
if (map.Units.TryAdd(self.Id, self))
|
||||||
self.Scene.NetworkMessagingComponent.SendInnerRoute(self.GateRouteId, new Map2C_ChangeMap()
|
|
||||||
{
|
{
|
||||||
Node = 1,
|
// 同步客户端
|
||||||
MapId = mapId
|
// self.Scene.NetworkMessagingComponent.SendInnerRoute(self.GateRouteId, new Map2C_ChangeMap()
|
||||||
});
|
// {
|
||||||
|
// Node = 1,
|
||||||
|
// MapId = mapId
|
||||||
|
// });
|
||||||
|
}
|
||||||
|
|
||||||
|
self.MapId = mapId;
|
||||||
|
|
||||||
|
|
||||||
await FTask.CompletedTask;
|
await FTask.CompletedTask;
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
"profiles": {
|
"profiles": {
|
||||||
"Main": {
|
"Main": {
|
||||||
"commandName": "Project",
|
"commandName": "Project",
|
||||||
"workingDirectory": "$(OutputPath)",
|
// "workingDirectory": "$(OutputPath)",
|
||||||
"environmentVariables": {},
|
"environmentVariables": {},
|
||||||
"commandLineArgs": "--m Develop"
|
"commandLineArgs": "--m Develop"
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user